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authorAdam Frisby2007-09-25 11:48:43 +0000
committerAdam Frisby2007-09-25 11:48:43 +0000
commit569ba9eb9acb9f024060a41ee4188a11aafa3fa7 (patch)
tree63cec15a6c0338a8777640ed13fd7c3ce05eeba7 /OpenSim/Region/Storage
parentfix order issue with prebuild.xml, we need to build Local before (diff)
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Terrain:
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index a0d2399..d2bb106 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -141,8 +141,8 @@ namespace OpenSim.DataStore.MonoSqlite
141 prim.Shape = buildShape(shapeRow); 141 prim.Shape = buildShape(shapeRow);
142 } 142 }
143 else 143 else
144 { 144 {
145 Console.WriteLine("No shape found for prim in storage, so setting default box shape"); 145 MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
146 prim.Shape = BoxShape.Default; 146 prim.Shape = BoxShape.Default;
147 } 147 }
148 group.AddPart(prim); 148 group.AddPart(prim);
@@ -161,7 +161,7 @@ namespace OpenSim.DataStore.MonoSqlite
161 } 161 }
162 else 162 else
163 { 163 {
164 Console.WriteLine("No shape found for prim in storage, so setting default box shape"); 164 MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape");
165 prim.Shape = BoxShape.Default; 165 prim.Shape = BoxShape.Default;
166 } 166 }
167 createdObjects[new LLUUID(objID)].AddPart(prim); 167 createdObjects[new LLUUID(objID)].AddPart(prim);