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authorMW2007-07-25 18:19:38 +0000
committerMW2007-07-25 18:19:38 +0000
commit2b42ea0a429c722bd7c5c67d3815c2ddc8399e78 (patch)
tree0a6338ff52efbdaadaa9a307bee618867460cfb6 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators
parent* Terrain now uses the older slower method again until the fast version can b... (diff)
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Start of the OpenSim library , for now only contains a few textures.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs288
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs130
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs566
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs112
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs310
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs428
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs146
7 files changed, 990 insertions, 990 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
index 13dd1bc..2d42759 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
@@ -1,145 +1,145 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256 38 /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256
39 /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h 39 /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h
40 /// </summary> 40 /// </summary>
41 /// <param name="val"></param> 41 /// <param name="val"></param>
42 /// <param name="w"></param> 42 /// <param name="w"></param>
43 /// <param name="h"></param> 43 /// <param name="h"></param>
44 /// <returns></returns> 44 /// <returns></returns>
45 private int[] RadialEdge256(int val) 45 private int[] RadialEdge256(int val)
46 { 46 {
47 // Four cases: 47 // Four cases:
48 // 1. 000..255 return 0,val 48 // 1. 000..255 return 0,val
49 // 2. 256..511 return val - 256,255 49 // 2. 256..511 return val - 256,255
50 // 3. 512..767 return 255, val - 511 50 // 3. 512..767 return 255, val - 511
51 // 4. 768..1023 return val - 768,0 51 // 4. 768..1023 return val - 768,0
52 52
53 int[] ret = new int[2]; 53 int[] ret = new int[2];
54 54
55 if (val < 256) 55 if (val < 256)
56 { 56 {
57 ret[0] = 0; 57 ret[0] = 0;
58 ret[1] = val; 58 ret[1] = val;
59 return ret; 59 return ret;
60 } 60 }
61 if (val < 512) 61 if (val < 512)
62 { 62 {
63 ret[0] = (val % 256); 63 ret[0] = (val % 256);
64 ret[1] = 255; 64 ret[1] = 255;
65 return ret; 65 return ret;
66 } 66 }
67 if (val < 768) 67 if (val < 768)
68 { 68 {
69 ret[0] = 255; 69 ret[0] = 255;
70 ret[1] = 255 - (val % 256); 70 ret[1] = 255 - (val % 256);
71 return ret; 71 return ret;
72 } 72 }
73 if (val < 1024) 73 if (val < 1024)
74 { 74 {
75 ret[0] = 255 - (val % 256); 75 ret[0] = 255 - (val % 256);
76 ret[1] = 255; 76 ret[1] = 255;
77 return ret; 77 return ret;
78 } 78 }
79 79
80 throw new Exception("Out of bounds parameter (val)"); 80 throw new Exception("Out of bounds parameter (val)");
81 } 81 }
82 82
83 public void Fracture(int number, double scalemin, double scalemax) 83 public void Fracture(int number, double scalemin, double scalemax)
84 { 84 {
85 SetDiff(); 85 SetDiff();
86 86
87 Random rand = new Random(seed); 87 Random rand = new Random(seed);
88 88
89 for (int i = 0; i < number; i++) 89 for (int i = 0; i < number; i++)
90 { 90 {
91 int[] a, b; 91 int[] a, b;
92 92
93 a = RadialEdge256(rand.Next(1023)); // TODO: Broken 93 a = RadialEdge256(rand.Next(1023)); // TODO: Broken
94 b = RadialEdge256(rand.Next(1023)); // TODO: Broken 94 b = RadialEdge256(rand.Next(1023)); // TODO: Broken
95 double z = rand.NextDouble(); 95 double z = rand.NextDouble();
96 double u = rand.NextDouble(); 96 double u = rand.NextDouble();
97 double v = rand.NextDouble(); 97 double v = rand.NextDouble();
98 98
99 for (int x = 0; x < w; x++) 99 for (int x = 0; x < w; x++)
100 { 100 {
101 for (int y = 0; y < h; y++) 101 for (int y = 0; y < h; y++)
102 { 102 {
103 double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w); 103 double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
104 104
105 if (v >= 0.5) 105 if (v >= 0.5)
106 { 106 {
107 if (u >= 0.5) 107 if (u >= 0.5)
108 { 108 {
109 if (y > miny) 109 if (y > miny)
110 { 110 {
111 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); 111 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
112 } 112 }
113 } 113 }
114 else 114 else
115 { 115 {
116 if (y < miny) 116 if (y < miny)
117 { 117 {
118 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); 118 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
119 } 119 }
120 } 120 }
121 } 121 }
122 else 122 else
123 { 123 {
124 if (u >= 0.5) 124 if (u >= 0.5)
125 { 125 {
126 if (x > miny) 126 if (x > miny)
127 { 127 {
