From 569ba9eb9acb9f024060a41ee4188a11aafa3fa7 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 25 Sep 2007 11:48:43 +0000 Subject: Terrain: * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. --- .../Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Storage') diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index a0d2399..d2bb106 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs @@ -141,8 +141,8 @@ namespace OpenSim.DataStore.MonoSqlite prim.Shape = buildShape(shapeRow); } else - { - Console.WriteLine("No shape found for prim in storage, so setting default box shape"); + { + MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape"); prim.Shape = BoxShape.Default; } group.AddPart(prim); @@ -161,7 +161,7 @@ namespace OpenSim.DataStore.MonoSqlite } else { - Console.WriteLine("No shape found for prim in storage, so setting default box shape"); + MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape"); prim.Shape = BoxShape.Default; } createdObjects[new LLUUID(objID)].AddPart(prim); -- cgit v1.1