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authorMelanie2010-10-29 21:22:35 +0100
committerMelanie2010-10-29 21:22:35 +0100
commit69c1e0b2f7cfaa195a8496aff1fb23c24a645c6e (patch)
tree2a046b787abced2a1e68b1e62831e0b4f3778323 /OpenSim/Region
parentAdd my work on top of cmickeyb's (diff)
parentRename the new default texture to be consistent with the others (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs277
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs39
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs73
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs15
6 files changed, 327 insertions, 116 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index facf146..e453618 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -124,15 +124,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
124 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 124 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
125 125
126 // Save avatar attachment information 126 // Save avatar attachment information
127 ScenePresence presence; 127 m_log.Info(
128 if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 128 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
129 { 129 + ", AttachmentPoint: " + AttachmentPt);
130 m_log.Info(
131 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
132 + ", AttachmentPoint: " + AttachmentPt);
133 130
134 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); 131 if (m_scene.AvatarFactory != null)
135 } 132 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
136 } 133 }
137 } 134 }
138 catch (Exception e) 135 catch (Exception e)
@@ -399,8 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
399 item = m_scene.InventoryService.GetItem(item); 396 item = m_scene.InventoryService.GetItem(item);
400 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 397 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
401 398
402 if (m_scene.AvatarService != null) 399 if (m_scene.AvatarFactory != null)
403 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); 400 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
404 } 401 }
405 } 402 }
406 403
@@ -422,11 +419,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
422 presence.Appearance.DetachAttachment(itemID); 419 presence.Appearance.DetachAttachment(itemID);
423 420
424 // Save avatar attachment information 421 // Save avatar attachment information
425 if (m_scene.AvatarService != null) 422 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
426 { 423 if (m_scene.AvatarFactory != null)
427 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); 424 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
428 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
429 }
430 } 425 }
431 426
432 DetachSingleAttachmentToInv(itemID, remoteClient); 427 DetachSingleAttachmentToInv(itemID, remoteClient);
@@ -452,10 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
452 447
453 presence.Appearance.DetachAttachment(itemID); 448 presence.Appearance.DetachAttachment(itemID);
454 449
455 if (m_scene.AvatarService != null) 450 if (m_scene.AvatarFactory != null)
456 { 451 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
457 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); 452
458 }
459 part.ParentGroup.DetachToGround(); 453 part.ParentGroup.DetachToGround();
460 454
461 List<UUID> uuids = new List<UUID>(); 455 List<UUID> uuids = new List<UUID>();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 9f7ff7f..bfbbcf8 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -32,23 +32,45 @@ using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34 34
35using System.Threading;
36using System.Timers;
37using System.Collections.Generic;
38
35using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
38 42
39namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory 43namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
40{ 44{
41 public class AvatarFactoryModule : IRegionModule 45 public class AvatarFactoryModule : IAvatarFactory, IRegionModule
42 { 46 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
45 private Scene m_scene = null; 48 private Scene m_scene = null;
46 49
47 private bool m_startAnimationSet = false; 50 private int m_savetime = 5; // seconds to wait before saving changed appearance
51 private int m_sendtime = 2; // seconds to wait before sending changed appearance
52
53 private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates
54 private System.Timers.Timer m_updateTimer = new System.Timers.Timer();
55 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
56 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
48 57
49 public void Initialise(Scene scene, IConfigSource source) 58 #region RegionModule Members
59
60 public void Initialise(Scene scene, IConfigSource config)
50 { 61 {
62 scene.RegisterModuleInterface<IAvatarFactory>(this);
51 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
64
65 if (config != null)
66 {
67 IConfig sconfig = config.Configs["Startup"];
68 if (sconfig != null)
69 {
70 m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
