aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorMaster ScienceSim2010-10-20 16:17:54 -0700
committerMaster ScienceSim2010-10-20 16:17:54 -0700
commitb1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch)
tree463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/Region
parentMerge branch 'master' of /var/git/opensim/ (diff)
downloadopensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.zip
opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.gz
opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.bz2
opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.xz
Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs237
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs11
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs38
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs163
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs16
11 files changed, 234 insertions, 270 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 48d5a12..426e1df 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
79 public event DeRezObject OnDeRezObject; 79 public event DeRezObject OnDeRezObject;
80 public event ModifyTerrain OnModifyTerrain; 80 public event ModifyTerrain OnModifyTerrain;
81 public event Action<IClientAPI> OnRegionHandShakeReply; 81 public event Action<IClientAPI> OnRegionHandShakeReply;
82 public event GenericCall2 OnRequestWearables; 82 public event GenericCall1 OnRequestWearables;
83 public event SetAppearance OnSetAppearance; 83 public event SetAppearance OnSetAppearance;
84 public event AvatarNowWearing OnAvatarNowWearing; 84 public event AvatarNowWearing OnAvatarNowWearing;
85 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 85 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
@@ -5647,11 +5647,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5647 5647
5648 private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack) 5648 private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack)
5649 { 5649 {
5650 GenericCall2 handlerRequestWearables = OnRequestWearables; 5650 GenericCall1 handlerRequestWearables = OnRequestWearables;
5651 5651
5652 if (handlerRequestWearables != null) 5652 if (handlerRequestWearables != null)
5653 { 5653 {
5654 handlerRequestWearables(); 5654 handlerRequestWearables(sender);
5655 } 5655 }
5656 5656
5657 Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData; 5657 Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData;
@@ -5694,7 +5694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5694 if (appear.ObjectData.TextureEntry.Length > 1) 5694 if (appear.ObjectData.TextureEntry.Length > 1)
5695 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 5695 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
5696 5696
5697 handlerSetAppearance(te, visualparams); 5697 handlerSetAppearance(sender, te, visualparams);
5698 } 5698 }
5699 catch (Exception e) 5699 catch (Exception e)
5700 { 5700 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 2a0c0b1..ad6b1de 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -124,13 +124,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
124 124
125 // Save avatar attachment information 125 // Save avatar attachment information
126 ScenePresence presence; 126 ScenePresence presence;
127 if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 127 if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
128 { 128 {
129 m_log.Info( 129 m_log.Info(
130 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 130 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
131 + ", AttachmentPoint: " + AttachmentPt); 131 + ", AttachmentPoint: " + AttachmentPt);
132 132
133 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 133 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
134 } 134 }
135 } 135 }
136 } 136 }
@@ -382,8 +382,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
382 item = m_scene.InventoryService.GetItem(item); 382 item = m_scene.InventoryService.GetItem(item);
383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
384 384
385 if (m_scene.AvatarFactory != null) 385 if (m_scene.AvatarService != null)
386 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 386 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
387 } 387 }
388 } 388 }
389 389
@@ -405,10 +405,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
405 presence.Appearance.DetachAttachment(itemID); 405 presence.Appearance.DetachAttachment(itemID);
406 406
