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authordahlia2015-02-16 19:42:36 -0800
committerdahlia2015-02-16 19:42:36 -0800
commit78814a1533cbb545d40582351237505fcfbd0efe (patch)
tree26671ac422a5c32e694f73cd9e3c9f7bc50cbe46 /OpenSim/Region
parentFilter NaN and Infinity values at SOP AngularVelocity setter (diff)
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Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6e56f60..4a8be42 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Framework.Scenes
266 266
267 public Quaternion SpinOldOrientation = Quaternion.Identity; 267 public Quaternion SpinOldOrientation = Quaternion.Identity;
268 268
269 protected int m_APIDIterations = 0; 269 protected bool m_APIDActive = false;
270 protected Quaternion m_APIDTarget = Quaternion.Identity; 270 protected Quaternion m_APIDTarget = Quaternion.Identity;
271 protected float m_APIDDamp = 0; 271 protected float m_APIDDamp = 0;
272 protected float m_APIDStrength = 0; 272 protected float m_APIDStrength = 0;
@@ -642,6 +642,12 @@ namespace OpenSim.Region.Framework.Scenes
642 } 642 }
643 } 643 }
644 644
645 protected bool APIDActive
646 {
647 get { return m_APIDActive; }
648 set { m_APIDActive = value; }
649 }
650
645 protected Quaternion APIDTarget 651 protected Quaternion APIDTarget
646 { 652 {
647 get { return m_APIDTarget; } 653 get { return m_APIDTarget; }
@@ -2621,7 +2627,7 @@ namespace OpenSim.Region.Framework.Scenes
2621 return; 2627 return;
2622 } 2628 }
2623 2629
2624 m_APIDIterations = 1 + (int)(Math.PI * APIDStrength); 2630 APIDActive = true;
2625 } 2631 }
2626 2632
2627 // Necessary to get the lookat deltas applied 2633 // Necessary to get the lookat deltas applied
@@ -2635,7 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes
2635 2641
2636 public void StopLookAt() 2642 public void StopLookAt()
2637 { 2643 {
2638 APIDTarget = Quaternion.Identity; 2644 APIDActive = false;
2639 } 2645 }
2640 2646
2641 2647
@@ -4884,7 +4890,7 @@ namespace OpenSim.Region.Framework.Scenes
4884 { 4890 {
4885 try 4891 try
4886 { 4892 {
4887 if (APIDTarget != Quaternion.Identity) 4893 if (APIDActive)
4888 { 4894 {
4889 PhysicsActor pa = ParentGroup.RootPart.PhysActor; 4895 PhysicsActor pa = ParentGroup.RootPart.PhysActor;
4890 if (pa == null || !pa.IsPhysical || APIDStrength < 0.04) 4896 if (pa == null || !pa.IsPhysical || APIDStrength < 0.04)