71 m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
72 }
73 }
52 74
53 if (m_scene == null) 75 if (m_scene == null)
54 m_scene = scene; 76 m_scene = scene;
@@ -56,6 +78,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
56 78
57 public void PostInitialise() 79 public void PostInitialise()
58 { 80 {
81 m_updateTimer.Enabled = false;
82 m_updateTimer.AutoReset = true;
83 m_updateTimer.Interval = m_checkTime; // 500 milliseconds wait to start async ops
84 m_updateTimer.Elapsed += new ElapsedEventHandler(HandleAppearanceUpdateTimer);
59 } 85 }
60 86
61 public void Close() 87 public void Close()
@@ -84,6 +110,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
84 // client.OnAvatarNowWearing -= AvatarIsWearing; 110 // client.OnAvatarNowWearing -= AvatarIsWearing;
85 } 111 }
86 112
113 #endregion
114
115 public bool ValidateBakedTextureCache(IClientAPI client)
116 {
117 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
118 if (sp == null)
119 {
120 m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
121 return false;
122 }
123
124 bool cached = true;
125
126 // Process the texture entry
127 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
128 {
129 int idx = AvatarAppearance.BAKE_INDICES[i];
130 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
131 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
132 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
133 {
134 sp.Appearance.Texture.FaceTextures[idx] = null;
135 cached = false;
136 }
137 }
138
139 return cached;
140 }
141
142
87 /// <summary> 143 /// <summary>
88 /// Set appearance data (textureentry and slider settings) received from the client 144 /// Set appearance data (textureentry and slider settings) received from the client
89 /// </summary> 145 /// </summary>
@@ -91,6 +147,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
91 /// <param name="visualParam"></param> 147 /// <param name="visualParam"></param>
92 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 148 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
93 { 149 {
150// DEBUG ON
151 m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
152// DEBUG OFF
153
94 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 154 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
95 if (sp == null) 155 if (sp == null)
96 { 156 {
@@ -98,85 +158,179 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
98 return; 158 return;
99 } 159 }
100 160
101// DEBUG ON
102 m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
103// DEBUG OFF
104
105/*
106 if (m_physicsActor != null)
107 {
108 if (!IsChildAgent)
109 {
110 // This may seem like it's redundant, remove the avatar from the physics scene
111 // just to add it back again, but it saves us from having to update
112 // 3 variables 10 times a second.
113 bool flyingTemp = m_physicsActor.Flying;
114 RemoveFromPhysicalScene();
115 //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
116
117 //PhysicsActor = null;
118
119 AddToPhysicalScene(flyingTemp);
120 }
121 }
122*/
123 #region Bake Cache Check
124
125 bool changed = false; 161 bool changed = false;
126 162
127 // Process the texture entry 163 // Process the texture entry
128 if (textureEntry != null) 164 if (textureEntry != null)
129 { 165 {
130 for (int i = 0; i < BAKE_INDICES.Length; i++) 166 changed = sp.Appearance.SetTextureEntries(textureEntry);
131 {
132 int j = BAKE_INDICES[i];
133 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
134 167
168 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
169 {
170 int idx = AvatarAppearance.BAKE_INDICES[i];
171 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
135 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) 172 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
136 { 173 Util.FireAndForget(delegate(object o) {
137 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 174 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
138 { 175 client.SendRebakeAvatarTextures(face.TextureID);
139 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",face.TextureID,j,this.Name); 176 });
140 client.SendRebakeAvatarTextures(face.TextureID);
141 }
142 }
143 } 177 }
144 changed = sp.Appearance.SetTextureEntries(textureEntry);
145
146 } 178 }
147 179
148 #endregion Bake Cache Check 180 // Process the visual params, this may change height as well
149 181 if (visualParams != null)
150 changed = sp.Appearance.SetVisualParams(visualParams) || changed; 182 {
151 183 if (sp.Appearance.SetVisualParams(visualParams))
152 // If nothing changed (this happens frequently) just return 184 {
185 changed = true;
186 if (sp.Appearance.AvatarHeight > 0)
187 sp.SetHeight(sp.Appearance.AvatarHeight);
188 }
189 }
190
191 // If something changed in the appearance then queue an appearance save
153 if (changed) 192 if (changed)
193 QueueAppearanceSave(client.AgentId);
194
195 // And always queue up an appearance update to send out
196 QueueAppearanceSend(client.AgentId);
197
198 // Send the appearance back to the avatar
199 // AvatarAppearance avp = sp.Appearance;
200 // sp.ControllingClient.SendAvatarDataImmediate(sp);
