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authorMelanie2010-03-06 12:37:24 +0000
committerMelanie2010-03-06 12:37:24 +0000
commit8180c72cbc9cafff247d614ac14db29499fc32a9 (patch)
treefd92204394e657b805e094a237ffecaf50066df6 /OpenSim/Region
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs33
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs257
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs139
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs109
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs133
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs196
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs20
18 files changed, 691 insertions, 402 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 655c5ca..4ca6595 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -42,6 +42,8 @@ namespace OpenSim
42 /// </summary> 42 /// </summary>
43 public class ConfigurationLoader 43 public class ConfigurationLoader
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
45 /// <summary> 47 /// <summary>
46 /// Various Config settings the region needs to start 48 /// Various Config settings the region needs to start
47 /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor, 49 /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
@@ -61,17 +63,6 @@ namespace OpenSim
61 protected NetworkServersInfo m_networkServersInfo; 63 protected NetworkServersInfo m_networkServersInfo;
62 64
63 /// <summary> 65 /// <summary>
64 /// Console logger
65 /// </summary>
66 private static readonly ILog m_log =
67 LogManager.GetLogger(
68 MethodBase.GetCurrentMethod().DeclaringType);
69
70 public ConfigurationLoader()
71 {
72 }
73
74 /// <summary>
75 /// Loads the region configuration 66 /// Loads the region configuration
76 /// </summary> 67 /// </summary>
77 /// <param name="argvSource">Parameters passed into the process when started</param> 68 /// <param name="argvSource">Parameters passed into the process when started</param>
@@ -164,12 +155,12 @@ namespace OpenSim
164 m_config.Source = new IniConfigSource(); 155 m_config.Source = new IniConfigSource();
165 m_config.Source.Merge(DefaultConfig()); 156 m_config.Source.Merge(DefaultConfig());
166 157
167 m_log.Info("[CONFIG] Reading configuration settings"); 158 m_log.Info("[CONFIG]: Reading configuration settings");
168 159
169 if (sources.Count == 0) 160 if (sources.Count == 0)
170 { 161 {
171 m_log.FatalFormat("[CONFIG] Could not load any configuration"); 162 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
172 m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?"); 163 m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
173 Environment.Exit(1); 164 Environment.Exit(1);
174 } 165 }
175 166
@@ -182,13 +173,12 @@ namespace OpenSim
182 173
183 if (!iniFileExists) 174 if (!iniFileExists)
184 { 175 {
185 m_log.FatalFormat("[CONFIG] Could not load any configuration"); 176 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
186 m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!"); 177 m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
187 Environment.Exit(1); 178 Environment.Exit(1);
188 } 179 }
189 180
190 // Make sure command line options take precedence 181 // Make sure command line options take precedence
191 //
192 m_config.Source.Merge(argvSource); 182 m_config.Source.Merge(argvSource);
193 183
194 ReadConfigSettings(); 184 ReadConfigSettings();
@@ -257,20 +247,17 @@ namespace OpenSim
257 247
258 if (!IsUri(iniPath)) 248 if (!IsUri(iniPath))
259 { 249 {
260 m_log.InfoFormat("[CONFIG] Reading configuration file {0}", 250 m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
261 Path.GetFullPath(iniPath));
262 251
263 m_config.Source.Merge(new IniConfigSource(iniPath)); 252 m_config.Source.Merge(new IniConfigSource(iniPath));
264 success = true; 253 success = true;
265 } 254 }
266 else 255 else
267 { 256 {
268 m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...", 257 m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
269 iniPath);
270 258
271 // The ini file path is a http URI 259 // The ini file path is a http URI
272 // Try to read it 260 // Try to read it
273 //
274 try 261 try
275 { 262 {
276 XmlReader r = XmlReader.Create(iniPath); 263 XmlReader r = XmlReader.Create(iniPath);
@@ -281,7 +268,7 @@ namespace OpenSim
281 } 268 }
282 catch (Exception e) 269 catch (Exception e)
283 { 270 {
284 m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath); 271 m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
285 Environment.Exit(1); 272 Environment.Exit(1);
286 } 273 }
287 } 274 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 55d9c9c..6232c48 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
144 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 144 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
145 private readonly LLUDPServer m_udpServer; 145 private readonly LLUDPServer m_udpServer;
146 146
147 /// <summary>Caches packed throttle information</summary>
148 private byte[] m_packedThrottles;
149
147 private int m_defaultRTO = 3000; 150 private int m_defaultRTO = 3000;
148 private int m_maxRTO = 60000; 151 private int m_maxRTO = 60000;
149 152
@@ -350,21 +353,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
350 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; 353 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
351 bucket.DripRate = texture; 354 bucket.DripRate = texture;
352 bucket.MaxBurst = texture; 355 bucket.MaxBurst = texture;
356
357 // Reset the packed throttles cached data
358 m_packedThrottles = null;
353 } 359 }
354 360
355 public byte[] GetThrottlesPacked() 361 public byte[] GetThrottlesPacked()
356 { 362 {
357 byte[] data = new byte[7 * 4]; 363 byte[] data = m_packedThrottles;
358 int i = 0; 364
359 365 if (data == null)
360 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; 366 {
361 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; 367 data = new byte[7 * 4];
362 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; 368 int i = 0;
363 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; 369
364 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) + 370 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
365 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4; 371 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
366 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; 372 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
367 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4; 373 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
374 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
375 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
376 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
377 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
378
379 m_packedThrottles = data;
380 }
368 381
369 return data; 382 return data;
370 } 383 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
new file mode 100644
index 0000000..d458364
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -0,0 +1,257 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 protected Scene m_scene = null;
45
46 public void Initialise(Scene scene, IConfigSource source)
47 {
48 scene.RegisterModuleInterface<IAttachmentsModule>(this);
49 m_scene = scene;
50 }
51
52 public void PostInitialise()
53 {
54 }
55
56 public void Close()
57 {
58 }
59
60 public string Name
61 {
62 get { return "Attachments Module"; }
63 }
64
65 public bool IsSharedModule
66 {
67 get { return false; }
68 }
69
70 public bool AttachObject(
71 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
72 {
73 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
74 if (group != null)
75 {
76 if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
77 {
78 // If the attachment point isn't the same as the one previously used
79 // set it's offset position = 0 so that it appears on the attachment point
80 // and not in a weird location somewhere unknown.