128 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); 128 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
129 } 129 }
130 } 130 }
131 else 131 else
132 { 132 {
133 if (x < miny) 133 if (x < miny)
134 { 134 {
135 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z); 135 map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
136 } 136 }
137 } 137 }
138 } 138 }
139 } 139 }
140 } 140 }
141 } 141 }
142 Normalise(); 142 Normalise();
143 } 143 }
144 } 144 }
145} \ No newline at end of file 145} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
index 47b7a66..141fe04 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
@@ -1,66 +1,66 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 37
38 public void GradientCube() 38 public void GradientCube()
39 { 39 {
40 SetDiff(); 40 SetDiff();
41 41
42 int x, y; 42 int x, y;
43 for (x = 0; x < w; x++) 43 for (x = 0; x < w; x++)
44 { 44 {
45 for (y = 0; y < h; y++) 45 for (y = 0; y < h; y++)
46 { 46 {
47 map[x, y] = x*y; 47 map[x, y] = x*y;
48 } 48 }
49 } 49 }
50 Normalise(); 50 Normalise();
51 } 51 }
52 52
53 public void GradientStripe() 53 public void GradientStripe()
54 { 54 {
55 int x, y; 55 int x, y;
56 for (x = 0; x < w; x++) 56 for (x = 0; x < w; x++)
57 { 57 {
58 for (y = 0; y < h; y++) 58 for (y = 0; y < h; y++)
59 { 59 {
60 map[x, y] = x; 60 map[x, y] = x;
61 } 61 }
62 } 62 }
63 Normalise(); 63 Normalise();
64 } 64 }
65 } 65 }
66} \ No newline at end of file 66} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
index 5a697b1..aa18e40 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -1,283 +1,283 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh. 38 /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
39 /// </summary> 39 /// </summary>
40 /// <remarks>3-Clause BSD Licensed</remarks> 40 /// <remarks>3-Clause BSD Licensed</remarks>
41 /// <param name="number">The number of hills to generate</param> 41 /// <param name="number">The number of hills to generate</param>
42 /// <param name="scale_min">The minimum size of each hill</param> 42 /// <param name="scale_min">The minimum size of each hill</param>
43 /// <param name="scale_range">The maximum size of each hill</param> 43 /// <param name="scale_range">The maximum size of each hill</param>
44 /// <param name="island">Whether to bias hills towards the center of the map</param> 44 /// <param name="island">Whether to bias hills towards the center of the map</param>
45 /// <param name="additive">Whether to add hills together or to pick the largest value</param> 45 /// <param name="additive">Whether to add hills together or to pick the largest value</param>
46 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> 46 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
47 public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 47 public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
48 { 48 {
49 SetDiff(); 49 SetDiff();
50 50
51 Random random = new Random(seed); 51 Random random = new Random(seed);
52 52
53 int x, y; 53 int x, y;
54 int i; 54 int i;
55 55
56 for (i = 0; i < number; i++) 56 for (i = 0; i < number; i++)
57 { 57 {
58 double rx = Math.Min(255.0, random.NextDouble() * w); 58 double rx = Math.Min(255.0, random.NextDouble() * w);
59 double ry = Math.Min(255.0, random.NextDouble() * h); 59 double ry = Math.Min(255.0, random.NextDouble() * h);
60 double rand = random.NextDouble(); 60 double rand = random.NextDouble();
61 61
62 if (island) 62 if (island)
63 { 63 {
64 // Move everything towards the center 64 // Move everything towards the center
65 rx -= w / 2; 65 rx -= w / 2;
66 rx /= 2; 66 rx /= 2;
67 rx += w / 2; 67 rx += w / 2;
68 68
69 ry -= h / 2; 69 ry -= h / 2;
70 ry /= 2; 70 ry /= 2;
71 ry += h / 2; 71 ry += h / 2;
72 } 72 }
73 73
74 for (x = 0; x < w; x++) 74 for (x = 0; x < w; x++)
75 { 75 {
76 for (y = 0; y < h; y++) 76 for (y = 0; y < h; y++)
77 { 77 {
78 if (noisy) 78 if (noisy)
79 rand = random.NextDouble(); 79 rand = random.NextDouble();
80 80
81 double z = (scale_min + (scale_range * rand)); 81 double z = (scale_min + (scale_range * rand));
82 z *= z; 82 z *= z;
83 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 83 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
84 84
85 if (z < 0) 85 if (z < 0)
86 z = 0; 86 z = 0;
87 87
88 if (additive) 88 if (additive)
89 { 89 {
90 map[x, y] += z; 90 map[x, y] += z;
91 } 91 }
92 else 92 else
93 { 93 {
94 map[x, y] = Math.Max(map[x, y], z); 94 map[x, y] = Math.Max(map[x, y], z);
95 } 95 }
96 } 96 }
97 } 97 }
98 } 98 }
99 99
100 Normalise(); 100 Normalise();
101 } 101 }
102 102
103 /// <summary> 103 /// <summary>
104 /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh. 104 /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh.
