From 9b6b6d05d45cf0f754a0b26bf6240ef50be66563 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 3 Jul 2007 14:37:29 +0000 Subject: * Optimized usings (the 'LL ate my scripts' commit) * added some licensing info --- .../Region/Terrain.BasicTerrain/TerrainEngine.cs | 49 +++++++++++----------- 1 file changed, 25 insertions(+), 24 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 0f450c3..6c9ec26 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -27,8 +27,9 @@ */ using System; using System.Collections.Generic; -using System.Text; using System.Drawing; +using System.Drawing.Imaging; +using System.IO; using libTerrain; using OpenJPEGNet; @@ -421,9 +422,9 @@ namespace OpenSim.Region.Terrain /// The filename of the double array to import public void loadFromFileF64(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); - System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.Open, FileAccess.Read); + BinaryReader bs = new BinaryReader(s); int x, y; for (x = 0; x < w; x++) { @@ -446,9 +447,9 @@ namespace OpenSim.Region.Terrain /// The filename of the float array to import public void loadFromFileF32(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); - System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.Open, FileAccess.Read); + BinaryReader bs = new BinaryReader(s); int x, y; for (x = 0; x < w; x++) { @@ -471,9 +472,9 @@ namespace OpenSim.Region.Terrain /// A path to the .RAW format public void loadFromFileSLRAW(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); - System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.Open, FileAccess.Read); + BinaryReader bs = new BinaryReader(s); int x, y; for (x = 0; x < w; x++) { @@ -496,9 +497,9 @@ namespace OpenSim.Region.Terrain /// The desired output filename public void writeToFileF64(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); - System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); + BinaryWriter bs = new BinaryWriter(s); int x, y; for (x = 0; x < w; x++) @@ -519,9 +520,9 @@ namespace OpenSim.Region.Terrain /// The desired output filename public void writeToFileF32(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); - System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); + BinaryWriter bs = new BinaryWriter(s); int x, y; for (x = 0; x < w; x++) @@ -543,9 +544,9 @@ namespace OpenSim.Region.Terrain /// Filename to write to public void writeToFileRAW(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); - System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); + BinaryWriter bs = new BinaryWriter(s); int x, y; @@ -608,9 +609,9 @@ namespace OpenSim.Region.Terrain /// The filename to output to public void writeToFileHiRAW(string filename) { - System.IO.FileInfo file = new System.IO.FileInfo(filename); - System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); - System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + FileInfo file = new FileInfo(filename); + FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); + BinaryWriter bs = new BinaryWriter(s); // Generate a smegging big lookup table to speed the operation up (it needs it) double[] lookupTable = new double[65536]; @@ -872,7 +873,7 @@ namespace OpenSim.Region.Terrain } } - bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); + bmp.Save(filename, ImageFormat.Png); } catch (Exception e) { @@ -913,7 +914,7 @@ namespace OpenSim.Region.Terrain } //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); - imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map"); + imageData = OpenJPEG.EncodeFromImage(bmp, "map"); } catch (Exception e) -- cgit v1.1