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authorMelanie2012-02-02 01:05:14 +0100
committerMelanie2012-02-02 01:05:14 +0100
commit45ad9e39a668fc283b392746572729659fb9539d (patch)
tree1a2e8fcddbc9fe7d73a3ba400aeec2c7a3533b9e /OpenSim/Region
parentRe-Add the reading of attachment data hat was lost in the merge (diff)
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Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs5
2 files changed, 16 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 2335ad5..dc64281 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -370,10 +370,11 @@ namespace OpenSim.Region.Framework.Scenes
370 else 370 else
371 { 371 {
372 if (m_part.ParentGroup.m_savedScriptState != null) 372 if (m_part.ParentGroup.m_savedScriptState != null)
373 RestoreSavedScriptState(item.OldItemID, item.ItemID); 373 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
374 374
375 m_items.LockItemsForWrite(true); 375 m_items.LockItemsForWrite(true);
376 376
377 m_items[item.ItemID].OldItemID = item.OldItemID;
377 m_items[item.ItemID].PermsMask = 0; 378 m_items[item.ItemID].PermsMask = 0;
378 m_items[item.ItemID].PermsGranter = UUID.Zero; 379 m_items[item.ItemID].PermsGranter = UUID.Zero;
379 380
@@ -392,17 +393,20 @@ namespace OpenSim.Region.Framework.Scenes
392 } 393 }
393 } 394 }
394 395
395 private void RestoreSavedScriptState(UUID oldID, UUID newID) 396 private UUID RestoreSavedScriptState(UUID loadedID, UUID oldID, UUID newID)
396 { 397 {
397 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 398 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
398 if (engines.Length == 0) // No engine at all 399 if (engines.Length == 0) // No engine at all
399 return; 400 return oldID;
400 401
401 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID)) 402 UUID stateID = oldID;
403 if (!m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
404 stateID = loadedID;
405 if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID))
402 { 406 {
403 XmlDocument doc = new XmlDocument(); 407 XmlDocument doc = new XmlDocument();
404 408
405 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]); 409 doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
406 410
407 ////////// CRUFT WARNING /////////////////////////////////// 411 ////////// CRUFT WARNING ///////////////////////////////////
408 // 412 //
@@ -419,7 +423,7 @@ namespace OpenSim.Region.Framework.Scenes
419 423
420 XmlElement rootN = newDoc.CreateElement("", "State", ""); 424 XmlElement rootN = newDoc.CreateElement("", "State", "");
421 XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", ""); 425 XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
422 uuidA.Value = oldID.ToString(); 426 uuidA.Value = stateID.ToString();
423 rootN.Attributes.Append(uuidA); 427 rootN.Attributes.Append(uuidA);
424 XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", ""); 428 XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
425 engineA.Value = "XEngine"; 429 engineA.Value = "XEngine";
@@ -433,20 +437,22 @@ namespace OpenSim.Region.Framework.Scenes
433 // This created document has only the minimun data 437 // This created document has only the minimun data
434 // necessary for XEngine to parse it successfully 438 // necessary for XEngine to parse it successfully
435 439
436 m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml; 440 m_part.ParentGroup.m_savedScriptState[stateID] = newDoc.OuterXml;
437 } 441 }
438 442
439 foreach (IScriptModule e in engines) 443 foreach (IScriptModule e in engines)
440 { 444 {
441 if (e != null) 445 if (e != null)
442 { 446 {
443 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID])) 447 if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[stateID]))
444 break; 448 break;
445 } 449 }
446 } 450 }
447 451
448 m_part.ParentGroup.m_savedScriptState.Remove(oldID); 452 m_part.ParentGroup.m_savedScriptState.Remove(stateID);
449 } 453 }
454
455 return stateID;
450 } 456 }
451 457
452 /// <summary> 458 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2b0e115..6303cb1 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -807,10 +807,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
807 807
808 private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader) 808 private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
809 { 809 {
810 Util.ReadUUID(reader, "OldItemID"); 810 item.OldItemID = Util.ReadUUID(reader, "OldItemID");
811 // On deserialization, the old item id MUST BE UUID.Zero!!!!!
812 // Setting this to the saved value will BREAK script persistence!
813 // item.OldItemID = Util.ReadUUID(reader, "OldItemID");
814 } 811 }
815 812
816 private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader) 813 private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)