81 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
82 {
83 attachPos = Vector3.Zero;
84 }
85
86 // AttachmentPt 0 means the client chose to 'wear' the attachment.
87 if (AttachmentPt == 0)
88 {
89 // Check object for stored attachment point
90 AttachmentPt = (uint)group.GetAttachmentPoint();
91 }
92
93 // if we still didn't find a suitable attachment point.......
94 if (AttachmentPt == 0)
95 {
96 // Stick it on left hand with Zero Offset from the attachment point.
97 AttachmentPt = (uint)AttachmentPoint.LeftHand;
98 attachPos = Vector3.Zero;
99 }
100
101 group.SetAttachmentPoint((byte)AttachmentPt);
102 group.AbsolutePosition = attachPos;
103
104 // Saves and gets itemID
105 UUID itemId;
106
107 if (group.GetFromItemID() == UUID.Zero)
108 {
109 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
110 }
111 else
112 {
113 itemId = group.GetFromItemID();
114 }
115
116 SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
117
118 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
119
120 // In case it is later dropped again, don't let
121 // it get cleaned up
122 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
123 group.HasGroupChanged = false;
124 }
125 else
126 {
127 remoteClient.SendAgentAlertMessage(
128 "You don't have sufficient permissions to attach this object", false);
129
130 return false;
131 }
132 }
133 else
134 {
135 m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
136 return false;
137 }
138
139 return true;
140 }
141
142 public UUID SetAttachmentInventoryStatus(
143 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
144 {
145 m_log.DebugFormat(
146 "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
147 remoteClient.Name, att.Name, itemID);
148
149 if (!att.IsDeleted)
150 AttachmentPt = att.RootPart.AttachmentPoint;
151
152 ScenePresence presence;
153 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
154 {
155 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
156 item = m_scene.InventoryService.GetItem(item);
157
158 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
159 }
160
161 return att.UUID;
162 }
163
164 /// <summary>
165 /// Update the user inventory to reflect an attachment
166 /// </summary>
167 /// <param name="remoteClient"></param>
168 /// <param name="AttachmentPt"></param>
169 /// <param name="itemID"></param>
170 /// <param name="att"></param>
171 public void SetAttachmentInventoryStatus(
172 IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
173 {
174// m_log.DebugFormat(
175// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
176// att.Name, remoteClient.Name, AttachmentPt, itemID);
177
178 if (UUID.Zero == itemID)
179 {
180 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
181 return;
182 }
183
184 if (0 == AttachmentPt)
185 {
186 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
187 return;
188 }
189
190 if (null == att.RootPart)
191 {
192 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
193 return;
194 }
195
196 ScenePresence presence;
197 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
198 {
199 // XXYY!!
200 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
201 item = m_scene.InventoryService.GetItem(item);
202 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
203
204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 }
207 }
208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 {
211 ScenePresence presence;
212 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
213 {
214 presence.Appearance.DetachAttachment(itemID);
215
216 // Save avatar attachment information
217 if (m_scene.AvatarFactory != null)
218 {
219 m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
220 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
221 }
222 }
223
224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 }
226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
229 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
230 {
231 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
232 return;
233
234 // We can NOT use the dictionries here, as we are looking
235 // for an entity by the fromAssetID, which is NOT the prim UUID
236 List<EntityBase> detachEntities = m_scene.GetEntities();
237 SceneObjectGroup group;
238
239 foreach (EntityBase entity in detachEntities)
240 {
241 if (entity is SceneObjectGroup)
242 {
243 group = (SceneObjectGroup)entity;
244 if (group.GetFromItemID() == itemID)
245 {
246 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
247 group.DetachToInventoryPrep();
248 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
249 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
250 m_scene.DeleteSceneObject(group, false);
251 return;
252 }
253 }
254 }
255 }
256 }
257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
new file mode 100644
index 0000000..d5fae23
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base;
36using OpenSim.Services.Interfaces;
37
38using OpenMetaverse;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
41{
42 public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private IGridUserService m_service;
47
48 private bool m_Enabled = false;
49
50 public Type ReplaceableInterface
51 {
52 get { return null; }
53 }
54
55 public string Name
56 {
57 get { return "LocalGridUserServicesConnector"; }
58 }
59
60 public void Initialise(IConfigSource source)
61 {
62 IConfig moduleConfig = source.Configs["Modules"];
63 if (moduleConfig != null)
64 {
65 string name = moduleConfig.GetString("GridUserServices", "");
66 if (name == Name)
67 {
68 IConfig userConfig = source.Configs["GridUserService"];
69 if (userConfig == null)
70 {
71 m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files");
72 return;
73 }
74
75 string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: No LocalServiceModule named in section GridUserService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args);
85
86 if (m_service == null)
87 {
88 m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service");
89 return;
90 }
91 m_Enabled = true;
92 m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled");
93 }
94 }
95 }
96
97 public void PostInitialise()
98 {
99 if (!m_Enabled)
100 return;
101 }
102
103 public void Close()
104 {
105 if (!m_Enabled)
106 return;
107 }
108
109 public void AddRegion(Scene scene)
110 {
111 if (!m_Enabled)
112 return;
113
114 scene.RegisterModuleInterface<IGridUserService>(m_service);
115 }
116
117 public void RemoveRegion(Scene scene)
118 {
119 if (!m_Enabled)
120 return;
121 }
122
123 public void RegionLoaded(Scene scene)
124 {
125 if (!m_Enabled)
126 return;
127 }
128
129 public GridUserInfo GetGridUserInfo(string userID)
130 {
131 return m_service.GetGridUserInfo(userID);
132 }
133
134 public bool StoreGridUserInfo(GridUserInfo info)
135 {
136 return m_service.StoreGridUserInfo(info);
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
index d78daf9..c402a3f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
@@ -47,7 +47,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
47 private bool m_Enabled = false; 47 private bool m_Enabled = false;
48 48
49 private PresenceDetector m_PresenceDetector; 49 private PresenceDetector m_PresenceDetector;
50 private IPresenceService m_PresenceService; 50
51 /// <summary>
52 /// Underlying presence service. Do not use directly.