407 // Save avatar attachment information 407 // Save avatar attachment information
408 if (m_scene.AvatarFactory != null) 408 if (m_scene.AvatarService != null)
409 { 409 {
410 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); 410 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
411 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 411 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
412 } 412 }
413 } 413 }
414 414
@@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
435 435
436 presence.Appearance.DetachAttachment(itemID); 436 presence.Appearance.DetachAttachment(itemID);
437 437
438 if (m_scene.AvatarFactory != null) 438 if (m_scene.AvatarService != null)
439 { 439 {
440 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 440 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
441 } 441 }
442 part.ParentGroup.DetachToGround(); 442 part.ParentGroup.DetachToGround();
443 443
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 22c8937..9f7ff7f 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -38,48 +38,20 @@ using OpenSim.Services.Interfaces;
38 38
39namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory 39namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
40{ 40{
41 public class AvatarFactoryModule : IAvatarFactory, IRegionModule 41 public class AvatarFactoryModule : IRegionModule
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
44 private Scene m_scene = null; 45 private Scene m_scene = null;
45 private static readonly AvatarAppearance def = new AvatarAppearance();
46 46
47 public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) 47 private bool m_startAnimationSet = false;
48 {
49 AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId);
50 //if ((profile != null) && (profile.RootFolder != null))
51 if (avatar != null)
52 {
53 appearance = avatar.ToAvatarAppearance(avatarId);
54 return true;
55 }
56
57 m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
58 appearance = CreateDefault(avatarId);
59 return false;
60 }
61
62 private AvatarAppearance CreateDefault(UUID avatarId)
63 {
64 AvatarAppearance appearance = null;
65 AvatarWearable[] wearables;
66 byte[] visualParams;
67 GetDefaultAvatarAppearance(out wearables, out visualParams);
68 appearance = new AvatarAppearance(avatarId, wearables, visualParams);
69
70 return appearance;
71 }
72 48
73 public void Initialise(Scene scene, IConfigSource source) 49 public void Initialise(Scene scene, IConfigSource source)
74 { 50 {
75 scene.RegisterModuleInterface<IAvatarFactory>(this);
76 scene.EventManager.OnNewClient += NewClient; 51 scene.EventManager.OnNewClient += NewClient;
77 52
78 if (m_scene == null) 53 if (m_scene == null)
79 {
80 m_scene = scene; 54 m_scene = scene;
81 }
82
83 } 55 }
84 56
85 public void PostInitialise() 57 public void PostInitialise()
@@ -102,6 +74,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 74
103 public void NewClient(IClientAPI client) 75 public void NewClient(IClientAPI client)
104 { 76 {
77 client.OnRequestWearables += SendWearables;
78 client.OnSetAppearance += SetAppearance;
105 client.OnAvatarNowWearing += AvatarIsWearing; 79 client.OnAvatarNowWearing += AvatarIsWearing;
106 } 80 }
107 81
@@ -110,42 +84,115 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
110 // client.OnAvatarNowWearing -= AvatarIsWearing; 84 // client.OnAvatarNowWearing -= AvatarIsWearing;
111 } 85 }
112 86
113 public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 87 /// <summary>
88 /// Set appearance data (textureentry and slider settings) received from the client
89 /// </summary>
90 /// <param name="texture"></param>
91 /// <param name="visualParam"></param>
92 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
114 { 93 {
115 IInventoryService invService = m_scene.InventoryService; 94 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
95 if (sp == null)
96 {
97 m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
98 return;
99 }
100
101// DEBUG ON
102 m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
103// DEBUG OFF
116 104
117 if (invService.GetRootFolder(userID) != null) 105/*
106 if (m_physicsActor != null)
118 { 107 {
119 for (int i = 0; i < 13; i++) 108 if (!IsChildAgent)
120 { 109 {
121 if (appearance.Wearables[i].ItemID == UUID.Zero) 110 // This may seem like it's redundant, remove the avatar from the physics scene
122 { 111 // just to add it back again, but it saves us from having to update
123 appearance.Wearables[i].AssetID = UUID.Zero; 112 // 3 variables 10 times a second.
