From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 23 Jul 2007 05:29:52 +0000
Subject: * Major style changes in libTerrain.Channel - now uses .NET-style
naming syntax. * Issue#218 - Updated mySQL region table.
---
.../libTerrainBSD/Channel/Generators/Voronoi.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
index fdd369b..e973d14 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -42,7 +42,7 @@ namespace libTerrain
/// A multiple of the channel width and height which will have voronoi points generated in it.
/// This is to ensure a more even distribution of the points than pure random allocation.
/// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.
- public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
+ public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
{
List points = new List();
Random generator = new Random(seed);
@@ -98,10 +98,10 @@ namespace libTerrain
}
// Normalise the result
- normalise();
+ Normalise();
}
- public void voronoiDiagram(List points, double[] c)
+ public void VoronoiDiagram(List points, double[] c)
{
Random generator = new Random(seed);
@@ -141,10 +141,10 @@ namespace libTerrain
}
// Normalise the result
- normalise();
+ Normalise();
}
- public void voroflatDiagram(int pointsPerBlock, int blockSize)
+ public void VoroflatDiagram(int pointsPerBlock, int blockSize)
{
List points = new List();
Random generator = new Random(seed);
@@ -203,7 +203,7 @@ namespace libTerrain
}
// Normalise the result
- normalise();
+ Normalise();
}
}
}
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