201 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
202 }
203
204 /// <summary>
205 /// Checks for the existance of a baked texture asset and
206 /// requests the viewer rebake if the asset is not found
207 /// </summary>
208 /// <param name="client"></param>
209 /// <param name="textureID"></param>
210 /// <param name="idx"></param>
211 private bool CheckBakedTextureAsset(IClientAPI client, UUID textureID, int idx)
212 {
213 if (m_scene.AssetService.Get(textureID.ToString()) == null)
154 { 214 {
215 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
216 textureID,idx,client.Name);
217 return false;
218 }
219 return true;
220 }
221
222 #region UpdateAppearanceTimer
223
224 public void QueueAppearanceSend(UUID agentid)
225 {
155// DEBUG ON 226// DEBUG ON
156 m_log.Warn("[AVFACTORY] Appearance changed"); 227 m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
157// DEBUG OFF 228// DEBUG OFF
158 sp.Appearance.SetAppearance(textureEntry, visualParams);
159 if (sp.Appearance.AvatarHeight > 0)
160 sp.SetHeight(sp.Appearance.AvatarHeight);
161 229
162 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); 230 // 100 nanoseconds (ticks) we should wait
231 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
232 lock (m_sendqueue)
233 {
234 m_sendqueue[agentid] = timestamp;
235 m_updateTimer.Start();
163 } 236 }
237 }
238
239 public void QueueAppearanceSave(UUID agentid)
240 {
164// DEBUG ON 241// DEBUG ON
165 else 242 m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
166 m_log.Warn("[AVFACTORY] Appearance did not change"); 243// DEBUG OFF
167// DEBUG OFF
168 244
245 // 100 nanoseconds (ticks) we should wait
246 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
247 lock (m_savequeue)
248 {
249 m_savequeue[agentid] = timestamp;
250 m_updateTimer.Start();
251 }
252 }
253
254 private void HandleAppearanceSend(UUID agentid)
255 {
256 ScenePresence sp = m_scene.GetScenePresence(agentid);
257 if (sp == null)
258 {
259 m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
260 return;
261 }
262
263// DEBUG ON
264 m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
265// DEBUG OFF
266
267 // Send the appearance to everyone in the scene
169 sp.SendAppearanceToAllOtherAgents(); 268 sp.SendAppearanceToAllOtherAgents();
269 sp.ControllingClient.SendAvatarDataImmediate(sp);
270
271 // Send the appearance back to the avatar
272 // AvatarAppearance avp = sp.Appearance;
273 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
274
275/*
276// this needs to be fixed, the flag should be on scene presence not the region module
277 // Start the animations if necessary
170 if (!m_startAnimationSet) 278 if (!m_startAnimationSet)
171 { 279 {
172 sp.Animator.UpdateMovementAnimations(); 280 sp.Animator.UpdateMovementAnimations();
173 m_startAnimationSet = true; 281 m_startAnimationSet = true;
174 } 282 }
283*/
284 }
175 285
176 client.SendAvatarDataImmediate(sp); 286 private void HandleAppearanceSave(UUID agentid)
177 client.SendAppearance(sp.Appearance.Owner,sp.Appearance.VisualParams,sp.Appearance.Texture.GetBytes()); 287 {
288 ScenePresence sp = m_scene.GetScenePresence(agentid);
289 if (sp == null)
290 {
291 m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
292 return;
293 }
294
295 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
178 } 296 }
179 297
298 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
299 {
300 long now = DateTime.Now.Ticks;
301
302 lock (m_sendqueue)
303 {
304 Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
305 foreach (KeyValuePair<UUID,long> kvp in sends)
306 {
307 if (kvp.Value < now)
308 {
309 Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); });
310 m_sendqueue.Remove(kvp.Key);
311 }
312 }
313 }
314
315 lock (m_savequeue)
316 {
317 Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
318 foreach (KeyValuePair<UUID,long> kvp in saves)
319 {
320 if (kvp.Value < now)
321 {
322 Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); });
323 m_savequeue.Remove(kvp.Key);
324 }
325 }
326 }
327
328 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
329 m_updateTimer.Stop();
330 }
331
332 #endregion
333
180 /// <summary> 334 /// <summary>
181 /// Tell the client for this scene presence what items it should be wearing now 335 /// Tell the client for this scene presence what items it should be wearing now
182 /// </summary> 336 /// </summary>
@@ -215,14 +369,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
215 369
216 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); 370 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
217 371
218 //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
219 //{
220 // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
221 // avatAppearance = sp.Appearance;
222 //}
223
224 //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
225
226 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 372 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
227 { 373 {
228 if (wear.Type < AvatarWearable.MAX_WEARABLES) 374 if (wear.Type < AvatarWearable.MAX_WEARABLES)
