diff options
* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 0f450c3..6c9ec26 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -27,8 +27,9 @@ | |||
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | ||
31 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | ||
32 | using System.IO; | ||
32 | using libTerrain; | 33 | using libTerrain; |
33 | using OpenJPEGNet; | 34 | using OpenJPEGNet; |
34 | 35 | ||
@@ -421,9 +422,9 @@ namespace OpenSim.Region.Terrain | |||
421 | /// <param name="filename">The filename of the double array to import</param> | 422 | /// <param name="filename">The filename of the double array to import</param> |
422 | public void loadFromFileF64(string filename) | 423 | public void loadFromFileF64(string filename) |
423 | { | 424 | { |
424 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 425 | FileInfo file = new FileInfo(filename); |
425 | System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); | 426 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
426 | System.IO.BinaryReader bs = new System.IO.BinaryReader(s); | 427 | BinaryReader bs = new BinaryReader(s); |
427 | int x, y; | 428 | int x, y; |
428 | for (x = 0; x < w; x++) | 429 | for (x = 0; x < w; x++) |
429 | { | 430 | { |
@@ -446,9 +447,9 @@ namespace OpenSim.Region.Terrain | |||
446 | /// <param name="filename">The filename of the float array to import</param> | 447 | /// <param name="filename">The filename of the float array to import</param> |
447 | public void loadFromFileF32(string filename) | 448 | public void loadFromFileF32(string filename) |
448 | { | 449 | { |
449 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 450 | FileInfo file = new FileInfo(filename); |
450 | System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); | 451 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
451 | System.IO.BinaryReader bs = new System.IO.BinaryReader(s); | 452 | BinaryReader bs = new BinaryReader(s); |
452 | int x, y; | 453 | int x, y; |
453 | for (x = 0; x < w; x++) | 454 | for (x = 0; x < w; x++) |
454 | { | 455 | { |
@@ -471,9 +472,9 @@ namespace OpenSim.Region.Terrain | |||
471 | /// <param name="filename">A path to the .RAW format</param> | 472 | /// <param name="filename">A path to the .RAW format</param> |
472 | public void loadFromFileSLRAW(string filename) | 473 | public void loadFromFileSLRAW(string filename) |
473 | { | 474 | { |
474 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 475 | FileInfo file = new FileInfo(filename); |
475 | System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); | 476 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
476 | System.IO.BinaryReader bs = new System.IO.BinaryReader(s); | 477 | BinaryReader bs = new BinaryReader(s); |
477 | int x, y; | 478 | int x, y; |
478 | for (x = 0; x < w; x++) | 479 | for (x = 0; x < w; x++) |
479 | { | 480 | { |
@@ -496,9 +497,9 @@ namespace OpenSim.Region.Terrain | |||
496 | /// <param name="filename">The desired output filename</param> | 497 | /// <param name="filename">The desired output filename</param> |
497 | public void writeToFileF64(string filename) | 498 | public void writeToFileF64(string filename) |
498 | { | 499 | { |
499 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 500 | FileInfo file = new FileInfo(filename); |
500 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | 501 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
501 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | 502 | BinaryWriter bs = new BinaryWriter(s); |
502 | 503 | ||
503 | int x, y; | 504 | int x, y; |
504 | for (x = 0; x < w; x++) | 505 | for (x = 0; x < w; x++) |
@@ -519,9 +520,9 @@ namespace OpenSim.Region.Terrain | |||
519 | /// <param name="filename">The desired output filename</param> | 520 | /// <param name="filename">The desired output filename</param> |
520 | public void writeToFileF32(string filename) | 521 | public void writeToFileF32(string filename) |
521 | { | 522 | { |
522 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 523 | FileInfo file = new FileInfo(filename); |
523 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | 524 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
524 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | 525 | BinaryWriter bs = new BinaryWriter(s); |
525 | 526 | ||
526 | int x, y; | 527 | int x, y; |
527 | for (x = 0; x < w; x++) | 528 | for (x = 0; x < w; x++) |
@@ -543,9 +544,9 @@ namespace OpenSim.Region.Terrain | |||
543 | /// <param name="filename">Filename to write to</param> | 544 | /// <param name="filename">Filename to write to</param> |
544 | public void writeToFileRAW(string filename) | 545 | public void writeToFileRAW(string filename) |
545 | { | 546 | { |
546 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 547 | FileInfo file = new FileInfo(filename); |
547 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | 548 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
548 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | 549 | BinaryWriter bs = new BinaryWriter(s); |
549 | 550 | ||
550 | int x, y; | 551 | int x, y; |
551 | 552 | ||
@@ -608,9 +609,9 @@ namespace OpenSim.Region.Terrain | |||
608 | /// <param name="filename">The filename to output to</param> | 609 | /// <param name="filename">The filename to output to</param> |
609 | public void writeToFileHiRAW(string filename) | 610 | public void writeToFileHiRAW(string filename) |
610 | { | 611 | { |
611 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | 612 | FileInfo file = new FileInfo(filename); |
612 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | 613 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
613 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | 614 | BinaryWriter bs = new BinaryWriter(s); |
614 | 615 | ||
615 | // Generate a smegging big lookup table to speed the operation up (it needs it) | 616 | // Generate a smegging big lookup table to speed the operation up (it needs it) |
616 | double[] lookupTable = new double[65536]; | 617 | double[] lookupTable = new double[65536]; |
@@ -872,7 +873,7 @@ namespace OpenSim.Region.Terrain | |||
872 | } | 873 | } |
873 | } | 874 | } |
874 | 875 | ||
875 | bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); | 876 | bmp.Save(filename, ImageFormat.Png); |
876 | } | 877 | } |
877 | catch (Exception e) | 878 | catch (Exception e) |
878 | { | 879 | { |
@@ -913,7 +914,7 @@ namespace OpenSim.Region.Terrain | |||
913 | } | 914 | } |
914 | 915 | ||
915 | //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); | 916 | //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); |
916 | imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map"); | 917 | imageData = OpenJPEG.EncodeFromImage(bmp, "map"); |
917 | 918 | ||
918 | } | 919 | } |
919 | catch (Exception e) | 920 | catch (Exception e) |