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authorUbitUmarov2014-07-20 20:20:59 +0100
committerUbitUmarov2014-07-20 20:20:59 +0100
commit719880a6ff3a784ddb9db7bb6a646a78c691bad3 (patch)
tree7df6eba19c855c5685bfacece726168ca90a2bf8 /OpenSim/Region
parentanother change to standup (diff)
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make sittarget camera relative to root prim
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Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs35
1 files changed, 18 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a5c2e0d..93bcef2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2631,6 +2631,7 @@ namespace OpenSim.Region.Framework.Scenes
2631 if (part == null) 2631 if (part == null)
2632 return; 2632 return;
2633 2633
2634
2634 if (PhysicsActor != null) 2635 if (PhysicsActor != null)
2635 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; 2636 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2636 2637
@@ -2638,23 +2639,9 @@ namespace OpenSim.Region.Framework.Scenes
2638 2639
2639 if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero) 2640 if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
2640 { 2641 {
2641// m_log.DebugFormat(
2642// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
2643// Name, part.Name, part.LocalId);
2644
2645 offset = part.SitTargetPosition; 2642 offset = part.SitTargetPosition;
2646 sitOrientation = part.SitTargetOrientation; 2643 sitOrientation = part.SitTargetOrientation;
2647 2644
2648 if (!part.IsRoot)
2649 {
2650 // m_log.DebugFormat("Old sit orient {0}", sitOrientation);
2651 sitOrientation = part.RotationOffset * sitOrientation;
2652 // m_log.DebugFormat("New sit orient {0}", sitOrientation);
2653// m_log.DebugFormat("Old sit offset {0}", offset);
2654 offset = offset * part.RotationOffset;
2655// m_log.DebugFormat("New sit offset {0}", offset);
2656 }
2657
2658 canSit = true; 2645 canSit = true;
2659 } 2646 }
2660 else 2647 else
@@ -2691,9 +2678,18 @@ namespace OpenSim.Region.Framework.Scenes
2691 cameraEyeOffset = part.GetCameraEyeOffset(); 2678 cameraEyeOffset = part.GetCameraEyeOffset();
2692 forceMouselook = part.GetForceMouselook(); 2679 forceMouselook = part.GetForceMouselook();
2693 2680
2694 // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is 2681 if (!part.IsRoot)
2695 // being sat upon. 2682 {
2696 offset += part.OffsetPosition; 2683 sitOrientation = part.RotationOffset * sitOrientation;
2684 offset = offset * part.RotationOffset;
2685 cameraAtOffset = cameraAtOffset * part.RotationOffset;
2686 cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
2687
2688 offset += part.OffsetPosition;
2689 cameraAtOffset += part.OffsetPosition;
2690 cameraEyeOffset += part.OffsetPosition;
2691 }
2692
2697 2693
2698 ControllingClient.SendSitResponse( 2694 ControllingClient.SendSitResponse(
2699 part.ParentGroup.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2695 part.ParentGroup.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
@@ -2826,7 +2822,12 @@ namespace OpenSim.Region.Framework.Scenes
2826 { 2822 {
2827 Orientation = part.RotationOffset * Orientation; 2823 Orientation = part.RotationOffset * Orientation;
2828 offset = offset * part.RotationOffset; 2824 offset = offset * part.RotationOffset;
2825 cameraAtOffset = cameraAtOffset * part.RotationOffset;
2826 cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
2827
2829 offset += part.OffsetPosition; 2828 offset += part.OffsetPosition;
2829 cameraAtOffset += part.OffsetPosition;
2830 cameraEyeOffset += part.OffsetPosition;
2830 } 2831 }
2831 2832
2832 m_pos = offset; 2833 m_pos = offset;