124 } 113 bool flyingTemp = m_physicsActor.Flying;
125 else 114 RemoveFromPhysicalScene();
126 { 115 //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
127 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
128 baseItem = invService.GetItem(baseItem);
129 116
130 if (baseItem != null) 117 //PhysicsActor = null;
131 { 118
132 appearance.Wearables[i].AssetID = baseItem.AssetID; 119 AddToPhysicalScene(flyingTemp);
133 } 120 }
134 else 121 }
122*/
123 #region Bake Cache Check
124
125 bool changed = false;
126
127 // Process the texture entry
128 if (textureEntry != null)
129 {
130 for (int i = 0; i < BAKE_INDICES.Length; i++)
131 {
132 int j = BAKE_INDICES[i];
133 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
134
135 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
136 {
137 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
135 { 138 {
136 m_log.ErrorFormat( 139 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",face.TextureID,j,this.Name);
137 "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", 140 client.SendRebakeAvatarTextures(face.TextureID);
138 appearance.Wearables[i].ItemID, (WearableType)i);
139
140 appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
141 } 141 }
142 } 142 }
143 } 143 }
144 changed = sp.Appearance.SetTextureEntries(textureEntry);
145
146 }
147
148 #endregion Bake Cache Check
149
150 changed = sp.Appearance.SetVisualParams(visualParams) || changed;
151
152 // If nothing changed (this happens frequently) just return
153 if (changed)
154 {
155// DEBUG ON
156 m_log.Warn("[AVFACTORY] Appearance changed");
157// DEBUG OFF
158 sp.Appearance.SetAppearance(textureEntry, visualParams);
159 if (sp.Appearance.AvatarHeight > 0)
160 sp.SetHeight(sp.Appearance.AvatarHeight);
161
162 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
144 } 163 }
164// DEBUG ON
145 else 165 else
166 m_log.Warn("[AVFACTORY] Appearance did not change");
167// DEBUG OFF
168
169 sp.SendAppearanceToAllOtherAgents();
170 if (!m_startAnimationSet)
171 {
172 sp.Animator.UpdateMovementAnimations();
173 m_startAnimationSet = true;
174 }
175
176 client.SendAvatarDataImmediate(sp);
177 client.SendAppearance(sp.Appearance.Owner,sp.Appearance.VisualParams,sp.Appearance.Texture.GetBytes());
178 }
179
180 /// <summary>
181 /// Tell the client for this scene presence what items it should be wearing now
182 /// </summary>
183 public void SendWearables(IClientAPI client)
184 {
185 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
186 if (sp == null)
146 { 187 {
147 m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); 188 m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
189 return;
148 } 190 }
191
192// DEBUG ON
193 m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
194// DEBUG OFF
195 client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
149 } 196 }
150 197
151 /// <summary> 198 /// <summary>
@@ -153,65 +200,81 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
153 /// </summary> 200 /// </summary>
154 /// <param name="sender"></param> 201 /// <param name="sender"></param>
155 /// <param name="e"></param> 202 /// <param name="e"></param>
156 public void AvatarIsWearing(Object sender, AvatarWearingArgs e) 203 public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e)
157 { 204 {
158 m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing"); 205 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
159 206 if (sp == null)
160 IClientAPI clientView = (IClientAPI)sender;
161 ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId);
162
163 if (sp == null)
164 { 207 {
165 m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); 208 m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
166 return; 209 return;
167 } 210 }
211
212// DEBUG ON
213 m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
214// DEBUG OFF
215
216 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
168 217
169 AvatarAppearance avatAppearance = sp.Appearance; 218 //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
170 //if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
171 //{ 219 //{
172 // m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); 220 // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
173 // avatAppearance = sp.Appearance; 221 // avatAppearance = sp.Appearance;
174 //} 222 //}
175 223
176 //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); 224 //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
177 225
178 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 226 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
179 { 227 {
180 if (wear.Type < 13) 228 if (wear.Type < AvatarWearable.MAX_WEARABLES)
181 { 229 {
182 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; 230 AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
231 avatAppearance.SetWearable(wear.Type, newWearable);
183 } 232 }
184 } 233 }
185 234
186 SetAppearanceAssets(sp.UUID, ref avatAppearance); 235 SetAppearanceAssets(sp.UUID, ref avatAppearance);