53 /// </summary>
54 public IPresenceService m_PresenceService;
51 55
52 public LocalPresenceServicesConnector() 56 public LocalPresenceServicesConnector()
53 { 57 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index ca42461..292ff8e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -59,6 +59,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
59 config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 59 config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
60 60
61 m_LocalConnector = new LocalPresenceServicesConnector(config); 61 m_LocalConnector = new LocalPresenceServicesConnector(config);
62
63 // Let's stick in a test presence
64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
62 } 65 }
63 66
64 /// <summary> 67 /// <summary>
@@ -68,6 +71,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
68 public void TestPresenceV0_1() 71 public void TestPresenceV0_1()
69 { 72 {
70 SetUp(); 73 SetUp();
74
75 // Let's stick in a test presence
76 /*
77 PresenceData p = new PresenceData();
78 p.SessionID = UUID.Zero;
79 p.UserID = UUID.Zero.ToString();
80 p.Data = new Dictionary<string, string>();
81 p.Data["Online"] = true.ToString();
82 m_presenceData.Add(UUID.Zero, p);
83 */
71 84
72 string user1 = UUID.Zero.ToString(); 85 string user1 = UUID.Zero.ToString();
73 UUID session1 = UUID.Zero; 86 UUID session1 = UUID.Zero;
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
new file mode 100644
index 0000000..367ff3d
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -0,0 +1,72 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public interface IAttachmentsModule
36 {
37 /// <summary>
38 /// Attach an object to an avatar.
39 /// </summary>
40 /// <param name="controllingClient"></param>
41 /// <param name="localID"></param>
42 /// <param name="attachPoint"></param>
43 /// <param name="rot"></param>
44 /// <param name="pos"></param>
45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49
50 /// <summary>
51 /// Update the user inventory to the attachment of an item
52 /// </summary>
53 /// <param name="att"></param>
54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60
61 /// <summary>
62 /// Update the user inventory to show a detach.
63 /// </summary>
64 /// <param name="itemID">
65 /// A <see cref="UUID"/>
66 /// </param>
67 /// <param name="remoteClient">
68 /// A <see cref="IClientAPI"/>
69 /// </param>
70 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
71 }
72} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 3cce53d..1650946 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes
110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
111 111
112 /// <summary> 112 /// <summary>
113 /// Called when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
118 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 126 /// <summary>
127 /// Fired when a new script is created.
128 /// </summary>
127 public event NewRezScript OnRezScript; 129 public event NewRezScript OnRezScript;
130 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
128 131
129 public delegate void RemoveScript(uint localID, UUID itemID); 132 public delegate void RemoveScript(uint localID, UUID itemID);
130 public event RemoveScript OnRemoveScript; 133 public event RemoveScript OnRemoveScript;
@@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes
166 169
167 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
168 171
169 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
170
171 public delegate void ScriptChangedEvent(uint localID, uint change);
172 173
174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
176 /// inventory) changes. Only enough information is sent for the LSL changed event
177 /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
178 /// </summary>
173 public event ScriptChangedEvent OnScriptChangedEvent; 179 public event ScriptChangedEvent OnScriptChangedEvent;
180 public delegate void ScriptChangedEvent(uint localID, uint change);
174 181
175 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); 182 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
176
177 public event ScriptControlEvent OnScriptControlEvent; 183 public event ScriptControlEvent OnScriptControlEvent;
178 184
179 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
180
181 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 186 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
182 187
183 public delegate void ScriptNotAtTargetEvent(uint localID); 188 public delegate void ScriptNotAtTargetEvent(uint localID);
184
185 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 189 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
186 190
187 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); 191 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
188
189 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; 192 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
190 193
191 public delegate void ScriptNotAtRotTargetEvent(uint localID); 194 public delegate void ScriptNotAtRotTargetEvent(uint localID);
192
193 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; 195 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
194 196
195 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 197 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
196
197 public event ScriptColliding OnScriptColliderStart; 198 public event ScriptColliding OnScriptColliderStart;
198 public event ScriptColliding OnScriptColliding; 199 public event ScriptColliding OnScriptColliding;
199 public event ScriptColliding OnScriptCollidingEnd; 200 public event ScriptColliding OnScriptCollidingEnd;
200
201 public event ScriptColliding OnScriptLandColliderStart; 201 public event ScriptColliding OnScriptLandColliderStart;
202 public event ScriptColliding OnScriptLandColliding; 202 public event ScriptColliding OnScriptLandColliding;
203 public event ScriptColliding OnScriptLandColliderEnd; 203 public event ScriptColliding OnScriptLandColliderEnd;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 9cbaffc..eb51019 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1862,39 +1862,11 @@ namespace OpenSim.Region.Framework.Scenes
1862 1862
1863 if (att == null) 1863 if (att == null)
1864 { 1864 {
1865 DetachSingleAttachmentToInv(itemID, remoteClient); 1865 AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
1866 return UUID.Zero; 1866 return UUID.Zero;
1867 } 1867 }
1868 1868
1869 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 1869 return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
1870 }
1871
1872 /// <summary>
1873 /// Update the user inventory to reflect an attachment
1874 /// </summary>
1875 /// <param name="att"></param>
1876 /// <param name="remoteClient"></param>
1877 /// <param name="itemID"></param>
1878 /// <param name="AttachmentPt"></param>
1879 /// <returns></returns>
1880 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1881 {
1882 m_log.DebugFormat(
1883 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
1884 remoteClient.Name, att.Name, itemID);
1885
1886 if (!att.IsDeleted)
1887 AttachmentPt = att.RootPart.AttachmentPoint;
1888
1889 ScenePresence presence;
1890 if (TryGetAvatar(remoteClient.AgentId, out presence))
1891 {
1892 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1893 item = InventoryService.GetItem(item);
1894
1895 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
1896 }
1897 return att.UUID;
1898 } 1870 }
1899 1871
1900 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, 1872 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
@@ -1906,65 +1878,6 @@ namespace OpenSim.Region.Framework.Scenes
1906 } 1878 }
1907 } 1879 }
1908 1880
1909 /// <summary>
1910 /// Attach an object.