105 /// </summary> 105 /// </summary>
106 /// <remarks>3-Clause BSD Licensed</remarks> 106 /// <remarks>3-Clause BSD Licensed</remarks>
107 /// <param name="number">The number of hills to generate</param> 107 /// <param name="number">The number of hills to generate</param>
108 /// <param name="scale_min">The minimum size of each hill</param> 108 /// <param name="scale_min">The minimum size of each hill</param>
109 /// <param name="scale_range">The maximum size of each hill</param> 109 /// <param name="scale_range">The maximum size of each hill</param>
110 /// <param name="island">Whether to bias hills towards the center of the map</param> 110 /// <param name="island">Whether to bias hills towards the center of the map</param>
111 /// <param name="additive">Whether to add hills together or to pick the largest value</param> 111 /// <param name="additive">Whether to add hills together or to pick the largest value</param>
112 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> 112 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
113 public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 113 public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
114 { 114 {
115 SetDiff(); 115 SetDiff();
116 116
117 Random random = new Random(seed); 117 Random random = new Random(seed);
118 118
119 int x, y; 119 int x, y;
120 int i; 120 int i;
121 121
122 for (i = 0; i < number; i++) 122 for (i = 0; i < number; i++)
123 { 123 {
124 double rx = Math.Min(255.0, random.NextDouble() * w); 124 double rx = Math.Min(255.0, random.NextDouble() * w);
125 double ry = Math.Min(255.0, random.NextDouble() * h); 125 double ry = Math.Min(255.0, random.NextDouble() * h);
126 double rand = random.NextDouble(); 126 double rand = random.NextDouble();
127 127
128 if (island) 128 if (island)
129 { 129 {
130 // Move everything towards the center 130 // Move everything towards the center
131 rx -= w / 2; 131 rx -= w / 2;
132 rx /= 2; 132 rx /= 2;
133 rx += w / 2; 133 rx += w / 2;
134 134
135 ry -= h / 2; 135 ry -= h / 2;
136 ry /= 2; 136 ry /= 2;
137 ry += h / 2; 137 ry += h / 2;
138 } 138 }
139 139
140 for (x = 0; x < w; x++) 140 for (x = 0; x < w; x++)
141 { 141 {
142 for (y = 0; y < h; y++) 142 for (y = 0; y < h; y++)
143 { 143 {
144 if (noisy) 144 if (noisy)
145 rand = random.NextDouble(); 145 rand = random.NextDouble();
146 146
147 double z = (scale_min + (scale_range * rand)); 147 double z = (scale_min + (scale_range * rand));
148 z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); 148 z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
149 149
150 if (z < 0) 150 if (z < 0)
151 z = 0; 151 z = 0;
152 152
153 if (additive) 153 if (additive)
154 { 154 {
155 map[x, y] += z; 155 map[x, y] += z;
156 } 156 }
157 else 157 else
158 { 158 {
159 map[x, y] = Math.Max(map[x, y], z); 159 map[x, y] = Math.Max(map[x, y], z);
160 } 160 }
161 } 161 }
162 } 162 }
163 } 163 }
164 164
165 Normalise(); 165 Normalise();
166 } 166 }
167 167
168 public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 168 public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
169 { 169 {
170 SetDiff(); 170 SetDiff();
171 171
172 Random random = new Random(seed); 172 Random random = new Random(seed);
173 173
174 int x, y; 174 int x, y;
175 int i; 175 int i;
176 176
177 for (i = 0; i < number; i++) 177 for (i = 0; i < number; i++)
178 { 178 {
179 double rx = Math.Min(255.0, random.NextDouble() * w); 179 double rx = Math.Min(255.0, random.NextDouble() * w);
180 double ry = Math.Min(255.0, random.NextDouble() * h); 180 double ry = Math.Min(255.0, random.NextDouble() * h);
181 double rand = random.NextDouble(); 181 double rand = random.NextDouble();
182 182
183 if (island) 183 if (island)
184 { 184 {
185 // Move everything towards the center 185 // Move everything towards the center
186 rx -= w / 2; 186 rx -= w / 2;
187 rx /= 2; 187 rx /= 2;
