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authorJustin Clarke Casey2008-02-09 00:14:34 +0000
committerJustin Clarke Casey2008-02-09 00:14:34 +0000
commit2dc94870aa3c76628ecf7c12b5a1002142a7d8ed (patch)
treed4bbeb6faae4f16988eb88efaf65eac1a9512d59 /OpenSim/Region
parent* Fixed a situation in ODE where it didn't call the mesher on a cube when you... (diff)
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Mostly debugging verbosity which I shall very shortly comment out.
Just want to try this out on windows quickly.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs7
-rw-r--r--OpenSim/Region/Environment/Modules/TextureSender.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs8
3 files changed, 15 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index fc31283..7529111 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -43,6 +43,9 @@ namespace OpenSim.Region.Environment.Modules
43 //and some small clean up 43 //and some small clean up
44 public class TextureDownloadModule : IRegionModule 44 public class TextureDownloadModule : IRegionModule
45 { 45 {
46 private static readonly log4net.ILog m_log
47 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
48
46 private Scene m_scene; 49 private Scene m_scene;
47 private List<Scene> m_scenes = new List<Scene>(); 50 private List<Scene> m_scenes = new List<Scene>();
48 51
@@ -164,6 +167,8 @@ namespace OpenSim.Region.Environment.Modules
164 m_queueSenders.Enqueue(sender); 167 m_queueSenders.Enqueue(sender);
165 } 168 }
166 } 169 }
170
171 m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
167 } 172 }
168 } 173 }
169 174
@@ -174,4 +179,4 @@ namespace OpenSim.Region.Environment.Modules
174 } 179 }
175 180
176 } 181 }
177} \ No newline at end of file 182}
diff --git a/OpenSim/Region/Environment/Modules/TextureSender.cs b/OpenSim/Region/Environment/Modules/TextureSender.cs
index 053a558..08da591 100644
--- a/OpenSim/Region/Environment/Modules/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/TextureSender.cs
@@ -36,7 +36,8 @@ namespace OpenSim.Region.Environment.Modules
36{ 36{
37 public class TextureSender 37 public class TextureSender
38 { 38 {
39 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 39 private static readonly log4net.ILog m_log
40 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
40 41
41 public int counter = 0; 42 public int counter = 0;
42 private AssetBase m_asset; 43 private AssetBase m_asset;
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
index b458d67..08b6979 100644
--- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
@@ -37,6 +37,9 @@ namespace OpenSim.Region.Environment.Modules
37{ 37{
38 public class UserTextureDownloadService 38 public class UserTextureDownloadService
39 { 39 {
40 private static readonly log4net.ILog m_log
41 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42
40 private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>(); 43 private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>();
41 private readonly BlockingQueue<TextureSender> m_sharedSendersQueue; 44 private readonly BlockingQueue<TextureSender> m_sharedSendersQueue;
42 private readonly Scene m_scene; 45 private readonly Scene m_scene;
@@ -98,9 +101,12 @@ namespace OpenSim.Region.Environment.Modules
98 if (!textureSender.ImageLoaded) 101 if (!textureSender.ImageLoaded)
99 { 102 {
100 textureSender.TextureReceived(asset); 103 textureSender.TextureReceived(asset);
101
102 EnqueueTextureSender(textureSender); 104 EnqueueTextureSender(textureSender);
103 } 105 }
106
107 m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
108 m_textureSenders.Remove(textureID);
109 m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
104 } 110 }
105 else 111 else
106 { 112 {