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author | Adam Frisby | 2008-03-05 00:52:35 +0000 |
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committer | Adam Frisby | 2008-03-05 00:52:35 +0000 |
commit | f64611862a46c91f416134146cb53fa720a96ec5 (patch) | |
tree | 5032b3c6e85254ec62540f76f7921e47b1f7fb62 /OpenSim/Region/Terrain.BasicTerrain | |
parent | once more on hgignore, now that I think I understand this (diff) | |
download | opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.zip opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.tar.gz opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.tar.bz2 opensim-SC_OLD-f64611862a46c91f416134146cb53fa720a96ec5.tar.xz |
* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index b34ca5e..c6feb03 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -297,9 +297,14 @@ namespace OpenSim.Region.Terrain | |||
297 | { | 297 | { |
298 | for (int y = 0; y < 16; y++) | 298 | for (int y = 0; y < 16; y++) |
299 | { | 299 | { |
300 | if (IsTainted(x*16, y*16)) | 300 | if (IsTainted(x * 16, y * 16)) |
301 | { | 301 | { |
302 | remoteUser.SendLayerData(x, y, GetHeights1D()); | 302 | bool usingTerrainModule = false; |
303 | |||
304 | if (!usingTerrainModule) | ||
305 | { | ||
306 | remoteUser.SendLayerData(x, y, GetHeights1D()); | ||
307 | } | ||
303 | } | 308 | } |
304 | } | 309 | } |
305 | } | 310 | } |