1911 /// </summary>
1912 /// <param name="controllingClient"></param>
1913 /// <param name="localID"></param>
1914 /// <param name="attachPoint"></param>
1915 /// <param name="rot"></param>
1916 /// <param name="pos"></param>
1917 /// <param name="silent"></param>
1918 /// <returns>true if the object was successfully attached, false otherwise</returns>
1919 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
1920 {
1921 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
1922 }
1923
1924 /// <summary>
1925 /// This registers the item as attached in a user's inventory
1926 /// </summary>
1927 /// <param name="remoteClient"></param>
1928 /// <param name="AttachmentPt"></param>
1929 /// <param name="itemID"></param>
1930 /// <param name="att"></param>
1931 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
1932 {
1933// m_log.DebugFormat(
1934// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
1935// att.Name, remoteClient.Name, AttachmentPt, itemID);
1936
1937 if (UUID.Zero == itemID)
1938 {
1939 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
1940 return;
1941 }
1942
1943 if (0 == AttachmentPt)
1944 {
1945 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
1946 return;
1947 }
1948
1949 if (null == att.RootPart)
1950 {
1951 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
1952 return;
1953 }
1954
1955 ScenePresence presence;
1956 if (TryGetAvatar(remoteClient.AgentId, out presence))
1957 {
1958 // XXYY!!
1959 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1960 item = InventoryService.GetItem(item);
1961 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
1962
1963 if (m_AvatarFactory != null)
1964 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1965 }
1966 }
1967
1968 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 1881 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
1969 { 1882 {
1970 SceneObjectPart part = GetSceneObjectPart(itemID); 1883 SceneObjectPart part = GetSceneObjectPart(itemID);
@@ -1995,24 +1908,6 @@ namespace OpenSim.Region.Framework.Scenes
1995 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 1908 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
1996 } 1909 }
1997 1910
1998 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
1999 {
2000 ScenePresence presence;
2001 if (TryGetAvatar(remoteClient.AgentId, out presence))
2002 {
2003 presence.Appearance.DetachAttachment(itemID);
2004
2005 // Save avatar attachment information
2006 if (m_AvatarFactory != null)
2007 {
2008 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2009 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2010 }
2011 }
2012
2013 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2014 }
2015
2016 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1911 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
2017 { 1912 {
2018 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1913 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a84f966..388bc99 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
307 307
308 protected IXMLRPC m_xmlrpcModule; 308 protected IXMLRPC m_xmlrpcModule;
309 protected IWorldComm m_worldCommModule; 309 protected IWorldComm m_worldCommModule;
310 public IAttachmentsModule AttachmentsModule { get; set; }
310 protected IAvatarFactory m_AvatarFactory; 311 protected IAvatarFactory m_AvatarFactory;
311 public IAvatarFactory AvatarFactory 312 public IAvatarFactory AvatarFactory
312 { 313 {
@@ -1146,10 +1147,7 @@ namespace OpenSim.Region.Framework.Scenes
1146 1147
1147 public int GetInaccurateNeighborCount() 1148 public int GetInaccurateNeighborCount()
1148 { 1149 {
1149 lock (m_neighbours) 1150 return m_neighbours.Count;
1150 {
1151 return m_neighbours.Count;
1152 }
1153 } 1151 }
1154 1152
1155 // This is the method that shuts down the scene. 1153 // This is the method that shuts down the scene.
@@ -1229,6 +1227,7 @@ namespace OpenSim.Region.Framework.Scenes
1229 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1227 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1230 XferManager = RequestModuleInterface<IXfer>(); 1228 XferManager = RequestModuleInterface<IXfer>();
1231 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 1229 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1230 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1232 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1231 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1233 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1232 m_dialogModule = RequestModuleInterface<IDialogModule>();
1234 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1233 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
@@ -2432,9 +2431,11 @@ namespace OpenSim.Region.Framework.Scenes
2432 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2431 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2433 m_log.DebugFormat( 2432 m_log.DebugFormat(
2434 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2433 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2434
2435 if (AttachmentsModule != null)
2436 AttachmentsModule.AttachObject(
2437 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2435 2438
2436 AttachObject(
2437 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2438 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2439 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2439 grp.SendGroupFullUpdate(); 2440 grp.SendGroupFullUpdate();
2440 } 2441 }
@@ -2669,10 +2670,12 @@ namespace OpenSim.Region.Framework.Scenes
2669 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2670 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2670 { 2671 {
2671 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2672 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2672 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2673 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2673 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2674 client.OnObjectAttach += m_sceneGraph.AttachObject; 2674 client.OnObjectAttach += m_sceneGraph.AttachObject;
2675 client.OnObjectDetach += m_sceneGraph.DetachObject; 2675 client.OnObjectDetach += m_sceneGraph.DetachObject;