@@ -232,10 +378,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
232 } 378 }
233 } 379 }
234 380
381 // This could take awhile since it needs to pull inventory
235 SetAppearanceAssets(sp.UUID, ref avatAppearance); 382 SetAppearanceAssets(sp.UUID, ref avatAppearance);
236 383
237 m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
238 sp.Appearance = avatAppearance; 384 sp.Appearance = avatAppearance;
385 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
239 } 386 }
240 387
241 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 388 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
new file mode 100644
index 0000000..22795fc
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
@@ -0,0 +1,39 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30
31namespace OpenSim.Region.Framework.Interfaces
32{
33 public interface IAvatarFactory
34 {
35 bool ValidateBakedTextureCache(IClientAPI client);
36 void QueueAppearanceSend(UUID agentid);
37 void QueueAppearanceSave(UUID agentid);
38 }
39}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f0f8d55..ae48c02 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -120,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes
120 120
121 protected IXMLRPC m_xmlrpcModule; 121 protected IXMLRPC m_xmlrpcModule;
122 protected IWorldComm m_worldCommModule; 122 protected IWorldComm m_worldCommModule;
123 protected IAvatarFactory m_AvatarFactory;
123 protected IConfigSource m_config; 124 protected IConfigSource m_config;
124 protected IRegionSerialiserModule m_serialiser; 125 protected IRegionSerialiserModule m_serialiser;
125 protected IDialogModule m_dialogModule; 126 protected IDialogModule m_dialogModule;
@@ -414,6 +415,11 @@ namespace OpenSim.Region.Framework.Scenes
414 415
415 public IAttachmentsModule AttachmentsModule { get; set; } 416 public IAttachmentsModule AttachmentsModule { get; set; }
416 417
418 public IAvatarFactory AvatarFactory
419 {
420 get { return m_AvatarFactory; }
421 }
422
417 public ICapabilitiesModule CapsModule 423 public ICapabilitiesModule CapsModule
418 { 424 {
419 get { return m_capsModule; } 425 get { return m_capsModule; }
@@ -1187,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes
1187 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); 1193 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
1188 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1194 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1189 XferManager = RequestModuleInterface<IXfer>(); 1195 XferManager = RequestModuleInterface<IXfer>();
1196 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1190 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); 1197 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1191 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1198 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1192 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1199 m_dialogModule = RequestModuleInterface<IDialogModule>();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8cbf4dc..dafc1af 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -766,6 +766,8 @@ namespace OpenSim.Region.Framework.Scenes
766 // we created a new ScenePresence (a new child agent) in a fresh region. 766 // we created a new ScenePresence (a new child agent) in a fresh region.
767 // Request info about all the (root) agents in this region 767 // Request info about all the (root) agents in this region
768 // Note: This won't send data *to* other clients in that region (children don't send) 768 // Note: This won't send data *to* other clients in that region (children don't send)
769
770// MIC: This gets called again in CompleteMovement
769 SendInitialFullUpdateToAllClients(); 771 SendInitialFullUpdateToAllClients();
770 RegisterToEvents(); 772 RegisterToEvents();
771 if (m_controllingClient != null) 773 if (m_controllingClient != null)
@@ -775,14 +777,6 @@ namespace OpenSim.Region.Framework.Scenes
775 SetDirectionVectors(); 777 SetDirectionVectors();
776 } 778 }
777 779
778/*
779 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
780 AvatarWearable[] wearables)
781 : this(client, world, reginfo)
782 {
783 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
784 }
785*/
786 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) 780 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
787 : this(client, world, reginfo) 781 : this(client, world, reginfo)
788 { 782 {
@@ -1221,7 +1215,9 @@ namespace OpenSim.Region.Framework.Scenes
1221 /// </summary> 1215 /// </summary>
1222 public void CompleteMovement(IClientAPI client) 1216 public void CompleteMovement(IClientAPI client)
1223 { 1217 {
1224 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); 1218// DEBUG ON
1219 m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID);
1220// DEBUG OFF
1225 1221
1226 Vector3 look = Velocity; 1222 Vector3 look = Velocity;
1227 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1223 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@@ -2731,12 +2727,20 @@ namespace OpenSim.Region.Framework.Scenes
2731 // 2 stage check is needed. 2727 // 2 stage check is needed.
