From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 23 Jul 2007 05:29:52 +0000
Subject: * Major style changes in libTerrain.Channel - now uses .NET-style
naming syntax. * Issue#218 - Updated mySQL region table.
---
.../Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
index 38c8001..38a8023 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -42,7 +42,7 @@ namespace libTerrain
/// The maximum distance each worm will move each step
/// The size of the area around the worm modified
/// Do worms start in the middle, or randomly?
- public void worms(int number, int rounds, double movement, double size, bool centerspawn)
+ public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
{
Random random = new Random(seed);
int i, j;
@@ -64,7 +64,7 @@ namespace libTerrain
{
rx += (random.NextDouble() * movement) - (movement / 2.0);
ry += (random.NextDouble() * movement) - (movement / 2.0);
- raise(rx, ry, size, 1.0);
+ Raise(rx, ry, size, 1.0);
}
}
}
--
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