2676
2677 if (AttachmentsModule != null)
2678 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2676 } 2679 }
2677 2680
2678 public virtual void SubscribeToClientTeleportEvents(IClientAPI client) 2681 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2719,8 +2722,7 @@ namespace OpenSim.Region.Framework.Scenes
2719 } 2722 }
2720 2723
2721 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2724 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2722 { 2725 {
2723
2724 } 2726 }
2725 2727
2726 /// <summary> 2728 /// <summary>
@@ -2742,7 +2744,6 @@ namespace OpenSim.Region.Framework.Scenes
2742 2744
2743 UnSubscribeToClientNetworkEvents(client); 2745 UnSubscribeToClientNetworkEvents(client);
2744 2746
2745
2746 // EventManager.TriggerOnNewClient(client); 2747 // EventManager.TriggerOnNewClient(client);
2747 } 2748 }
2748 2749
@@ -2822,12 +2823,14 @@ namespace OpenSim.Region.Framework.Scenes
2822 } 2823 }
2823 2824
2824 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2825 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2825 { 2826 {
2826 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2827 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2827 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2828 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; 2828 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2829 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2829 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2830 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2830 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2831
2832 if (AttachmentsModule != null)
2833 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2831 } 2834 }
2832 2835
2833 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) 2836 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index cac768e..4e41b07 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -476,7 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
476 if (group != null) 476 if (group != null)
477 { 477 {
478 //group.DetachToGround(); 478 //group.DetachToGround();
479 m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); 479 m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
480 } 480 }
481 } 481 }
482 482
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes
528 return; 528 return;
529 529
530 // Calls attach with a Zero position 530 // Calls attach with a Zero position
531 if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) 531 if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
532 { 532 {
533 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 533 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
534 534
@@ -571,8 +571,10 @@ namespace OpenSim.Region.Framework.Scenes
571 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 571 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
572 tainted = true; 572 tainted = true;
573 573
574 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); 574 m_parentScene.AttachmentsModule.AttachObject(
575 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
575 //objatt.ScheduleGroupForFullUpdate(); 576 //objatt.ScheduleGroupForFullUpdate();
577
576 if (tainted) 578 if (tainted)
577 objatt.HasGroupChanged = true; 579 objatt.HasGroupChanged = true;
578 580
@@ -596,131 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
596 return null; 598 return null;
597 } 599 }
598 600
599 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
600 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
601 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
602 {
603 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
604 return;
605
606 // We can NOT use the dictionries here, as we are looking
607 // for an entity by the fromAssetID, which is NOT the prim UUID
608 //
609 List<EntityBase> detachEntities = GetEntities();
610 SceneObjectGroup group;
611
612 foreach (EntityBase entity in detachEntities)
613 {
614 if (entity is SceneObjectGroup)
615 {
616 group = (SceneObjectGroup)entity;
617 if (group.GetFromItemID() == itemID)
618 {
619 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
620 bool hasScripts = false;
621 foreach (SceneObjectPart part in group.Children.Values)
622 {
623 if (part.Inventory.ContainsScripts())
624 {
625 hasScripts = true;
626 break;
627 }
628 }
629
630 if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event
631 System.Threading.Thread.Sleep(100);
632 group.DetachToInventoryPrep();
633 m_log.Debug("[DETACH]: Saving attachpoint: " +
634 ((uint)group.GetAttachmentPoint()).ToString());
635 m_parentScene.UpdateKnownItem(remoteClient, group,
636 group.GetFromItemID(), group.OwnerID);
637 m_parentScene.DeleteSceneObject(group, false);
638 return;
639 }
640 }
641 }
642 }
643
644 /// <summary>
645 /// Attach a scene object to an avatar.
646 /// </summary>
647 /// <param name="remoteClient"></param>
648 /// <param name="objectLocalID"></param>
649 /// <param name="AttachmentPt"></param>
650 /// <param name="rot"></param>
651 /// <param name="attachPos"></param>
652 /// <param name="silent"></param>
653 /// <returns>true if the attachment was successful, false otherwise</returns>
654 protected internal bool AttachObject(
655 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
656 {
657 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
658 if (group != null)
659 {
660 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
661 {
662 // If the attachment point isn't the same as the one previously used
663 // set it's offset position = 0 so that it appears on the attachment point
664 // and not in a weird location somewhere unknown.
665 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
666 {
667 attachPos = Vector3.Zero;
668 }
669
670 // AttachmentPt 0 means the client chose to 'wear' the attachment.
671 if (AttachmentPt == 0)
672 {
673 // Check object for stored attachment point
674 AttachmentPt = (uint)group.GetAttachmentPoint();
675 }
676
677 // if we still didn't find a suitable attachment point.......
678 if (AttachmentPt == 0)
679 {
680 // Stick it on left hand with Zero Offset from the attachment point.