187 AvatarData adata = new AvatarData(avatAppearance);
188 m_scene.AvatarService.SetAvatar(clientView.AgentId, adata);
189 236
237 m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
190 sp.Appearance = avatAppearance; 238 sp.Appearance = avatAppearance;
191 } 239 }
192 240
193 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 241 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
194 { 242 {
195 visualParams = GetDefaultVisualParams(); 243 IInventoryService invService = m_scene.InventoryService;
196 wearables = AvatarWearable.DefaultWearables;
197 }
198 244
199 public void UpdateDatabase(UUID user, AvatarAppearance appearance) 245 if (invService.GetRootFolder(userID) != null)
200 { 246 {
201 //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); 247 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
202 AvatarData adata = new AvatarData(appearance); 248 {
203 m_scene.AvatarService.SetAvatar(user, adata); 249 if (appearance.Wearables[i].ItemID == UUID.Zero)
204 } 250 {
251 appearance.Wearables[i].AssetID = UUID.Zero;
252 }
253 else
254 {
255 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
256 baseItem = invService.GetItem(baseItem);
205 257
206 private static byte[] GetDefaultVisualParams() 258 if (baseItem != null)
207 { 259 {
208 byte[] visualParams; 260 appearance.Wearables[i].AssetID = baseItem.AssetID;
209 visualParams = new byte[218]; 261 }
210 for (int i = 0; i < 218; i++) 262 else
263 {
264 m_log.ErrorFormat(
265 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
266 appearance.Wearables[i].ItemID, (WearableType)i);
267
268 appearance.Wearables[i].ItemID = UUID.Zero;
269 appearance.Wearables[i].AssetID = UUID.Zero;
270 }
271 }
272 }
273 }
274 else
211 { 275 {
212 visualParams[i] = 100; 276 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
213 } 277 }
214 return visualParams;
215 } 278 }
216 } 279 }
217} 280}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
index 47f19a3..9ee19f8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base; 36using OpenSim.Server.Base;
@@ -137,6 +138,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
137 138
138 #region IAvatarService 139 #region IAvatarService
139 140
141 public AvatarAppearance GetAppearance(UUID userID)
142 {
143 return m_AvatarService.GetAppearance(userID);
144 }
145
146 public bool SetAppearance(UUID userID, AvatarAppearance appearance)
147 {
148 return m_AvatarService.SetAppearance(userID,appearance);
149 }
150
140 public AvatarData GetAvatar(UUID userID) 151 public AvatarData GetAvatar(UUID userID)
141 { 152 {
142 return m_AvatarService.GetAvatar(userID); 153 return m_AvatarService.GetAvatar(userID);
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 268612e..f128aa2 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Examples.SimpleModule
82 82
83 public event DeRezObject OnDeRezObject; 83 public event DeRezObject OnDeRezObject;
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall2 OnRequestWearables; 85 public event GenericCall1 OnRequestWearables;
86 public event GenericCall1 OnCompleteMovementToRegion; 86 public event GenericCall1 OnCompleteMovementToRegion;
87 public event UpdateAgent OnPreAgentUpdate; 87 public event UpdateAgent OnPreAgentUpdate;
88 public event UpdateAgent OnAgentUpdate; 88 public event UpdateAgent OnAgentUpdate;
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
deleted file mode 100644
index c967f30..0000000
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ /dev/null
@@ -1,38 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30
31namespace OpenSim.Region.Framework.Interfaces
32{
33 public interface IAvatarFactory
34 {
35 bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance);
36 void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance);
37 }
38}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0cfc235..c69c9b1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -119,7 +119,6 @@ namespace OpenSim.Region.Framework.Scenes
119 119
120 protected IXMLRPC m_xmlrpcModule; 120 protected IXMLRPC m_xmlrpcModule;
121 protected IWorldComm m_worldCommModule; 121 protected IWorldComm m_worldCommModule;
122 protected IAvatarFactory m_AvatarFactory;
123 protected IConfigSource m_config; 122 protected IConfigSource m_config;
124 protected IRegionSerialiserModule m_serialiser; 123 protected IRegionSerialiserModule m_serialiser;
125 protected IDialogModule m_dialogModule; 124 protected IDialogModule m_dialogModule;
@@ -399,11 +398,6 @@ namespace OpenSim.Region.Framework.Scenes
399 398
400 public IAttachmentsModule AttachmentsModule { get; set; } 399 public IAttachmentsModule AttachmentsModule { get; set; }
401 400
402 public IAvatarFactory AvatarFactory
403 {
404 get { return m_AvatarFactory; }
405 }
406
407 public ICapabilitiesModule CapsModule 401 public ICapabilitiesModule CapsModule
408 { 402 {
409 get { return m_capsModule; } 403 get { return m_capsModule; }
@@ -1161,7 +1155,6 @@ namespace OpenSim.Region.Framework.Scenes