2732 if (remoteAvatar == null) 2728 if (remoteAvatar == null)
2733 return; 2729 return;
2730
2734 IClientAPI cl=remoteAvatar.ControllingClient; 2731 IClientAPI cl=remoteAvatar.ControllingClient;
2735 if (cl == null) 2732 if (cl == null)
2736 return; 2733 return;
2734
2737 if (m_appearance.Texture == null) 2735 if (m_appearance.Texture == null)
2738 return; 2736 return;
2739 2737
2738 if (LocalId == remoteAvatar.LocalId)
2739 {
2740 m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
2741 return;
2742 }
2743
2740 if (IsChildAgent) 2744 if (IsChildAgent)
2741 { 2745 {
2742 m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); 2746 m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
@@ -2757,20 +2761,23 @@ namespace OpenSim.Region.Framework.Scenes
2757 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 2761 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
2758 { 2762 {
2759 ++avUpdates; 2763 ++avUpdates;
2760 // only send if this is the root (children are only "listening posts" in a foreign region) 2764
2765 // Don't update ourselves
2766 if (avatar.LocalId == LocalId)
2767 return;
2768
2769 // If this is a root agent, then get info about the avatar
2761 if (!IsChildAgent) 2770 if (!IsChildAgent)
2762 { 2771 {
2763 SendFullUpdateToOtherClient(avatar); 2772 SendFullUpdateToOtherClient(avatar);
2764 } 2773 }
2765 2774
2766 if (avatar.LocalId != LocalId) 2775 // If the other avatar is a root
2776 if (!avatar.IsChildAgent)
2767 { 2777 {
2768 if (!avatar.IsChildAgent) 2778 avatar.SendFullUpdateToOtherClient(this);
2769 { 2779 avatar.SendAppearanceToOtherAgent(this);
2770 avatar.SendFullUpdateToOtherClient(this); 2780 avatar.Animator.SendAnimPackToClient(ControllingClient);
2771 avatar.SendAppearanceToOtherAgent(this);
2772 avatar.Animator.SendAnimPackToClient(ControllingClient);
2773 }
2774 } 2781 }
2775 }); 2782 });
2776 2783
@@ -2815,7 +2822,19 @@ namespace OpenSim.Region.Framework.Scenes
2815 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2822 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2816 2823
2817 m_controllingClient.SendAvatarDataImmediate(this); 2824 m_controllingClient.SendAvatarDataImmediate(this);
2818 m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); 2825 if (m_scene.AvatarFactory != null)
2826 {
2827 if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
2828 {
2829 m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
2830 m_controllingClient.SendAppearance(
2831 m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
2832 }
2833 }
2834 else
2835 {
2836 m_log.WarnFormat("[SP] AvatarFactory not set");
2837 }
2819 2838
2820 SendInitialFullUpdateToAllClients(); 2839 SendInitialFullUpdateToAllClients();
2821 } 2840 }
@@ -2847,9 +2866,16 @@ namespace OpenSim.Region.Framework.Scenes
2847 /// <param name="avatar"></param> 2866 /// <param name="avatar"></param>
2848 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2867 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2849 { 2868 {
2869 if (LocalId == avatar.LocalId)
2870 {
2871 m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
2872 return;
2873 }
2874
2850// DEBUG ON 2875// DEBUG ON
2851 m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); 2876// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
2852// DEBUG OFF 2877// DEBUG OFF
2878
2853 avatar.ControllingClient.SendAppearance( 2879 avatar.ControllingClient.SendAppearance(
2854 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2880 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2855 } 2881 }
@@ -4225,15 +4251,16 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
4225 } 4251 }
4226 } 4252 }
4227 4253
4228 List<int> attPoints = m_appearance.GetAttachedPoints(); 4254 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
4229 foreach (int p in attPoints) 4255 foreach (AvatarAttachment attach in attachments)
4230 { 4256 {
4231 if (m_isDeleted) 4257 if (m_isDeleted)
4232 return; 4258 return;
4233 4259
4234 UUID itemID = m_appearance.GetAttachedItem(p); 4260 int p = attach.AttachPoint;
4261 UUID itemID = attach.ItemID;
4235 4262
4236 //UUID assetID = m_appearance.GetAttachedAsset(p); 4263 //UUID assetID = attach.AssetID;
4237 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down 4264 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
4238 // But they're not used anyway, the item is being looked up for now, so let's proceed. 4265 // But they're not used anyway, the item is being looked up for now, so let's proceed.
4239 //if (UUID.Zero == assetID) 4266 //if (UUID.Zero == assetID)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 0786bd9..922eaaf 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -29,6 +29,7 @@ using System.Collections;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Security; 30using System.Security;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34 35
@@ -81,16 +82,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
81 get { 82 get {
82 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); 83 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
83 84
84 Hashtable internalAttachments = GetSP().Appearance.GetAttachments(); 85 List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
85 if (internalAttachments != null) 86 foreach (AvatarAttachment attach in internalAttachments)
86 { 87 {
87 foreach (DictionaryEntry element in internalAttachments) 88 attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint,
88 { 89 new UUID(attach.ItemID),
89 Hashtable attachInfo = (Hashtable)element.Value; 90 new UUID(attach.AssetID), m_security));
90 attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key,
91 new UUID((string) attachInfo["item"]),
92 new UUID((string) attachInfo["asset"]), m_security));
93 }
94 } 91 }
95 92
96 return attachments.ToArray(); 93 return attachments.ToArray();