681 AttachmentPt = (uint)AttachmentPoint.LeftHand;
682 attachPos = Vector3.Zero;
683 }
684
685 group.SetAttachmentPoint((byte)AttachmentPt);
686 group.AbsolutePosition = attachPos;
687
688 // Saves and gets itemID
689 UUID itemId;
690
691 if (group.GetFromItemID() == UUID.Zero)
692 {
693 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
694 }
695 else
696 {
697 itemId = group.GetFromItemID();
698 }
699
700 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
701
702 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
703 // In case it is later dropped again, don't let
704 // it get cleaned up
705 //
706 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
707 group.HasGroupChanged = false;
708 }
709 else
710 {
711 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
712 return false;
713 }
714 }
715 else
716 {
717 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
718 return false;
719 }
720
721 return true;
722 }
723
724 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 601 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
725 { 602 {
726 ScenePresence newAvatar = null; 603 ScenePresence newAvatar = null;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index badf782..e0d0fe1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4732,5 +4732,10 @@ namespace OpenSim.Region.Framework.Scenes
4732 m_log.Error("[Physics] " + ex); 4732 m_log.Error("[Physics] " + ex);
4733 } 4733 }
4734 } 4734 }
4735
4736 public Color4 GetTextColor()
4737 {
4738 return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
4739 }
4735 } 4740 }
4736} 4741}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 013285f..836622d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -641,7 +641,6 @@ namespace OpenSim.Region.Framework.Scenes
641 m_items[item.ItemID] = item; 641 m_items[item.ItemID] = item;
642 m_inventorySerial++; 642 m_inventorySerial++;
643 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 643 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
644
645 HasInventoryChanged = true; 644 HasInventoryChanged = true;
646 m_part.ParentGroup.HasGroupChanged = true; 645 m_part.ParentGroup.HasGroupChanged = true;
647 m_items.LockItemsForWrite(false); 646 m_items.LockItemsForWrite(false);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9dbe332..93e66e0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2872,6 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes
2872 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || 2872 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2873 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) 2873 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2874 { 2874 {
2875 m_lastChildAgentUpdatePosition = AbsolutePosition;
2876 m_lastChildAgentUpdateCamPosition = CameraPosition;
2877
2875 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2878 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2876 cadu.ActiveGroupID = UUID.Zero.Guid; 2879 cadu.ActiveGroupID = UUID.Zero.Guid;
2877 cadu.AgentID = UUID.Guid; 2880 cadu.AgentID = UUID.Guid;
@@ -2880,8 +2883,6 @@ namespace OpenSim.Region.Framework.Scenes
2880 Vector3 tempCameraCenter = m_CameraCenter; 2883 Vector3 tempCameraCenter = m_CameraCenter;
2881 cadu.cameraPosition = tempCameraCenter; 2884 cadu.cameraPosition = tempCameraCenter;
2882 cadu.drawdistance = m_DrawDistance; 2885 cadu.drawdistance = m_DrawDistance;
2883 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2884 cadu.godlevel = m_godlevel;
2885 cadu.GroupAccess = 0; 2886 cadu.GroupAccess = 0;
2886 cadu.Position = AbsolutePosition; 2887 cadu.Position = AbsolutePosition;
2887 cadu.regionHandle = m_rootRegionHandle; 2888 cadu.regionHandle = m_rootRegionHandle;
@@ -2904,9 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes
2904 agentpos.CopyFrom(cadu); 2905 agentpos.CopyFrom(cadu);
2905 2906
2906 m_scene.SendOutChildAgentUpdates(agentpos, this); 2907 m_scene.SendOutChildAgentUpdates(agentpos, this);
2907
2908 m_lastChildAgentUpdatePosition = AbsolutePosition;
2909 m_lastChildAgentUpdateCamPosition = CameraPosition;
2910 } 2908 }
2911 } 2909 }
2912 2910
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3f9c026..4661488 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -53,7 +53,6 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
53using OpenSim.Region.ScriptEngine.Interfaces; 53using OpenSim.Region.ScriptEngine.Interfaces;
54using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 54using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
55using OpenSim.Services.Interfaces; 55using OpenSim.Services.Interfaces;
56using OpenSim.Services.Interfaces;
57using GridRegion = OpenSim.Services.Interfaces.GridRegion; 56using GridRegion = OpenSim.Services.Interfaces.GridRegion;
58using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 57using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
59using PrimType = OpenSim.Region.Framework.Scenes.PrimType; 58using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
@@ -3066,9 +3065,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3066 3065
3067 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3066 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
3068 3067
3069 m_ScriptEngine.World.AttachObject(presence.ControllingClient, 3068 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3070 grp.LocalId, (uint)attachment, Quaternion.Identity, 3069 if (attachmentsModule != null)
3071 Vector3.Zero, false); 3070 attachmentsModule.AttachObject(
3071 presence.ControllingClient, grp.LocalId,
3072 (uint)attachment, Quaternion.Identity, Vector3.Zero, false);
3072 } 3073 }
3073 } 3074 }
3074 3075
@@ -3105,8 +3106,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3105 3106
3106 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3107 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
3107 3108
3108 m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID, 3109 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3109 presence.ControllingClient); 3110 if (attachmentsModule != null)
3111 attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
3110 } 3112 }
3111 } 3113 }
3112 3114
@@ -5598,12 +5600,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5598 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) 5600 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
5599 { 5601 {
5600 m_host.AddScriptLPS(1); 5602 m_host.AddScriptLPS(1);
5603
5604 SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
5605 }
5606
5607 public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
5608 {
5609 m_host.AddScriptLPS(1);
5610
5611 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5612
5613 foreach (var part in parts)
5614 {
5615 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5616 }
5617 }
5618
5619 private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