1161 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); 1155 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
1162 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1156 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1163 XferManager = RequestModuleInterface<IXfer>(); 1157 XferManager = RequestModuleInterface<IXfer>();
1164 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1165 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); 1158 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1166 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1159 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1167 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1160 m_dialogModule = RequestModuleInterface<IDialogModule>();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 13d9964..5dc48d7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes
75 75
76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 77
78 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
79// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 78// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
80 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 79 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
81 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 80 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@@ -137,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes
137 136
138 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 137 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
139 138
140 private bool m_startAnimationSet;
141
142 //private Vector3 m_requestedSitOffset = new Vector3(); 139 //private Vector3 m_requestedSitOffset = new Vector3();
143 140
144 private Vector3 m_LastFinitePos; 141 private Vector3 m_LastFinitePos;
@@ -713,13 +710,14 @@ namespace OpenSim.Region.Framework.Scenes
713 SetDirectionVectors(); 710 SetDirectionVectors();
714 } 711 }
715 712
713/*
716 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, 714 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
717 AvatarWearable[] wearables) 715 AvatarWearable[] wearables)
718 : this(client, world, reginfo) 716 : this(client, world, reginfo)
719 { 717 {
720 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); 718 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
721 } 719 }
722 720*/
723 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) 721 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
724 : this(client, world, reginfo) 722 : this(client, world, reginfo)
725 { 723 {
@@ -733,8 +731,6 @@ namespace OpenSim.Region.Framework.Scenes
733 731
734 public void RegisterToEvents() 732 public void RegisterToEvents()
735 { 733 {
736 m_controllingClient.OnRequestWearables += SendWearables;
737 m_controllingClient.OnSetAppearance += SetAppearance;
738 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; 734 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
739 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; 735 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
740 m_controllingClient.OnAgentUpdate += HandleAgentUpdate; 736 m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
@@ -1068,7 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 /// <summary> 1064 /// <summary>
1069 /// Sets avatar height in the phyiscs plugin 1065 /// Sets avatar height in the phyiscs plugin
1070 /// </summary> 1066 /// </summary>
1071 internal void SetHeight(float height) 1067 public void SetHeight(float height)
1072 { 1068 {
1073 m_avHeight = height; 1069 m_avHeight = height;
1074 if (PhysicsActor != null && !IsChildAgent) 1070 if (PhysicsActor != null && !IsChildAgent)
@@ -1133,7 +1129,6 @@ namespace OpenSim.Region.Framework.Scenes
1133 if (friendsModule != null) 1129 if (friendsModule != null)
1134 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1130 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1135 } 1131 }
1136
1137 } 1132 }
1138 1133
1139 /// <summary> 1134 /// <summary>
@@ -2392,9 +2387,12 @@ namespace OpenSim.Region.Framework.Scenes
2392 if (m_appearance.Texture == null) 2387 if (m_appearance.Texture == null)
2393 return; 2388 return;
2394 2389
2395 Vector3 pos = m_pos; 2390 if (IsChildAgent)
2396 pos.Z += m_appearance.HipOffset; 2391 {
2397 2392 m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
2393 return;
2394 }
2395
2398 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); 2396 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2399 m_scene.StatsReporter.AddAgentUpdates(1); 2397 m_scene.StatsReporter.AddAgentUpdates(1);
2400 } 2398 }
@@ -2437,6 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes
2437 m_perfMonMS = Util.EnvironmentTickCount(); 2435 m_perfMonMS = Util.EnvironmentTickCount();
2438 2436
2439 // only send update from root agents to other clients; children are only "listening posts" 2437 // only send update from root agents to other clients; children are only "listening posts"
