From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Jul 2007 05:29:52 +0000 Subject: * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. * Issue#218 - Updated mySQL region table. --- .../Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs index 38c8001..38a8023 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs @@ -42,7 +42,7 @@ namespace libTerrain /// The maximum distance each worm will move each step /// The size of the area around the worm modified /// Do worms start in the middle, or randomly? - public void worms(int number, int rounds, double movement, double size, bool centerspawn) + public void Worms(int number, int rounds, double movement, double size, bool centerspawn) { Random random = new Random(seed); int i, j; @@ -64,7 +64,7 @@ namespace libTerrain { rx += (random.NextDouble() * movement) - (movement / 2.0); ry += (random.NextDouble() * movement) - (movement / 2.0); - raise(rx, ry, size, 1.0); + Raise(rx, ry, size, 1.0); } } } -- cgit v1.1