5620 {
5621
5601 Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); 5622 Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
5602 pTexAnim.Flags = (Primitive.TextureAnimMode)mode; 5623 pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
5603 5624
5604 //ALL_SIDES 5625 //ALL_SIDES
5605 if (face == ScriptBaseClass.ALL_SIDES) 5626 if (face == ScriptBaseClass.ALL_SIDES)
5606 face = 255; 5627 face = 255;
5607 5628
5608 pTexAnim.Face = (uint)face; 5629 pTexAnim.Face = (uint)face;
5609 pTexAnim.Length = (float)length; 5630 pTexAnim.Length = (float)length;
@@ -5612,9 +5633,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5612 pTexAnim.SizeY = (uint)sizey; 5633 pTexAnim.SizeY = (uint)sizey;
5613 pTexAnim.Start = (float)start; 5634 pTexAnim.Start = (float)start;
5614 5635
5615 m_host.AddTextureAnimation(pTexAnim); 5636 part.AddTextureAnimation(pTexAnim);
5616 m_host.SendFullUpdateToAllClients(); 5637 part.SendFullUpdateToAllClients();
5617 m_host.ParentGroup.HasGroupChanged = true; 5638 part.ParentGroup.HasGroupChanged = true;
5618 } 5639 }
5619 5640
5620 public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, 5641 public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
@@ -6011,13 +6032,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6011 return ps; 6032 return ps;
6012 } 6033 }
6013 6034
6035 public void llLinkParticleSystem(int linknumber, LSL_List rules)
6036 {
6037 m_host.AddScriptLPS(1);
6038
6039 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6040
6041 foreach (var part in parts)
6042 {
6043 SetParticleSystem(part, rules);
6044 }
6045 }
6046
6014 public void llParticleSystem(LSL_List rules) 6047 public void llParticleSystem(LSL_List rules)
6015 { 6048 {
6016 m_host.AddScriptLPS(1); 6049 m_host.AddScriptLPS(1);
6050 SetParticleSystem(m_host, rules);
6051 }
6052
6053 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
6054
6055
6017 if (rules.Length == 0) 6056 if (rules.Length == 0)
6018 { 6057 {
6019 m_host.RemoveParticleSystem(); 6058 part.RemoveParticleSystem();
6020 m_host.ParentGroup.HasGroupChanged = true; 6059 part.ParentGroup.HasGroupChanged = true;
6021 } 6060 }
6022 else 6061 else
6023 { 6062 {
@@ -6128,7 +6167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6128 } 6167 }
6129 else 6168 else
6130 { 6169 {
6131 prules.Target = m_host.UUID; 6170 prules.Target = part.UUID;
6132 } 6171 }
6133 break; 6172 break;
6134 6173
@@ -6154,10 +6193,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6154 } 6193 }
6155 prules.CRC = 1; 6194 prules.CRC = 1;
6156 6195
6157 m_host.AddNewParticleSystem(prules); 6196 part.AddNewParticleSystem(prules);
6158 m_host.ParentGroup.HasGroupChanged = true; 6197 part.ParentGroup.HasGroupChanged = true;
6159 } 6198 }
6160 m_host.SendFullUpdateToAllClients(); 6199 part.SendFullUpdateToAllClients();
6161 } 6200 }
6162 6201
6163 public void llGroundRepel(double height, int water, double tau) 6202 public void llGroundRepel(double height, int water, double tau)
@@ -6966,6 +7005,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6966 SetPrimParams(part, rules); 7005 SetPrimParams(part, rules);
6967 } 7006 }
6968 7007
7008 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7009 {
7010 llSetLinkPrimitiveParams(linknumber, rules);
7011 }
7012
6969 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7013 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6970 { 7014 {
6971 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 7015 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@@ -7325,6 +7369,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7325 int style = rules.GetLSLIntegerItem(idx++); 7369 int style = rules.GetLSLIntegerItem(idx++);
7326 SetTexGen(part, face, style); 7370 SetTexGen(part, face, style);
7327 break; 7371 break;
7372 case (int)ScriptBaseClass.PRIM_TEXT:
7373 if (remain < 3)
7374 return;
7375 string primText = rules.GetLSLStringItem(idx++);
7376 LSL_Vector primTextColor = rules.GetVector3Item(idx++);
7377 LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
7378 Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
7379 Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
7380 Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
7381 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
7382
7383 break;
7328 } 7384 }
7329 } 7385 }
7330 } 7386 }
@@ -7568,6 +7624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7568 return GetLinkPrimitiveParams(m_host, rules); 7624 return GetLinkPrimitiveParams(m_host, rules);
7569 } 7625 }
7570 7626
7627 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
7628 {
7629 m_host.AddScriptLPS(1);
7630
7631 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7632
7633 LSL_List res = new LSL_List();
7634
7635 foreach (var part in parts)
7636 {
7637 LSL_List partRes = GetLinkPrimitiveParams(part, rules);
7638 res += partRes;
7639 }
7640
7641 return res;
7642 }
7643
7571 public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) 7644 public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
7572 { 7645 {
7573 LSL_List res = new LSL_List(); 7646 LSL_List res = new LSL_List();
@@ -7951,6 +8024,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7951 res.Add(new LSL_Float(primglow)); 8024 res.Add(new LSL_Float(primglow));
7952 } 8025 }
7953 break; 8026 break;
8027 case (int)ScriptBaseClass.PRIM_TEXT:
8028 Color4 textColor = part.GetTextColor();
8029 res.Add(part.Text);
8030 res.Add(new LSL_Vector(textColor.R,
8031 textColor.G,
8032 textColor.B));
8033 res.Add(new LSL_Float(textColor.A));
8034 break;
7954 } 8035 }
7955 } 8036 }
7956 return res; 8037 return res;
@@ -10050,90 +10131,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10050 10131
10051 Notecard nc = new Notecard(); 10132 Notecard nc = new Notecard();
10052 nc.lastRef = DateTime.Now; 10133 nc.lastRef = DateTime.Now;
10053 nc.text = ParseText(text.Replace("\r", "").Split('\n')); 10134 nc.text = SLUtil.ParseNotecardToList(text).ToArray();
10054 m_Notecards[assetID] = nc; 10135 m_Notecards[assetID] = nc;
10055 } 10136 }
10056 } 10137 }
10057 10138
10058 protected static string[] ParseText(string[] input)
10059 {
10060 int idx = 0;
10061 int level = 0;
10062 List<string> output = new List<string>();
10063 string[] words;
10064
10065 while (idx < input.Length)
10066 {
10067 if (input[idx] == "{")
10068 {
10069 level++;
10070 idx++;
10071 continue;
10072 }
10073
10074 if (input[idx]== "}")
10075 {
10076 level--;
10077 idx++;
10078 continue;
10079 }
10080
10081 switch (level)
10082 {
10083 case 0:
10084 words = input[idx].Split(' '); // Linden text ver
10085 // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
10086 if (words.Length < 3)
10087 return new String[0];
10088
10089 int version = int.Parse(words[3]);
10090 if (version != 2)
10091 return new String[0];
10092 break;