2438 if (IsChildAgent)
2439 {
2440 m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
2441 return;
2442 }
2443
2440 int count = 0; 2444 int count = 0;
2441 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 2445 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2442 { 2446 {
@@ -2460,29 +2464,20 @@ namespace OpenSim.Region.Framework.Scenes
2460 // the inventory arrives 2464 // the inventory arrives
2461 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2465 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2462 2466
2463 Vector3 pos = m_pos;
2464 pos.Z += m_appearance.HipOffset;
2465
2466 m_controllingClient.SendAvatarDataImmediate(this); 2467 m_controllingClient.SendAvatarDataImmediate(this);
2468 m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
2467 2469
2468 SendInitialFullUpdateToAllClients(); 2470 SendInitialFullUpdateToAllClients();
2469 } 2471 }
2470 2472
2471 /// <summary> 2473 /// <summary>
2472 /// Tell the client for this scene presence what items it should be wearing now
2473 /// </summary>
2474 public void SendWearables()
2475 {
2476 m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
2477
2478 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2479 }
2480
2481 /// <summary>
2482 /// 2474 ///
2483 /// </summary> 2475 /// </summary>
2484 public void SendAppearanceToAllOtherAgents() 2476 public void SendAppearanceToAllOtherAgents()
2485 { 2477 {
2478// DEBUG ON
2479 m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid);
2480// DEBUG OFF
2486 m_perfMonMS = Util.EnvironmentTickCount(); 2481 m_perfMonMS = Util.EnvironmentTickCount();
2487 2482
2488 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2483 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
@@ -2502,87 +2497,13 @@ namespace OpenSim.Region.Framework.Scenes
2502 /// <param name="avatar"></param> 2497 /// <param name="avatar"></param>
2503 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2498 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2504 { 2499 {
2500// DEBUG ON
2501 m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
2502// DEBUG OFF
2505 avatar.ControllingClient.SendAppearance( 2503 avatar.ControllingClient.SendAppearance(
2506 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2504 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2507 } 2505 }
2508 2506
2509 /// <summary>
2510 /// Set appearance data (textureentry and slider settings) received from the client
2511 /// </summary>
2512 /// <param name="texture"></param>
2513 /// <param name="visualParam"></param>
2514 public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
2515 {
2516 if (m_physicsActor != null)
2517 {
2518 if (!IsChildAgent)
2519 {
2520 // This may seem like it's redundant, remove the avatar from the physics scene
2521 // just to add it back again, but it saves us from having to update
2522 // 3 variables 10 times a second.
2523 bool flyingTemp = m_physicsActor.Flying;
2524 RemoveFromPhysicalScene();
2525 //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
2526
2527 //PhysicsActor = null;
2528
2529 AddToPhysicalScene(flyingTemp);
2530 }
2531 }
2532
2533 #region Bake Cache Check
2534
2535 if (textureEntry != null)
2536 {
2537 for (int i = 0; i < BAKE_INDICES.Length; i++)
2538 {
2539 int j = BAKE_INDICES[i];
2540 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
2541
2542 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
2543 {
2544 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
2545 {
2546 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
2547 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
2548 }
2549 }
2550 }
2551
2552 }
2553
2554
2555 #endregion Bake Cache Check
2556
2557 m_appearance.SetAppearance(textureEntry, visualParams);
2558 if (m_appearance.AvatarHeight > 0)
2559 SetHeight(m_appearance.AvatarHeight);
2560
2561 // This is not needed, because only the transient data changed
2562 //AvatarData adata = new AvatarData(m_appearance);
2563 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2564
2565 SendAppearanceToAllOtherAgents();
2566 if (!m_startAnimationSet)
2567 {
2568 Animator.UpdateMovementAnimations();
2569 m_startAnimationSet = true;
2570 }
2571
2572 Vector3 pos = m_pos;
2573 pos.Z += m_appearance.HipOffset;
2574
2575 m_controllingClient.SendAvatarDataImmediate(this);
2576 }
2577
2578 public void SetWearable(int wearableId, AvatarWearable wearable)
2579 {
2580 m_appearance.SetWearable(wearableId, wearable);
2581 AvatarData adata = new AvatarData(m_appearance);
2582 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2583 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2584 }
2585
2586 // Because appearance setting is in a module, we actually need 2507 // Because appearance setting is in a module, we actually need
2587 // to give it access to our appearance directly, otherwise we 2508 // to give it access to our appearance directly, otherwise we
2588 // get a synchronization issue. 2509 // get a synchronization issue.
