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authorMW2007-07-25 18:19:38 +0000
committerMW2007-07-25 18:19:38 +0000
commit2b42ea0a429c722bd7c5c67d3815c2ddc8399e78 (patch)
tree0a6338ff52efbdaadaa9a307bee618867460cfb6 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
parent* Terrain now uses the older slower method again until the fast version can b... (diff)
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Start of the OpenSim library , for now only contains a few textures.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs146
1 files changed, 73 insertions, 73 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
index ce36daf..ba2fad6 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -1,74 +1,74 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace libTerrain 33namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go. 38 /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
39 /// </summary> 39 /// </summary>
40 /// <param name="number">The number of worms which will traverse the map</param> 40 /// <param name="number">The number of worms which will traverse the map</param>
41 /// <param name="rounds">The number of steps each worm will traverse</param> 41 /// <param name="rounds">The number of steps each worm will traverse</param>
42 /// <param name="movement">The maximum distance each worm will move each step</param> 42 /// <param name="movement">The maximum distance each worm will move each step</param>
43 /// <param name="size">The size of the area around the worm modified</param> 43 /// <param name="size">The size of the area around the worm modified</param>
44 /// <param name="centerspawn">Do worms start in the middle, or randomly?</param> 44 /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
45 public void Worms(int number, int rounds, double movement, double size, bool centerspawn) 45 public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
46 { 46 {
47 SetDiff(); 47 SetDiff();
48 48
49 Random random = new Random(seed); 49 Random random = new Random(seed);
50 int i, j; 50 int i, j;
51 51
52 for (i = 0; i < number; i++) 52 for (i = 0; i < number; i++)
53 { 53 {
54 double rx, ry; 54 double rx, ry;
55 if (centerspawn) 55 if (centerspawn)
56 { 56 {
57 rx = w / 2.0; 57 rx = w / 2.0;
58 ry = h / 2.0; 58 ry = h / 2.0;
59 } 59 }
60 else 60 else
61 { 61 {
62 rx = random.NextDouble() * (w - 1); 62 rx = random.NextDouble() * (w - 1);
63 ry = random.NextDouble() * (h - 1); 63 ry = random.NextDouble() * (h - 1);
64 } 64 }
65 for (j = 0; j < rounds; j++) 65 for (j = 0; j < rounds; j++)
66 { 66 {
67 rx += (random.NextDouble() * movement) - (movement / 2.0); 67 rx += (random.NextDouble() * movement) - (movement / 2.0);
68 ry += (random.NextDouble() * movement) - (movement / 2.0); 68 ry += (random.NextDouble() * movement) - (movement / 2.0);
69 Raise(rx, ry, size, 1.0); 69 Raise(rx, ry, size, 1.0);
70 } 70 }
71 } 71 }
72 } 72 }
73 } 73 }
74} \ No newline at end of file 74} \ No newline at end of file