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author | Adam Frisby | 2007-07-23 05:29:52 +0000 |
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committer | Adam Frisby | 2007-07-23 05:29:52 +0000 |
commit | b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb (patch) | |
tree | de4466ffdf017e140ec3aca9bb52cbe14e5e5b12 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs | |
parent | Couple of small changes (diff) | |
download | opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.zip opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.gz opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.bz2 opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.xz |
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
* Issue#218 - Updated mySQL region table.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs index fdd369b..e973d14 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs | |||
@@ -42,7 +42,7 @@ namespace libTerrain | |||
42 | /// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it. | 42 | /// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it. |
43 | /// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param> | 43 | /// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param> |
44 | /// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param> | 44 | /// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param> |
45 | public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c) | 45 | public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c) |
46 | { | 46 | { |
47 | List<Point2D> points = new List<Point2D>(); | 47 | List<Point2D> points = new List<Point2D>(); |
48 | Random generator = new Random(seed); | 48 | Random generator = new Random(seed); |
@@ -98,10 +98,10 @@ namespace libTerrain | |||
98 | } | 98 | } |
99 | 99 | ||
100 | // Normalise the result | 100 | // Normalise the result |
101 | normalise(); | 101 | Normalise(); |
102 | } | 102 | } |
103 | 103 | ||
104 | public void voronoiDiagram(List<Point2D> points, double[] c) | 104 | public void VoronoiDiagram(List<Point2D> points, double[] c) |
105 | { | 105 | { |
106 | 106 | ||
107 | Random generator = new Random(seed); | 107 | Random generator = new Random(seed); |
@@ -141,10 +141,10 @@ namespace libTerrain | |||
141 | } | 141 | } |
142 | 142 | ||
143 | // Normalise the result | 143 | // Normalise the result |
144 | normalise(); | 144 | Normalise(); |
145 | } | 145 | } |
146 | 146 | ||
147 | public void voroflatDiagram(int pointsPerBlock, int blockSize) | 147 | public void VoroflatDiagram(int pointsPerBlock, int blockSize) |
148 | { | 148 | { |
149 | List<Point2D> points = new List<Point2D>(); | 149 | List<Point2D> points = new List<Point2D>(); |
150 | Random generator = new Random(seed); | 150 | Random generator = new Random(seed); |
@@ -203,7 +203,7 @@ namespace libTerrain | |||
203 | } | 203 | } |
204 | 204 | ||
205 | // Normalise the result | 205 | // Normalise the result |
206 | normalise(); | 206 | Normalise(); |
207 | } | 207 | } |
208 | } | 208 | } |
209 | } | 209 | } |