@@ -2976,6 +2897,9 @@ namespace OpenSim.Region.Framework.Scenes
2976 2897
2977 public void CopyTo(AgentData cAgent) 2898 public void CopyTo(AgentData cAgent)
2978 { 2899 {
2900// DEBUG ON
2901 m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYTO");
2902// DEBUG OFF
2979 cAgent.AgentID = UUID; 2903 cAgent.AgentID = UUID;
2980 cAgent.RegionID = Scene.RegionInfo.RegionID; 2904 cAgent.RegionID = Scene.RegionInfo.RegionID;
2981 2905
@@ -3015,6 +2939,9 @@ namespace OpenSim.Region.Framework.Scenes
3015 2939
3016 cAgent.AlwaysRun = m_setAlwaysRun; 2940 cAgent.AlwaysRun = m_setAlwaysRun;
3017 2941
2942 cAgent.Appearance = new AvatarAppearance(m_appearance);
2943
2944/*
3018 try 2945 try
3019 { 2946 {
3020 // We might not pass the Wearables in all cases... 2947 // We might not pass the Wearables in all cases...
@@ -3054,14 +2981,14 @@ namespace OpenSim.Region.Framework.Scenes
3054 { 2981 {
3055 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); 2982 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
3056 int i = 0; 2983 int i = 0;
3057 AttachmentData[] attachs = new AttachmentData[attPoints.Count]; 2984 AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count];
3058 foreach (int point in attPoints) 2985 foreach (int point in attPoints)
3059 { 2986 {
3060 attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); 2987 attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
3061 } 2988 }
3062 cAgent.Attachments = attachs; 2989 cAgent.Attachments = attachs;
3063 } 2990 }
3064 2991*/
3065 lock (scriptedcontrols) 2992 lock (scriptedcontrols)
3066 { 2993 {
3067 ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; 2994 ControllerData[] controls = new ControllerData[scriptedcontrols.Count];
@@ -3088,6 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes
3088 3015
3089 public void CopyFrom(AgentData cAgent) 3016 public void CopyFrom(AgentData cAgent)
3090 { 3017 {
3018// DEBUG ON
3019 m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
3020// DEBUG OFF
3091 m_originRegionID = cAgent.RegionID; 3021 m_originRegionID = cAgent.RegionID;
3092 3022
3093 m_callbackURI = cAgent.CallbackURI; 3023 m_callbackURI = cAgent.CallbackURI;
@@ -3113,6 +3043,9 @@ namespace OpenSim.Region.Framework.Scenes
3113 m_godLevel = cAgent.GodLevel; 3043 m_godLevel = cAgent.GodLevel;
3114 m_setAlwaysRun = cAgent.AlwaysRun; 3044 m_setAlwaysRun = cAgent.AlwaysRun;
3115 3045
3046 m_appearance = new AvatarAppearance(cAgent.Appearance);
3047
3048/*
3116 uint i = 0; 3049 uint i = 0;
3117 try 3050 try
3118 { 3051 {
@@ -3125,15 +3058,17 @@ namespace OpenSim.Region.Framework.Scenes
3125 UUID assetId = cAgent.Wearables[n + 1]; 3058 UUID assetId = cAgent.Wearables[n + 1];
3126 wears[i++] = new AvatarWearable(itemId, assetId); 3059 wears[i++] = new AvatarWearable(itemId, assetId);
3127 } 3060 }
3128 m_appearance.Wearables = wears; 3061 // m_appearance.Wearables = wears;
3129 Primitive.TextureEntry te; 3062 Primitive.TextureEntry textures = null;
3130 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) 3063 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
3131 te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); 3064 textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
3132 else 3065
3133 te = AvatarAppearance.GetDefaultTexture(); 3066 byte[] visuals = null;
3134 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) 3067
3135 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); 3068 if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
3136 m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); 3069 visuals = (byte[])cAgent.VisualParams.Clone();
3070
3071 m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals);
3137 } 3072 }
3138 catch (Exception e) 3073 catch (Exception e)
3139 { 3074 {
@@ -3146,14 +3081,14 @@ namespace OpenSim.Region.Framework.Scenes
3146 if (cAgent.Attachments != null) 3081 if (cAgent.Attachments != null)
3147 { 3082 {
3148 m_appearance.ClearAttachments(); 3083 m_appearance.ClearAttachments();