10093 case 1:
10094 words = input[idx].Split(' ');
10095 if (words[0] == "LLEmbeddedItems")
10096 break;
10097 if (words[0] == "Text")
10098 {
10099 int len = int.Parse(words[2]);
10100 idx++;
10101
10102 int count = -1;
10103
10104 while (count < len)
10105 {
10106 // int l = input[idx].Length;
10107 string ln = input[idx];
10108
10109 int need = len-count-1;
10110 if (ln.Length > need)
10111 ln = ln.Substring(0, need);
10112
10113 output.Add(ln);
10114 count += ln.Length + 1;
10115 idx++;
10116 }
10117
10118 return output.ToArray();
10119 }
10120 break;
10121 case 2:
10122 words = input[idx].Split(' '); // count
10123 if (words[0] == "count")
10124 {
10125 int c = int.Parse(words[1]);
10126 if (c > 0)
10127 return new String[0];
10128 break;
10129 }
10130 break;
10131 }
10132 idx++;
10133 }
10134 return output.ToArray();
10135 }
10136
10137 public static bool IsCached(UUID assetID) 10139 public static bool IsCached(UUID assetID)
10138 { 10140 {
10139 lock (m_Notecards) 10141 lock (m_Notecards)
@@ -10189,4 +10191,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10189 } 10191 }
10190 } 10192 }
10191 } 10193 }
10192} 10194} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index a74e8da..7ab04a3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
135 LSL_Key llGetLinkKey(int linknum); 135 LSL_Key llGetLinkKey(int linknum);
136 LSL_String llGetLinkName(int linknum); 136 LSL_String llGetLinkName(int linknum);
137 LSL_Integer llGetLinkNumber(); 137 LSL_Integer llGetLinkNumber();
138 LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
138 LSL_Integer llGetListEntryType(LSL_List src, int index); 139 LSL_Integer llGetListEntryType(LSL_List src, int index);
139 LSL_Integer llGetListLength(LSL_List src); 140 LSL_Integer llGetListLength(LSL_List src);
140 LSL_Vector llGetLocalPos(); 141 LSL_Vector llGetLocalPos();
@@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
206 void llInstantMessage(string user, string message); 207 void llInstantMessage(string user, string message);
207 LSL_String llIntegerToBase64(int number); 208 LSL_String llIntegerToBase64(int number);
208 LSL_String llKey2Name(string id); 209 LSL_String llKey2Name(string id);
210 void llLinkParticleSystem(int linknum, LSL_List rules);
209 LSL_String llList2CSV(LSL_List src); 211 LSL_String llList2CSV(LSL_List src);
210 LSL_Float llList2Float(LSL_List src, int index); 212 LSL_Float llList2Float(LSL_List src, int index);
211 LSL_Integer llList2Integer(LSL_List src, int index); 213 LSL_Integer llList2Integer(LSL_List src, int index);
@@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
322 void llSetLinkColor(int linknumber, LSL_Vector color, int face); 324 void llSetLinkColor(int linknumber, LSL_Vector color, int face);
323 void llSetLinkPrimitiveParams(int linknumber, LSL_List rules); 325 void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
324 void llSetLinkTexture(int linknumber, string texture, int face); 326 void llSetLinkTexture(int linknumber, string texture, int face);
327 void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
325 void llSetLocalRot(LSL_Rotation rot); 328 void llSetLocalRot(LSL_Rotation rot);
326 void llSetObjectDesc(string desc); 329 void llSetObjectDesc(string desc);
327 void llSetObjectName(string name); 330 void llSetObjectName(string name);
@@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
330 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 333 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
331 void llSetPos(LSL_Vector pos); 334 void llSetPos(LSL_Vector pos);
332 void llSetPrimitiveParams(LSL_List rules); 335 void llSetPrimitiveParams(LSL_List rules);
336 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
333 void llSetPrimURL(string url); 337 void llSetPrimURL(string url);
334 void llSetRemoteScriptAccessPin(int pin); 338 void llSetRemoteScriptAccessPin(int pin);
335 void llSetRot(LSL_Rotation rot); 339 void llSetRot(LSL_Rotation rot);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 7cf82b2..ee35fa4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -313,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
313 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake 313 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
314 public const int PRIM_POINT_LIGHT = 23; // Huh? 314 public const int PRIM_POINT_LIGHT = 23; // Huh?
315 public const int PRIM_GLOW = 25; 315 public const int PRIM_GLOW = 25;
316 public const int PRIM_TEXT = 26;
316 public const int PRIM_TEXGEN_DEFAULT = 0; 317 public const int PRIM_TEXGEN_DEFAULT = 0;
317 public const int PRIM_TEXGEN_PLANAR = 1; 318 public const int PRIM_TEXGEN_PLANAR = 1;
318 319
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index a28e97b..3339995 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
674 return m_LSL_Functions.llGetPrimitiveParams(rules); 674 return m_LSL_Functions.llGetPrimitiveParams(rules);
675 } 675 }
676 676
677 public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
678 {
679 return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
680 }
681
677 public LSL_Integer llGetRegionAgentCount() 682 public LSL_Integer llGetRegionAgentCount()
678 { 683 {
679 return m_LSL_Functions.llGetRegionAgentCount(); 684 return m_LSL_Functions.llGetRegionAgentCount();
@@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
889 return m_LSL_Functions.llKey2Name(id); 894 return m_LSL_Functions.llKey2Name(id);
890 } 895 }
891 896
897 public void llLinkParticleSystem(int linknum, LSL_List rules)
898 {
899 m_LSL_Functions.llLinkParticleSystem(linknum, rules);
900 }
901
892 public LSL_String llList2CSV(LSL_List src) 902 public LSL_String llList2CSV(LSL_List src)
893 { 903 {
894 return m_LSL_Functions.llList2CSV(src); 904 return m_LSL_Functions.llList2CSV(src);
@@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1468 m_LSL_Functions.llSetLinkTexture(linknumber, texture, face); 1478 m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
1469 } 1479 }
1470 1480
1481 public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
1482 {
1483 m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
1484 }
1485
1471 public void llSetLocalRot(LSL_Rotation rot) 1486 public void llSetLocalRot(LSL_Rotation rot)
1472 { 1487 {
1473 m_LSL_Functions.llSetLocalRot(rot); 1488 m_LSL_Functions.llSetLocalRot(rot);
@@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1508 m_LSL_Functions.llSetPrimitiveParams(rules); 1523 m_LSL_Functions.llSetPrimitiveParams(rules);
1509 } 1524 }
1510 1525
1526 public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
1527 {
1528 m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
1529 }
1530
1511 public void llSetPrimURL(string url) 1531 public void llSetPrimURL(string url)
1512 { 1532 {
1513 m_LSL_Functions.llSetPrimURL(url); 1533 m_LSL_Functions.llSetPrimURL(url);