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author | Adam Frisby | 2007-07-23 05:29:52 +0000 |
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committer | Adam Frisby | 2007-07-23 05:29:52 +0000 |
commit | b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb (patch) | |
tree | de4466ffdf017e140ec3aca9bb52cbe14e5e5b12 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs | |
parent | Couple of small changes (diff) | |
download | opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.zip opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.gz opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.bz2 opensim-SC_OLD-b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb.tar.xz |
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
* Issue#218 - Updated mySQL region table.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs index e8a660f..3b8e963 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs | |||
@@ -44,7 +44,7 @@ namespace libTerrain | |||
44 | /// <param name="island">Whether to bias hills towards the center of the map</param> | 44 | /// <param name="island">Whether to bias hills towards the center of the map</param> |
45 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> | 45 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> |
46 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | 46 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> |
47 | public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 47 | public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
48 | { | 48 | { |
49 | Random random = new Random(seed); | 49 | Random random = new Random(seed); |
50 | 50 | ||
@@ -95,7 +95,7 @@ namespace libTerrain | |||
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | normalise(); | 98 | Normalise(); |
99 | } | 99 | } |
100 | 100 | ||
101 | /// <summary> | 101 | /// <summary> |
@@ -108,7 +108,7 @@ namespace libTerrain | |||
108 | /// <param name="island">Whether to bias hills towards the center of the map</param> | 108 | /// <param name="island">Whether to bias hills towards the center of the map</param> |
109 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> | 109 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> |
110 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | 110 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> |
111 | public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 111 | public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
112 | { | 112 | { |
113 | Random random = new Random(seed); | 113 | Random random = new Random(seed); |
114 | 114 | ||
@@ -158,10 +158,10 @@ namespace libTerrain | |||
158 | } | 158 | } |
159 | } | 159 | } |
160 | 160 | ||
161 | normalise(); | 161 | Normalise(); |
162 | } | 162 | } |
163 | 163 | ||
164 | public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 164 | public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
165 | { | 165 | { |
166 | Random random = new Random(seed); | 166 | Random random = new Random(seed); |
167 | 167 | ||
@@ -212,10 +212,10 @@ namespace libTerrain | |||
212 | } | 212 | } |
213 | } | 213 | } |
214 | 214 | ||
215 | normalise(); | 215 | Normalise(); |
216 | } | 216 | } |
217 | 217 | ||
218 | public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 218 | public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
219 | { | 219 | { |
220 | Random random = new Random(seed); | 220 | Random random = new Random(seed); |
221 | 221 | ||
@@ -268,7 +268,7 @@ namespace libTerrain | |||
268 | } | 268 | } |
269 | } | 269 | } |
270 | 270 | ||
271 | normalise(); | 271 | Normalise(); |
272 | } | 272 | } |
273 | 273 | ||
274 | } | 274 | } |