aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorMelanie Thielker2009-07-29 16:32:56 +0000
committerMelanie Thielker2009-07-29 16:32:56 +0000
commitcabda866150d063cf8f2085ac0a1b580c573aa53 (patch)
tree27a5392ed83110a7f5480d19cb8153744a574e07 /OpenSim/Region
parent* Re trigger panda (diff)
downloadopensim-SC_OLD-cabda866150d063cf8f2085ac0a1b580c573aa53.zip
opensim-SC_OLD-cabda866150d063cf8f2085ac0a1b580c573aa53.tar.gz
opensim-SC_OLD-cabda866150d063cf8f2085ac0a1b580c573aa53.tar.bz2
opensim-SC_OLD-cabda866150d063cf8f2085ac0a1b580c573aa53.tar.xz
Patch from Kai Ludwig: Fix prim drawing on maptile.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 412c6c3..e28bc9a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -383,13 +383,13 @@ namespace OpenSim
383 383
384 scene.SetModuleInterfaces(); 384 scene.SetModuleInterfaces();
385 385
386 // Prims have to be loaded after module configuration since some modules may be invoked during the load
387 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
388
386 // moved these here as the terrain texture has to be created after the modules are initialized 389 // moved these here as the terrain texture has to be created after the modules are initialized
387 // and has to happen before the region is registered with the grid. 390 // and has to happen before the region is registered with the grid.
388 scene.CreateTerrainTexture(false); 391 scene.CreateTerrainTexture(false);
389 392
390 // Prims have to be loaded after module configuration since some modules may be invoked during the load
391 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
392
393 // TODO : Try setting resource for region xstats here on scene 393 // TODO : Try setting resource for region xstats here on scene
394 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 394 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
395 395