3149 foreach (AttachmentData att in cAgent.Attachments) 3084 foreach (AvatarAttachment att in cAgent.Attachments)
3150 { 3085 {
3151 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); 3086 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
3152 } 3087 }
3153 } 3088 }
3154 } 3089 }
3155 catch { } 3090 catch { }
3156 3091*/
3157 try 3092 try
3158 { 3093 {
3159 lock (scriptedcontrols) 3094 lock (scriptedcontrols)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 159af79..fc17192 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -676,7 +676,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
676 public event TeleportLandmarkRequest OnTeleportLandmarkRequest; 676 public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
677 public event DeRezObject OnDeRezObject; 677 public event DeRezObject OnDeRezObject;
678 public event Action<IClientAPI> OnRegionHandShakeReply; 678 public event Action<IClientAPI> OnRegionHandShakeReply;
679 public event GenericCall2 OnRequestWearables; 679 public event GenericCall1 OnRequestWearables;
680 public event GenericCall1 OnCompleteMovementToRegion; 680 public event GenericCall1 OnCompleteMovementToRegion;
681 public event UpdateAgent OnPreAgentUpdate; 681 public event UpdateAgent OnPreAgentUpdate;
682 public event UpdateAgent OnAgentUpdate; 682 public event UpdateAgent OnAgentUpdate;
@@ -899,7 +899,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
899 Scene scene = (Scene)Scene; 899 Scene scene = (Scene)Scene;
900 AvatarAppearance appearance; 900 AvatarAppearance appearance;
901 scene.GetAvatarAppearance(this, out appearance); 901 scene.GetAvatarAppearance(this, out appearance);
902 OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone()); 902 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone());
903 } 903 }
904 904
905 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) 905 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index fae12b6..6928c4e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
188 188
189 public event DeRezObject OnDeRezObject; 189 public event DeRezObject OnDeRezObject;
190 public event Action<IClientAPI> OnRegionHandShakeReply; 190 public event Action<IClientAPI> OnRegionHandShakeReply;
191 public event GenericCall2 OnRequestWearables; 191 public event GenericCall1 OnRequestWearables;
192 public event GenericCall1 OnCompleteMovementToRegion; 192 public event GenericCall1 OnCompleteMovementToRegion;
193 public event UpdateAgent OnPreAgentUpdate; 193 public event UpdateAgent OnPreAgentUpdate;
194 public event UpdateAgent OnAgentUpdate; 194 public event UpdateAgent OnAgentUpdate;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ab0be77..c471636 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -64,15 +64,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
64 if (m_appearanceCache.ContainsKey(target)) 64 if (m_appearanceCache.ContainsKey(target))
65 return m_appearanceCache[target]; 65 return m_appearanceCache[target];
66 66
67 AvatarData adata = scene.AvatarService.GetAvatar(target); 67 AvatarAppearance appearance = scene.AvatarService.GetAppearance(target);
68 if (adata != null) 68 if (appearance != null)
69 { 69 {
70 AvatarAppearance x = adata.ToAvatarAppearance(target); 70 m_appearanceCache.Add(target, appearance);
71 71 return appearance;
72 m_appearanceCache.Add(target, x);
73
74 return x;
75 } 72 }
73
76 return new AvatarAppearance(); 74 return new AvatarAppearance();
77 } 75 }
78 76
@@ -169,7 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 { 167 {
170 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); 168 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
171 169
172 sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone()); 170 sp.Appearance.SetTextureEntries(x.Texture);
171 sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone());
172 sp.SendAppearanceToAllOtherAgents();
173 } 173 }
174 174
175 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 175 m_avatars.Add(npcAvatar.AgentId, npcAvatar);