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authorRobert Adams2013-05-09 22:16:26 -0700
committerRobert Adams2013-05-09 22:16:26 -0700
commit43f3459c3a04bbb00989afa38b8b04d6711d6165 (patch)
tree2e54efb2239ea5aa9f11f2b515f5b0910e8b91f6 /OpenSim/Region
parentvh: make a vertex fetching method in Mesher public for BulletSim reference. (diff)
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vh: add material physical property definitions to PhysicsActor
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index d119791..bd806eb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -147,6 +147,8 @@ namespace OpenSim.Region.Physics.Manager
147 147
148 public abstract Vector3 Size { get; set; } 148 public abstract Vector3 Size { get; set; }
149 149
150 public virtual byte PhysicsShapeType { get; set; }
151
150 public abstract PrimitiveBaseShape Shape { set; } 152 public abstract PrimitiveBaseShape Shape { set; }
151 153
152 uint m_baseLocalID; 154 uint m_baseLocalID;
@@ -218,9 +220,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 220 handler(e);
219 } 221 }
220 222
221 public virtual void SetMaterial (int material) 223 public virtual void SetMaterial (int material) { }
222 { 224 public virtual float Density { get; set; }
223 } 225 public virtual float GravModifier { get; set; }
226 public virtual float Friction { get; set; }
227 public virtual float Restitution { get; set; }
224 228
225 /// <summary> 229 /// <summary>
226 /// Position of this actor. 230 /// Position of this actor.