aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorUbitUmarov2017-01-19 19:01:56 +0000
committerUbitUmarov2017-01-19 19:01:56 +0000
commit69bcbd856b8785b2912fa4ceac7411967756107c (patch)
tree81c322e6ea426580044ede6b05934fb660fdcf38 /OpenSim/Region
parentactually make use of it as viewers requested (diff)
downloadopensim-SC_OLD-69bcbd856b8785b2912fa4ceac7411967756107c.zip
opensim-SC_OLD-69bcbd856b8785b2912fa4ceac7411967756107c.tar.gz
opensim-SC_OLD-69bcbd856b8785b2912fa4ceac7411967756107c.tar.bz2
opensim-SC_OLD-69bcbd856b8785b2912fa4ceac7411967756107c.tar.xz
change CanDuplicateObject
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs11
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs8
4 files changed, 19 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index b4c5072..341bd7e 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1221,24 +1221,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1221 return IsAdministrator(user); 1221 return IsAdministrator(user);
1222 } 1222 }
1223 1223
1224 private bool CanDuplicateObject(int objectCount, UUID objectID, UUID userID, Scene scene, Vector3 objectPosition) 1224 private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
1225 { 1225 {
1226 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1226 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1227 if (m_bypassPermissions) return m_bypassPermissionsValue; 1227 if (m_bypassPermissions) return m_bypassPermissionsValue;
1228 1228
1229 SceneObjectGroup sog = scene.GetGroupByPrim(objectID); 1229 if (sog == null || sog.IsDeleted || sp == null || sp.IsDeleted)
1230 if (sog == null)
1231 return false; 1230 return false;
1232 1231
1233 uint perms = GetObjectPermissions(userID, sog, false); 1232 uint perms = GetObjectPermissions(sp, sog, false);
1234 if((perms & (uint)PermissionMask.Copy) == 0) 1233 if((perms & (uint)PermissionMask.Copy) == 0)
1235 return false; 1234 return false;
1236 1235
1237 if(sog.OwnerID != userID && sog.OwnerID != sog.GroupID && (perms & (uint)PermissionMask.Transfer) == 0) 1236 if(sog.OwnerID != sp.UUID && sog.OwnerID != sog.GroupID && (perms & (uint)PermissionMask.Transfer) == 0)
1238 return false; 1237 return false;
1239 1238
1240 //If they can rez, they can duplicate 1239 //If they can rez, they can duplicate
1241 return CanRezObject(objectCount, userID, objectPosition, scene); 1240 return CanRezObject(0, sp.UUID, sog.AbsolutePosition, scene);
1242 } 1241 }
1243 1242
1244 private bool CanDeleteObject(UUID objectID, UUID userID, Scene scene) 1243 private bool CanDeleteObject(UUID objectID, UUID userID, Scene scene)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index a7f3dd7..3e75c8a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
47 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp); 47 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
48 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene); 48 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene);
49 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp); 49 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
50 public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); 50 public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp, Scene scenen);
51 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene); 51 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene);
52 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); 52 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
53 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); 53 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
@@ -392,15 +392,20 @@ namespace OpenSim.Region.Framework.Scenes
392 #endregion 392 #endregion
393 393
394 #region DUPLICATE OBJECT 394 #region DUPLICATE OBJECT
395 public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) 395 public bool CanDuplicateObject(SceneObjectGroup sog, UUID agentID)
396 { 396 {
397 DuplicateObjectHandler handler = OnDuplicateObject; 397 DuplicateObjectHandler handler = OnDuplicateObject;
398 if (handler != null) 398 if (handler != null)
399 { 399 {
400 if(sog == null || sog.IsDeleted)
401 return false;
402 ScenePresence sp = m_scene.GetScenePresence(agentID);
403 if(sp == null || sp.IsDeleted)
404 return false;
400 Delegate[] list = handler.GetInvocationList(); 405 Delegate[] list = handler.GetInvocationList();
401 foreach (DuplicateObjectHandler h in list) 406 foreach (DuplicateObjectHandler h in list)
402 { 407 {
403 if (h(objectCount, objectID, owner, m_scene, objectPosition) == false) 408 if (h(sog, sp, m_scene) == false)
404 return false; 409 return false;
405 } 410 }
406 } 411 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index fc13692..9264138 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -2066,8 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
2066 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 2066 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2067 if (original != null) 2067 if (original != null)
2068 { 2068 {
2069 if (m_parentScene.Permissions.CanDuplicateObject( 2069 if (m_parentScene.Permissions.CanDuplicateObject(original, AgentID))
2070 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
2071 { 2070 {
2072 SceneObjectGroup copy = original.Copy(true); 2071 SceneObjectGroup copy = original.Copy(true);
2073 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2072 copy.AbsolutePosition = copy.AbsolutePosition + offset;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index 9c0fa75..4875a61 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.OptionalModules
106 106
107 private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) 107 private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene)
108 { 108 {
109
109 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 110 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
110 111
111 string response = DoCommonChecks(objectCount, ownerID, lo, scene); 112 string response = DoCommonChecks(objectCount, ownerID, lo, scene);
@@ -119,15 +120,16 @@ namespace OpenSim.Region.OptionalModules
119 } 120 }
120 121
121 //OnDuplicateObject 122 //OnDuplicateObject
122 private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition) 123 private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
123 { 124 {
125 Vector3 objectPosition = sog.AbsolutePosition;
124 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 126 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
125 127
126 string response = DoCommonChecks(objectCount, ownerID, lo, scene); 128 string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo, scene);
127 129
128 if (response != null) 130 if (response != null)
129 { 131 {
130 m_dialogModule.SendAlertToUser(ownerID, response); 132 m_dialogModule.SendAlertToUser(sp.UUID, response);
131 return false; 133 return false;
132 } 134 }
133 return true; 135 return true;