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authorJohn Hurliman2009-10-18 02:00:42 -0700
committerJohn Hurliman2009-10-18 02:00:42 -0700
commitb4526a5a6d170e04655990c8edb8e355156a2061 (patch)
tree457cc8535e9213f6003545a0363f325b9ef9e90b /OpenSim/Region
parent* Committing Nini.dll with the patch from #3773 applied (diff)
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* Big performance increase in loading prims from the region database with MySQL
* Handle the AgentFOV packet * Bypass queuing and throttles for ping checks to make ping times more closely match network latency * Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs24
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs51
2 files changed, 50 insertions, 25 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2773a5e..b93e905 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -295,6 +295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
295 public event MuteListRequest OnMuteListRequest; 295 public event MuteListRequest OnMuteListRequest;
296 public event AvatarInterestUpdate OnAvatarInterestUpdate; 296 public event AvatarInterestUpdate OnAvatarInterestUpdate;
297 public event PlacesQuery OnPlacesQuery; 297 public event PlacesQuery OnPlacesQuery;
298 public event AgentFOV OnAgentFOV;
298 299
299 #endregion Events 300 #endregion Events
300 301
@@ -346,6 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
346 protected ulong m_activeGroupPowers; 347 protected ulong m_activeGroupPowers;
347 protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>(); 348 protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>();
348 protected int m_terrainCheckerCount; 349 protected int m_terrainCheckerCount;
350 protected uint m_agentFOVCounter;
349 351
350 // These numbers are guesses at a decent tradeoff between responsiveness 352 // These numbers are guesses at a decent tradeoff between responsiveness
351 // of the interest list and throughput. Lower is more responsive, higher 353 // of the interest list and throughput. Lower is more responsive, higher
@@ -8871,19 +8873,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8871 8873
8872 #endregion 8874 #endregion
8873 8875
8876 case PacketType.AgentFOV:
8877 AgentFOVPacket fovPacket = (AgentFOVPacket)Pack;
8874 8878
8875 #region unimplemented handlers 8879 if (fovPacket.FOVBlock.GenCounter > m_agentFOVCounter)
8876 8880 {
8877 case PacketType.StartPingCheck: 8881 m_agentFOVCounter = fovPacket.FOVBlock.GenCounter;
8878 StartPingCheckPacket pingStart = (StartPingCheckPacket)Pack; 8882 AgentFOV handlerAgentFOV = OnAgentFOV;
8879 CompletePingCheckPacket pingComplete = new CompletePingCheckPacket(); 8883 if (handlerAgentFOV != null)
8880 pingComplete.PingID.PingID = pingStart.PingID.PingID; 8884 {
8881 m_udpServer.SendPacket(m_udpClient, pingComplete, ThrottleOutPacketType.Unknown, false); 8885 handlerAgentFOV(this, fovPacket.FOVBlock.VerticalAngle);
8886 }
8887 }
8882 break; 8888 break;
8883 8889
8884 case PacketType.CompletePingCheck: 8890 #region unimplemented handlers
8885 // TODO: Do stats tracking or something with these?
8886 break;
8887 8891
8888 case PacketType.ViewerStats: 8892 case PacketType.ViewerStats:
8889 // TODO: handle this packet 8893 // TODO: handle this packet
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 7a403aa..4f3478b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -572,6 +572,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
572 for (int i = 0; i < ackPacket.Packets.Length; i++) 572 for (int i = 0; i < ackPacket.Packets.Length; i++)
573 AcknowledgePacket(udpClient, ackPacket.Packets[i].ID, now, packet.Header.Resent); 573 AcknowledgePacket(udpClient, ackPacket.Packets[i].ID, now, packet.Header.Resent);
574 } 574 }
575
576 // We don't need to do anything else with PacketAck packets
577 return;
575 } 578 }
576 579
577 #endregion ACK Receiving 580 #endregion ACK Receiving
@@ -579,20 +582,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
579 #region ACK Sending 582 #region ACK Sending
580 583
581 if (packet.Header.Reliable) 584 if (packet.Header.Reliable)
585 {
582 udpClient.PendingAcks.Enqueue(packet.Header.Sequence); 586 udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
583 587
584 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, 588 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
585 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove 589 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove
586 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to 590 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to
587 // client.BytesSinceLastACK. Lockless thread safety 591 // client.BytesSinceLastACK. Lockless thread safety
588 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0); 592 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0);
589 bytesSinceLastACK += buffer.DataLength; 593 bytesSinceLastACK += buffer.DataLength;
590 if (bytesSinceLastACK > LLUDPServer.MTU * 2) 594 if (bytesSinceLastACK > LLUDPServer.MTU * 2)
591 { 595 {
592 bytesSinceLastACK -= LLUDPServer.MTU * 2; 596 bytesSinceLastACK -= LLUDPServer.MTU * 2;
593 SendAcks(udpClient); 597 SendAcks(udpClient);
598 }
599 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
594 } 600 }
595 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
596 601
597 #endregion ACK Sending 602 #endregion ACK Sending
598 603
@@ -612,12 +617,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
612 617
613 #endregion Incoming Packet Accounting 618 #endregion Incoming Packet Accounting
614 619
615 // Don't bother clogging up the queue with PacketAck packets that are already handled here 620 #region Ping Check Handling
616 if (packet.Type != PacketType.PacketAck) 621
622 if (packet.Type == PacketType.StartPingCheck)
617 { 623 {
618 // Inbox insertion 624 // We don't need to do anything else with ping checks
619 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 625 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
626
627 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
628 completePing.PingID.PingID = startPing.PingID.PingID;
629 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
630 return;
620 } 631 }
632 else if (packet.Type == PacketType.CompletePingCheck)
633 {
634 // We don't currently track client ping times
635 return;
636 }
637
638 #endregion Ping Check Handling
639
640 // Inbox insertion
641 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
621 } 642 }
622 643
623 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent) 644 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)