From f64611862a46c91f416134146cb53fa720a96ec5 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 5 Mar 2008 00:52:35 +0000 Subject: * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects. --- OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain') diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index b34ca5e..c6feb03 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -297,9 +297,14 @@ namespace OpenSim.Region.Terrain { for (int y = 0; y < 16; y++) { - if (IsTainted(x*16, y*16)) + if (IsTainted(x * 16, y * 16)) { - remoteUser.SendLayerData(x, y, GetHeights1D()); + bool usingTerrainModule = false; + + if (!usingTerrainModule) + { + remoteUser.SendLayerData(x, y, GetHeights1D()); + } } } } -- cgit v1.1