188 rx += w / 2; 188 rx += w / 2;
189 189
190 ry -= h / 2; 190 ry -= h / 2;
191 ry /= 2; 191 ry /= 2;
192 ry += h / 2; 192 ry += h / 2;
193 } 193 }
194 194
195 for (x = 0; x < w; x++) 195 for (x = 0; x < w; x++)
196 { 196 {
197 for (y = 0; y < h; y++) 197 for (y = 0; y < h; y++)
198 { 198 {
199 if (noisy) 199 if (noisy)
200 rand = random.NextDouble(); 200 rand = random.NextDouble();
201 201
202 double z = (scale_min + (scale_range * rand)); 202 double z = (scale_min + (scale_range * rand));
203 z -= Math.Abs(x-rx) + Math.Abs(y-ry); 203 z -= Math.Abs(x-rx) + Math.Abs(y-ry);
204 //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); 204 //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
205 205
206 if (z < 0) 206 if (z < 0)
207 z = 0; 207 z = 0;
208 208
209 if (additive) 209 if (additive)
210 { 210 {
211 map[x, y] += z; 211 map[x, y] += z;
212 } 212 }
213 else 213 else
214 { 214 {
215 map[x, y] = Math.Max(map[x, y], z); 215 map[x, y] = Math.Max(map[x, y], z);
216 } 216 }
217 } 217 }
218 } 218 }
219 } 219 }
220 220
221 Normalise(); 221 Normalise();
222 } 222 }
223 223
224 public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 224 public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
225 { 225 {
226 SetDiff(); 226 SetDiff();
227 227
228 Random random = new Random(seed); 228 Random random = new Random(seed);
229 229
230 int x, y; 230 int x, y;
231 int i; 231 int i;
232 232
233 for (i = 0; i < number; i++) 233 for (i = 0; i < number; i++)
234 { 234 {
235 double rx = Math.Min(255.0, random.NextDouble() * w); 235 double rx = Math.Min(255.0, random.NextDouble() * w);
236 double ry = Math.Min(255.0, random.NextDouble() * h); 236 double ry = Math.Min(255.0, random.NextDouble() * h);
237 double rand = random.NextDouble(); 237 double rand = random.NextDouble();
238 238
239 if (island) 239 if (island)
240 { 240 {
241 // Move everything towards the center 241 // Move everything towards the center
242 rx -= w / 2; 242 rx -= w / 2;
243 rx /= 2; 243 rx /= 2;
244 rx += w / 2; 244 rx += w / 2;
245 245
246 ry -= h / 2; 246 ry -= h / 2;
247 ry /= 2; 247 ry /= 2;
248 ry += h / 2; 248 ry += h / 2;
249 } 249 }
250 250
251 for (x = 0; x < w; x++) 251 for (x = 0; x < w; x++)
252 { 252 {
253 for (y = 0; y < h; y++) 253 for (y = 0; y < h; y++)
254 { 254 {
255 if (noisy) 255 if (noisy)
256 rand = random.NextDouble(); 256 rand = random.NextDouble();
257 257
258 double z = (scale_min + (scale_range * rand)); 258 double z = (scale_min + (scale_range * rand));
259 z *= z * z * z; 259 z *= z * z * z;
260 double dx = Math.Abs(x - rx); 260 double dx = Math.Abs(x - rx);
261 double dy = Math.Abs(y - ry); 261 double dy = Math.Abs(y - ry);
262 z -= (dx * dx * dx * dx) + (dy * dy * dy * dy); 262 z -= (dx * dx * dx * dx) + (dy * dy * dy * dy);
263 263
264 if (z < 0) 264 if (z < 0)
265 z = 0; 265 z = 0;
266 266
267 if (additive) 267 if (additive)
268 { 268 {
269 map[x, y] += z; 269 map[x, y] += z;
270 } 270 }
271 else 271 else
272 { 272 {
273 map[x, y] = Math.Max(map[x, y], z); 273 map[x, y] = Math.Max(map[x, y], z);
274 } 274 }
275 } 275 }
276 } 276 }
277 } 277 }
278 278
279 Normalise(); 279 Normalise();
280 } 280 }
281 281
282 } 282 }
283} 283}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
index 3cefcfe..d40302c 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
@@ -1,56 +1,56 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Fills a channel with 0..1 noise 38 /// Fills a channel with 0..1 noise
39 /// </summary> 39 /// </summary>
40 /// <remarks>3-Clause BSD Licensed</remarks> 40 /// <remarks>3-Clause BSD Licensed</remarks>
41 public void Noise() 41 public void Noise()
42 { 42 {
43 SetDiff(); 43 SetDiff();
44 44
45 Random rand = new Random(seed); 45 Random rand = new Random(seed);
46 int x, y; 46 int x, y;
47 for (x = 0; x < w; x++) 47 for (x = 0; x < w; x++)
48 { 48 {
49 for (y = 0; y < h; y++) 49 for (y = 0; y < h; y++)
50 { 50 {
