From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Jul 2007 05:29:52 +0000 Subject: * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. * Issue#218 - Updated mySQL region table. --- .../libTerrainBSD/Channel/Generators/Voronoi.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs index fdd369b..e973d14 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs @@ -42,7 +42,7 @@ namespace libTerrain /// A multiple of the channel width and height which will have voronoi points generated in it. /// This is to ensure a more even distribution of the points than pure random allocation. /// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like. - public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c) + public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c) { List points = new List(); Random generator = new Random(seed); @@ -98,10 +98,10 @@ namespace libTerrain } // Normalise the result - normalise(); + Normalise(); } - public void voronoiDiagram(List points, double[] c) + public void VoronoiDiagram(List points, double[] c) { Random generator = new Random(seed); @@ -141,10 +141,10 @@ namespace libTerrain } // Normalise the result - normalise(); + Normalise(); } - public void voroflatDiagram(int pointsPerBlock, int blockSize) + public void VoroflatDiagram(int pointsPerBlock, int blockSize) { List points = new List(); Random generator = new Random(seed); @@ -203,7 +203,7 @@ namespace libTerrain } // Normalise the result - normalise(); + Normalise(); } } } -- cgit v1.1