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author | Adam Frisby | 2007-09-25 11:48:43 +0000 |
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committer | Adam Frisby | 2007-09-25 11:48:43 +0000 |
commit | 569ba9eb9acb9f024060a41ee4188a11aafa3fa7 (patch) | |
tree | 63cec15a6c0338a8777640ed13fd7c3ce05eeba7 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD | |
parent | fix order issue with prebuild.xml, we need to build Local before (diff) | |
download | opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.zip opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.gz opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.bz2 opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.xz |
Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD')
4 files changed, 13 insertions, 11 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs index 8e894ab..45bb06b 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs | |||
@@ -115,7 +115,7 @@ namespace libTerrain | |||
115 | if (z < 0) | 115 | if (z < 0) |
116 | z = 0; | 116 | z = 0; |
117 | 117 | ||
118 | Set(x, y, Tools.linearInterpolate(map[x, y], height, z)); | 118 | Set(x, y, Tools.LinearInterpolate(map[x, y], height, z)); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | } | 121 | } |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs index 3e88aa9..3a9b7f7 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs | |||
@@ -100,7 +100,7 @@ namespace libTerrain | |||
100 | { | 100 | { |
101 | for (int y = 0; y < h; y++) | 101 | for (int y = 0; y < h; y++) |
102 | { | 102 | { |
103 | double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w); | 103 | double miny = Tools.LinearInterpolate(a[1], b[1], (double)x / (double)w); |
104 | 104 | ||
105 | if (v >= 0.5) | 105 | if (v >= 0.5) |
106 | { | 106 | { |
@@ -108,14 +108,14 @@ namespace libTerrain | |||
108 | { | 108 | { |
109 | if (y > miny) | 109 | if (y > miny) |
110 | { | 110 | { |
111 | map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); | 111 | map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | else | 114 | else |
115 | { | 115 | { |
116 | if (y < miny) | 116 | if (y < miny) |
117 | { | 117 | { |
118 | map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); | 118 | map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | } | 121 | } |
@@ -125,14 +125,14 @@ namespace libTerrain | |||
125 | { | 125 | { |
126 | if (x > miny) | 126 | if (x > miny) |
127 | { | 127 | { |
128 | map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); | 128 | map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); |
129 | } | 129 | } |
130 | } | 130 | } |
131 | else | 131 | else |
132 | { | 132 | { |
133 | if (x < miny) | 133 | if (x < miny) |
134 | { | 134 | { |
135 | map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); | 135 | map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); |
136 | } | 136 | } |
137 | } | 137 | } |
138 | } | 138 | } |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs index 0930a36..0155791 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs | |||
@@ -341,7 +341,7 @@ namespace libTerrain | |||
341 | { | 341 | { |
342 | for (y = 0; y < h; y++) | 342 | for (y = 0; y < h; y++) |
343 | { | 343 | { |
344 | Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount)); | 344 | Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount)); |
345 | } | 345 | } |
346 | } | 346 | } |
347 | return this; | 347 | return this; |
@@ -354,7 +354,7 @@ namespace libTerrain | |||
354 | { | 354 | { |
355 | for (y = 0; y < h; y++) | 355 | for (y = 0; y < h; y++) |
356 | { | 356 | { |
357 | Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x, y])); | 357 | Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y])); |
358 | } | 358 | } |
359 | } | 359 | } |
360 | return this; | 360 | return this; |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs index 60dbf62..13338a2 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs | |||
@@ -37,17 +37,19 @@ namespace libTerrain | |||
37 | { | 37 | { |
38 | class Tools | 38 | class Tools |
39 | { | 39 | { |
40 | public static double linearInterpolate(double a, double b, double amount) | 40 | public static double LinearInterpolate(double a, double b, double amount) |
41 | { | 41 | { |
42 | return a + ((b - a) * amount); | 42 | return a + ((b - a) * amount); |
43 | } | 43 | } |
44 | public static double exponentialInterpolate(double a, double b, double amount) | 44 | |
45 | public static double ExponentialInterpolate(double a, double b, double amount) | ||
45 | { | 46 | { |
46 | a = Math.Pow(a, amount); | 47 | a = Math.Pow(a, amount); |
47 | b = Math.Pow(b - a, 1.0 - amount); | 48 | b = Math.Pow(b - a, 1.0 - amount); |
48 | return a+b; | 49 | return a+b; |
49 | } | 50 | } |
50 | public static int powerOf2Log2(int n) { | 51 | |
52 | public static int PowerOf2Log2(int n) { | ||
51 | for (int i = 0; i < 31; i++) { | 53 | for (int i = 0; i < 31; i++) { |
52 | if ((n & 1) == 1) { | 54 | if ((n & 1) == 1) { |
53 | return i; | 55 | return i; |