51 map[x, y] = rand.NextDouble(); 51 map[x, y] = rand.NextDouble();
52 } 52 }
53 } 53 }
54 } 54 }
55 } 55 }
56} 56}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
index 80abfe5..59d877a 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
@@ -1,156 +1,156 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 private double[] CoordinatesToPolar(int x, int y) 37 private double[] CoordinatesToPolar(int x, int y)
38 { 38 {
39 double theta = Math.Atan2(x - (w / 2), y - (h / 2)); 39 double theta = Math.Atan2(x - (w / 2), y - (h / 2));
40 double rx = (double)x - ((double)w / 2); 40 double rx = (double)x - ((double)w / 2);
41 double ry = (double)y - ((double)h / 2); 41 double ry = (double)y - ((double)h / 2);
42 double r = Math.Sqrt((rx * rx) + (ry * ry)); 42 double r = Math.Sqrt((rx * rx) + (ry * ry));
43 43
44 double[] coords = new double[2]; 44 double[] coords = new double[2];
45 coords[0] = r; 45 coords[0] = r;
46 coords[1] = theta; 46 coords[1] = theta;
47 return coords; 47 return coords;
48 } 48 }
49 49
50 public int[] PolarToCoordinates(double r, double theta) { 50 public int[] PolarToCoordinates(double r, double theta) {
51 double nx; 51 double nx;
52 double ny; 52 double ny;
53 53
54 nx = (double)r * Math.Cos(theta); 54 nx = (double)r * Math.Cos(theta);
55 ny = (double)r * Math.Sin(theta); 55 ny = (double)r * Math.Sin(theta);
56 56
57 nx += w / 2; 57 nx += w / 2;
58 ny += h / 2; 58 ny += h / 2;
59 59
60 if (nx >= w) 60 if (nx >= w)
61 nx = w - 1; 61 nx = w - 1;
62 62
63 if (ny >= h) 63 if (ny >= h)
64 ny = h - 1; 64 ny = h - 1;
65 65
66 if (nx < 0) 66 if (nx < 0)
67 nx = 0; 67 nx = 0;
68 68
69 if (ny < 0) 69 if (ny < 0)
70 ny = 0; 70 ny = 0;
71 71
72 int[] coords = new int[2]; 72 int[] coords = new int[2];
73 coords[0] = (int)nx; 73 coords[0] = (int)nx;
74 coords[1] = (int)ny; 74 coords[1] = (int)ny;
75 return coords; 75 return coords;
76 } 76 }
77 77
78 public void Polar() 78 public void Polar()
79 { 79 {
80 SetDiff(); 80 SetDiff();
81 81
82 Channel n = this.Copy(); 82 Channel n = this.Copy();
83 83
84 int x, y; 84 int x, y;
85 for (x = 0; x < w; x++) 85 for (x = 0; x < w; x++)
86 { 86 {
87 for (y = 0; y < h; y++) 87 for (y = 0; y < h; y++)
88 { 88 {
89 double[] coords = CoordinatesToPolar(x,y); 89 double[] coords = CoordinatesToPolar(x,y);
90 90
91 coords[0] += w / 2.0; 91 coords[0] += w / 2.0;
92 coords[1] += h / 2.0; 92 coords[1] += h / 2.0;
93 93
94 map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h]; 94 map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h];
95 } 95 }
96 } 96 }
97 } 97 }
98 98
99 public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle) 99 public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
100 { 100 {
101 SetDiff(); 101 SetDiff();
102 102
103 int i; 103 int i;
104 double r = offsetRadius; 104 double r = offsetRadius;
105 double theta = offsetAngle; 105 double theta = offsetAngle;
106 for (i = 0; i < steps; i++) 106 for (i = 0; i < steps; i++)
107 { 107 {
108 r += incRadius; 108 r += incRadius;
109 theta += incAngle; 109 theta += incAngle;
110 110
111 int[] coords = PolarToCoordinates(r,theta); 111 int[] coords = PolarToCoordinates(r,theta);
112 Raise(coords[0], coords[1], 20, 1); 112 Raise(coords[0], coords[1], 20, 1);
113 } 113 }
114 } 114 }
115 115
116 public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c) 116 public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
117 { 117 {
118 SetDiff(); 118 SetDiff();
119 119
120 List<Point2D> points = new List<Point2D>(); 120 List<Point2D> points = new List<Point2D>();
121 121
122 int i; 122 int i;
123 double r = offsetRadius; 123 double r = offsetRadius;
124 double theta = offsetAngle; 124 double theta = offsetAngle;
125 for (i = 0; i < steps; i++) 125 for (i = 0; i < steps; i++)
126 { 126 {
127 r += incRadius; 127 r += incRadius;
128 theta += incAngle; 128 theta += incAngle;
129 129
