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authorJustin Clark-Casey (justincc)2011-07-11 02:29:19 +0100
committerJustin Clark-Casey (justincc)2011-07-11 02:29:19 +0100
commit6a15464b0ac731b678b224cb64c742957f36888f (patch)
treee1038c5f1d9e33662ad4b2ae58f574e82858f248 /OpenSim/Region
parentrefactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable (diff)
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refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs17
1 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a078291..7ec7ea3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1401,21 +1401,26 @@ namespace OpenSim.Region.Framework.Scenes
1401 } 1401 }
1402 1402
1403 /// <summary> 1403 /// <summary>
1404 /// 1404 /// Update the flags on a scene object. This covers properties such as phantom, physics and temporary.
1405 /// </summary> 1405 /// </summary>
1406 /// <remarks>
1407 /// This is currently handling the incoming call from the client stack (e.g. LLClientView).
1408 /// </remarks>
1406 /// <param name="localID"></param> 1409 /// <param name="localID"></param>
1407 /// <param name="packet"></param> 1410 /// <param name="UsePhysics"></param>
1411 /// <param name="SetTemporary"></param>
1412 /// <param name="SetPhantom"></param>
1408 /// <param name="remoteClient"></param> 1413 /// <param name="remoteClient"></param>
1409 /// This routine seems to get called when a user changes object settings in the viewer. 1414 protected internal void UpdatePrimFlags(
1410 /// If some one can confirm that, please change the comment according. 1415 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient)
1411 protected internal void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient)
1412 { 1416 {
1413 SceneObjectGroup group = GetGroupByPrim(localID); 1417 SceneObjectGroup group = GetGroupByPrim(localID);
1414 if (group != null) 1418 if (group != null)
1415 { 1419 {
1416 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1420 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1417 { 1421 {
1418 group.UpdatePrimFlags(localID, UsePhysics, IsTemporary, IsPhantom, false); // VolumeDetect can't be set via UI and will always be off when a change is made there 1422 // VolumeDetect can't be set via UI and will always be off when a change is made there
1423 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
1419 } 1424 }
1420 } 1425 }
1421 } 1426 }