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author | Adam Frisby | 2007-07-23 05:29:52 +0000 |
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committer | Adam Frisby | 2007-07-23 05:29:52 +0000 |
commit | b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb (patch) | |
tree | de4466ffdf017e140ec3aca9bb52cbe14e5e5b12 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs | |
parent | Couple of small changes (diff) | |
download | opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.zip opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.gz opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.bz2 opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.xz |
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
* Issue#218 - Updated mySQL region table.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs index 38c8001..38a8023 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs | |||
@@ -42,7 +42,7 @@ namespace libTerrain | |||
42 | /// <param name="movement">The maximum distance each worm will move each step</param> | 42 | /// <param name="movement">The maximum distance each worm will move each step</param> |
43 | /// <param name="size">The size of the area around the worm modified</param> | 43 | /// <param name="size">The size of the area around the worm modified</param> |
44 | /// <param name="centerspawn">Do worms start in the middle, or randomly?</param> | 44 | /// <param name="centerspawn">Do worms start in the middle, or randomly?</param> |
45 | public void worms(int number, int rounds, double movement, double size, bool centerspawn) | 45 | public void Worms(int number, int rounds, double movement, double size, bool centerspawn) |
46 | { | 46 | { |
47 | Random random = new Random(seed); | 47 | Random random = new Random(seed); |
48 | int i, j; | 48 | int i, j; |
@@ -64,7 +64,7 @@ namespace libTerrain | |||
64 | { | 64 | { |
65 | rx += (random.NextDouble() * movement) - (movement / 2.0); | 65 | rx += (random.NextDouble() * movement) - (movement / 2.0); |
66 | ry += (random.NextDouble() * movement) - (movement / 2.0); | 66 | ry += (random.NextDouble() * movement) - (movement / 2.0); |
67 | raise(rx, ry, size, 1.0); | 67 | Raise(rx, ry, size, 1.0); |
68 | } | 68 | } |
69 | } | 69 | } |
70 | } | 70 | } |