130 int[] coords = PolarToCoordinates(r, theta); 130 int[] coords = PolarToCoordinates(r, theta);
131 points.Add(new Point2D(coords[0],coords[1])); 131 points.Add(new Point2D(coords[0],coords[1]));
132 } 132 }
133 133
134 VoronoiDiagram(points, c); 134 VoronoiDiagram(points, c);
135 } 135 }
136 136
137 public void Spiral(double wid, double hig, double offset) 137 public void Spiral(double wid, double hig, double offset)
138 { 138 {
139 SetDiff(); 139 SetDiff();
140 140
141 int x, y, z; 141 int x, y, z;
142 z = 0; 142 z = 0;
143 for (x = 0; x < w; x++) 143 for (x = 0; x < w; x++)
144 { 144 {
145 for (y = 0; y < h; y++) 145 for (y = 0; y < h; y++)
146 { 146 {
147 z++; 147 z++;
148 double dx = Math.Abs((w / 2) - x); 148 double dx = Math.Abs((w / 2) - x);
149 double dy = Math.Abs((h / 2) - y); 149 double dy = Math.Abs((h / 2) - y);
150 map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig); 150 map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig);
151 } 151 }
152 } 152 }
153 Normalise(); 153 Normalise();
154 } 154 }
155 } 155 }
156} \ No newline at end of file 156} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
index eb8f7ba..3411ccf 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -1,214 +1,214 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel 38 /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
39 /// </summary> 39 /// </summary>
40 /// <remarks>3-Clause BSD Licensed</remarks> 40 /// <remarks>3-Clause BSD Licensed</remarks>
41 /// <param name="pointsPerBlock">The number of generator points in each block</param> 41 /// <param name="pointsPerBlock">The number of generator points in each block</param>
42 /// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it. 42 /// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it.
43 /// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param> 43 /// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param>
44 /// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param> 44 /// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param>
45 public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c) 45 public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
46 { 46 {
47 SetDiff(); 47 SetDiff();
48 48
49 List<Point2D> points = new List<Point2D>(); 49 List<Point2D> points = new List<Point2D>();
50 Random generator = new Random(seed); 50 Random generator = new Random(seed);
51 51
52 // Generate the emitter points 52 // Generate the emitter points
53 int x, y, i; 53 int x, y, i;
54 for (x = -blockSize; x < w + blockSize; x += blockSize) 54 for (x = -blockSize; x < w + blockSize; x += blockSize)
55 { 55 {
56 for (y = -blockSize; y < h + blockSize; y += blockSize) 56 for (y = -blockSize; y < h + blockSize; y += blockSize)
57 { 57 {
58 for (i = 0; i < pointsPerBlock; i++) 58 for (i = 0; i < pointsPerBlock; i++)
59 { 59 {
60 double pX = x + (generator.NextDouble() * (double)blockSize); 60 double pX = x + (generator.NextDouble() * (double)blockSize);
61 double pY = y + (generator.NextDouble() * (double)blockSize); 61 double pY = y + (generator.NextDouble() * (double)blockSize);
62 62
63 points.Add(new Point2D(pX, pY)); 63 points.Add(new Point2D(pX, pY));
64 } 64 }
65 } 65 }
66 } 66 }
67 67
68 double[] distances = new double[points.Count]; 68 double[] distances = new double[points.Count];
69 69
70 // Calculate the distance each pixel is from an emitter 70 // Calculate the distance each pixel is from an emitter
71 for (x = 0; x < w; x++) 71 for (x = 0; x < w; x++)
72 { 72 {
73 for (y = 0; y < h; y++) 73 for (y = 0; y < h; y++)
74 { 74 {
75 for (i = 0; i < points.Count; i++) 75 for (i = 0; i < points.Count; i++)
76 { 76 {
77 double dx, dy; 77 double dx, dy;
78 dx = Math.Abs((double)x - points[i].x); 78 dx = Math.Abs((double)x - points[i].x);
79 dy = Math.Abs((double)y - points[i].y); 79 dy = Math.Abs((double)y - points[i].y);
80 80
