From 569ba9eb9acb9f024060a41ee4188a11aafa3fa7 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 25 Sep 2007 11:48:43 +0000 Subject: Terrain: * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. --- .../libTerrainBSD/Channel/Editing/Flatten.cs | 2 +- .../libTerrainBSD/Channel/Generators/Fracture.cs | 10 +++++----- .../Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs | 4 ++-- .../Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs | 8 +++++--- 4 files changed, 13 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs index 8e894ab..45bb06b 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs @@ -115,7 +115,7 @@ namespace libTerrain if (z < 0) z = 0; - Set(x, y, Tools.linearInterpolate(map[x, y], height, z)); + Set(x, y, Tools.LinearInterpolate(map[x, y], height, z)); } } } diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs index 3e88aa9..3a9b7f7 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs @@ -100,7 +100,7 @@ namespace libTerrain { for (int y = 0; y < h; y++) { - double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w); + double miny = Tools.LinearInterpolate(a[1], b[1], (double)x / (double)w); if (v >= 0.5) { @@ -108,14 +108,14 @@ namespace libTerrain { if (y > miny) { - map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); + map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); } } else { if (y < miny) { - map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); + map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); } } } @@ -125,14 +125,14 @@ namespace libTerrain { if (x > miny) { - map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); + map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); } } else { if (x < miny) { - map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); + map[x, y] += Tools.LinearInterpolate(scalemin, scalemax, z); } } } diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs index 0930a36..0155791 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs @@ -341,7 +341,7 @@ namespace libTerrain { for (y = 0; y < h; y++) { - Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount)); + Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount)); } } return this; @@ -354,7 +354,7 @@ namespace libTerrain { for (y = 0; y < h; y++) { - Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x, y])); + Set(x, y, Tools.LinearInterpolate(map[x, y], other.map[x, y], amount.map[x, y])); } } return this; diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs index 60dbf62..13338a2 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs @@ -37,17 +37,19 @@ namespace libTerrain { class Tools { - public static double linearInterpolate(double a, double b, double amount) + public static double LinearInterpolate(double a, double b, double amount) { return a + ((b - a) * amount); } - public static double exponentialInterpolate(double a, double b, double amount) + + public static double ExponentialInterpolate(double a, double b, double amount) { a = Math.Pow(a, amount); b = Math.Pow(b - a, 1.0 - amount); return a+b; } - public static int powerOf2Log2(int n) { + + public static int PowerOf2Log2(int n) { for (int i = 0; i < 31; i++) { if ((n & 1) == 1) { return i; -- cgit v1.1