81 distances[i] = (dx * dx + dy * dy); 81 distances[i] = (dx * dx + dy * dy);
82 } 82 }
83 83
84 Array.Sort(distances); 84 Array.Sort(distances);
85 85
86 double f = 0.0; 86 double f = 0.0;
87 87
88 // Multiply the distances with their 'c' counterpart 88 // Multiply the distances with their 'c' counterpart
89 // ordering the distances descending 89 // ordering the distances descending
90 for (i = 0; i < c.Length; i++) 90 for (i = 0; i < c.Length; i++)
91 { 91 {
92 if (i >= points.Count) 92 if (i >= points.Count)
93 break; 93 break;
94 94
95 f += c[i] * distances[i]; 95 f += c[i] * distances[i];
96 } 96 }
97 97
98 map[x, y] = f; 98 map[x, y] = f;
99 } 99 }
100 } 100 }
101 101
102 // Normalise the result 102 // Normalise the result
103 Normalise(); 103 Normalise();
104 } 104 }
105 105
106 public void VoronoiDiagram(List<Point2D> points, double[] c) 106 public void VoronoiDiagram(List<Point2D> points, double[] c)
107 { 107 {
108 SetDiff(); 108 SetDiff();
109 109
110 Random generator = new Random(seed); 110 Random generator = new Random(seed);
111 int x, y, i; 111 int x, y, i;
112 double[] distances = new double[points.Count]; 112 double[] distances = new double[points.Count];
113 113
114 // Calculate the distance each pixel is from an emitter 114 // Calculate the distance each pixel is from an emitter
115 for (x = 0; x < w; x++) 115 for (x = 0; x < w; x++)
116 { 116 {
117 for (y = 0; y < h; y++) 117 for (y = 0; y < h; y++)
118 { 118 {
119 for (i = 0; i < points.Count; i++) 119 for (i = 0; i < points.Count; i++)
120 { 120 {
121 double dx, dy; 121 double dx, dy;
122 dx = Math.Abs((double)x - points[i].x); 122 dx = Math.Abs((double)x - points[i].x);
123 dy = Math.Abs((double)y - points[i].y); 123 dy = Math.Abs((double)y - points[i].y);
124 124
125 distances[i] = (dx * dx + dy * dy); 125 distances[i] = (dx * dx + dy * dy);
126 } 126 }
127 127
128 Array.Sort(distances); 128 Array.Sort(distances);
129 129
130 double f = 0.0; 130 double f = 0.0;
131 131
132 // Multiply the distances with their 'c' counterpart 132 // Multiply the distances with their 'c' counterpart
133 // ordering the distances descending 133 // ordering the distances descending
134 for (i = 0; i < c.Length; i++) 134 for (i = 0; i < c.Length; i++)
135 { 135 {
136 if (i >= points.Count) 136 if (i >= points.Count)
137 break; 137 break;
138 138
139 f += c[i] * distances[i]; 139 f += c[i] * distances[i];
140 } 140 }
141 141
142 map[x, y] = f; 142 map[x, y] = f;
143 } 143 }
144 } 144 }
145 145
146 // Normalise the result 146 // Normalise the result
147 Normalise(); 147 Normalise();
148 } 148 }
149 149
150 public void VoroflatDiagram(int pointsPerBlock, int blockSize) 150 public void VoroflatDiagram(int pointsPerBlock, int blockSize)
151 { 151 {
152 SetDiff(); 152 SetDiff();
153 153
154 List<Point2D> points = new List<Point2D>(); 154 List<Point2D> points = new List<Point2D>();
155 Random generator = new Random(seed); 155 Random generator = new Random(seed);
156 156
157 // Generate the emitter points 157 // Generate the emitter points
158 int x, y, i; 158 int x, y, i;
159 for (x = -blockSize; x < w + blockSize; x += blockSize) 159 for (x = -blockSize; x < w + blockSize; x += blockSize)
160 { 160 {
161 for (y = -blockSize; y < h + blockSize; y += blockSize) 161 for (y = -blockSize; y < h + blockSize; y += blockSize)
162 { 162 {
163 for (i = 0; i < pointsPerBlock; i++) 163 for (i = 0; i < pointsPerBlock; i++)
164 { 164 {
165 double pX = x + (generator.NextDouble() * (double)blockSize); 165 double pX = x + (generator.NextDouble() * (double)blockSize);
166 double pY = y + (generator.NextDouble() * (double)blockSize); 166 double pY = y + (generator.NextDouble() * (double)blockSize);
167 167
168 points.Add(new Point2D(pX, pY)); 168 points.Add(new Point2D(pX, pY));
169 } 169 }
170 } 170 }
171 } 171 }
172 172
173 double[] distances = new double[points.Count]; 173 double[] distances = new double[points.Count];
174 174
175 // Calculate the distance each pixel is from an emitter 175 // Calculate the distance each pixel is from an emitter
176 for (x = 0; x < w; x++) 176 for (x = 0; x < w; x++)
177 { 177 {
178 for (y = 0; y < h; y++) 178 for (y = 0; y < h; y++)
179 { 179 {
180 for (i = 0; i < points.Count; i++) 180 for (i = 0; i < points.Count; i++)
181 { 181 {
182 double dx, dy; 182 double dx, dy;
183 dx = Math.Abs((double)x - points[i].x); 183 dx = Math.Abs((double)x - points[i].x);
184 dy = Math.Abs((double)y - points[i].y); 184 dy = Math.Abs((double)y - points[i].y);
185 185
186 distances[i] = (dx * dx + dy * dy); 186 distances[i] = (dx * dx + dy * dy);
187 } 187 }
188 188
189 //Array.Sort(distances); 189 //Array.Sort(distances);
190 190
191 double f = 0.0; 191 double f = 0.0;
192 192
193 double min = double.MaxValue; 193 double min = double.MaxValue;
194 for (int j = 0; j < distances.Length;j++ ) 194 for (int j = 0; j < distances.Length;j++ )
195 { 195 {
196 if (distances[j] < min) 196 if (distances[j] < min)
197 { 197 {
198 min = distances[j]; 198 min = distances[j];
199 f = j; 199 f = j;
200 } 200 }
201 } 201 }
202 202
203 // Multiply the distances with their 'c' counterpart 203 // Multiply the distances with their 'c' counterpart
204 // ordering the distances descending 204 // ordering the distances descending
205 205
206 map[x, y] = f; 206 map[x, y] = f;
207 } 207 }
208 } 208 }
209 209
210 // Normalise the result 210 // Normalise the result
211 Normalise(); 211 Normalise();
212 } 212 }
213 } 213 }
214} 214}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
index ce36daf..ba2fad6 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -1,74 +1,74 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go. 38 /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
39 /// </summary> 39 /// </summary>
40 /// <param name="number">The number of worms which will traverse the map</param> 40 /// <param name="number">The number of worms which will traverse the map</param>
41 /// <param name="rounds">The number of steps each worm will traverse</param> 41 /// <param name="rounds">The number of steps each worm will traverse</param>
42 /// <param name="movement">The maximum distance each worm will move each step</param> 42 /// <param name="movement">The maximum distance each worm will move each step</param>
43 /// <param name="size">The size of the area around the worm modified</param> 43 /// <param name="size">The size of the area around the worm modified</param>
44 /// <param name="centerspawn">Do worms start in the middle, or randomly?</param> 44 /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
45 public void Worms(int number, int rounds, double movement, double size, bool centerspawn) 45 public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
46 { 46 {
47 SetDiff(); 47 SetDiff();
48 48
49 Random random = new Random(seed); 49 Random random = new Random(seed);
50 int i, j; 50 int i, j;
51 51
52 for (i = 0; i < number; i++) 52 for (i = 0; i < number; i++)
53 { 53 {
54 double rx, ry; 54 double rx, ry;
55 if (centerspawn) 55 if (centerspawn)
56 { 56 {
57 rx = w / 2.0; 57 rx = w / 2.0;
58 ry = h / 2.0; 58 ry = h / 2.0;
59 } 59 }
60 else 60 else
61 { 61 {
62 rx = random.NextDouble() * (w - 1); 62 rx = random.NextDouble() * (w - 1);
63 ry = random.NextDouble() * (h - 1); 63 ry = random.NextDouble() * (h - 1);
64 } 64 }
65 for (j = 0; j < rounds; j++) 65 for (j = 0; j < rounds; j++)
66 { 66 {
67 rx += (random.NextDouble() * movement) - (movement / 2.0); 67 rx += (random.NextDouble() * movement) - (movement / 2.0);
68 ry += (random.NextDouble() * movement) - (movement / 2.0); 68 ry += (random.NextDouble() * movement) - (movement / 2.0);
69 Raise(rx, ry, size, 1.0); 69 Raise(rx, ry, size, 1.0);
70 } 70 }
71 } 71 }
72 } 72 }
73 } 73 }
74} \ No newline at end of file 74} \ No newline at end of file