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authormingchen2007-07-16 19:40:25 +0000
committermingchen2007-07-16 19:40:25 +0000
commit2873b82b788244852fd1dad3a747f3ba33a73be5 (patch)
tree1a447a3e880743860a7fb4e4f726fedf816bf9d6 /OpenSim/Region/Storage
parent*Renamed ParcelManager to LandManager (diff)
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*Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs12
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs112
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/UUIDLandQuery.cs (renamed from OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs)94
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs12
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs10
5 files changed, 120 insertions, 120 deletions
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
index 0a88594..1c0a4a3 100644
--- a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
@@ -82,25 +82,25 @@ namespace OpenSim.Region.Storage.LocalStorageBDB
82 82
83 } 83 }
84 84
85 public void SaveParcels(ParcelData[] parcel_data) 85 public void SaveLandObjects(LandData[] land_data)
86 { 86 {
87 } 87 }
88 88
89 public void SaveParcel(ParcelData parcel) 89 public void SaveLandObject(LandData land)
90 { 90 {
91 } 91 }
92 92
93 public void RemoveParcel(ParcelData parcel) 93 public void RemoveLandObject(LandData land)
94 { 94 {
95 } 95 }
96 96
97 public void RemoveAllParcels() 97 public void RemoveAllLandObjects()
98 { 98 {
99 } 99 }
100 100
101 public void LoadParcels(ILocalStorageParcelReceiver recv) 101 public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
102 { 102 {
103 recv.NoParcelDataFromStorage(); 103 recv.NoLandDataFromStorage();
104 } 104 }
105 105
106 public void ShutDown() 106 public void ShutDown()
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
index 8d9f473..5dc5a3b 100644
--- a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
@@ -157,106 +157,106 @@ namespace OpenSim.Region.Storage.LocalStorageDb4o
157 db.Commit(); 157 db.Commit();
158 } 158 }
159 159
160 public void SaveParcel(ParcelData parcel) 160 public void SaveLandObject(LandData landObject)
161 { 161 {
162 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); 162 IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID));
163 if (result.Count > 0) 163 if (result.Count > 0)
164 { 164 {
165 //Old Parcel 165 //Old Land
166 ParcelData updateParcel = (ParcelData)result.Next(); 166 LandData updateLand = (LandData)result.Next();
167 updateParcel.AABBMax = parcel.AABBMax; 167 updateLand.AABBMax = landObject.AABBMax;
168 updateParcel.AABBMin = parcel.AABBMin; 168 updateLand.AABBMin = landObject.AABBMin;
169 updateParcel.area = parcel.area; 169 updateLand.area = landObject.area;
170 updateParcel.auctionID = parcel.auctionID; 170 updateLand.auctionID = landObject.auctionID;
171 updateParcel.authBuyerID = parcel.authBuyerID; 171 updateLand.authBuyerID = landObject.authBuyerID;
172 updateParcel.category = parcel.category; 172 updateLand.category = landObject.category;
173 updateParcel.claimDate = parcel.claimDate; 173 updateLand.claimDate = landObject.claimDate;
174 updateParcel.claimPrice = parcel.claimPrice; 174 updateLand.claimPrice = landObject.claimPrice;
175 updateParcel.groupID = parcel.groupID; 175 updateLand.groupID = landObject.groupID;
176 updateParcel.groupPrims = parcel.groupPrims; 176 updateLand.groupPrims = landObject.groupPrims;
177 updateParcel.isGroupOwned = parcel.isGroupOwned; 177 updateLand.isGroupOwned = landObject.isGroupOwned;
178 updateParcel.landingType = parcel.landingType; 178 updateLand.landingType = landObject.landingType;
179 updateParcel.mediaAutoScale = parcel.mediaAutoScale; 179 updateLand.mediaAutoScale = landObject.mediaAutoScale;
180 updateParcel.mediaID = parcel.mediaID; 180 updateLand.mediaID = landObject.mediaID;
181 updateParcel.mediaURL = parcel.mediaURL; 181 updateLand.mediaURL = landObject.mediaURL;
182 updateParcel.musicURL = parcel.musicURL; 182 updateLand.musicURL = landObject.musicURL;
183 updateParcel.localID = parcel.localID; 183 updateLand.localID = landObject.localID;
184 updateParcel.ownerID = parcel.ownerID; 184 updateLand.ownerID = landObject.ownerID;
185 updateParcel.passHours = parcel.passHours; 185 updateLand.passHours = landObject.passHours;
186 updateParcel.passPrice = parcel.passPrice; 186 updateLand.passPrice = landObject.passPrice;
187 updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone(); 187 updateLand.landBitmapByteArray = (byte[])landObject.landBitmapByteArray.Clone();
188 updateParcel.parcelDesc = parcel.parcelDesc; 188 updateLand.landDesc = landObject.landDesc;
189 updateParcel.parcelFlags = parcel.parcelFlags; 189 updateLand.landFlags = landObject.landFlags;
190 updateParcel.parcelName = parcel.parcelName; 190 updateLand.landName = landObject.landName;
191 updateParcel.parcelStatus = parcel.parcelStatus; 191 updateLand.landStatus = landObject.landStatus;
192 updateParcel.salePrice = parcel.salePrice; 192 updateLand.salePrice = landObject.salePrice;
193 updateParcel.snapshotID = parcel.snapshotID; 193 updateLand.snapshotID = landObject.snapshotID;
194 updateParcel.userLocation = parcel.userLocation; 194 updateLand.userLocation = landObject.userLocation;
195 updateParcel.userLookAt = parcel.userLookAt; 195 updateLand.userLookAt = landObject.userLookAt;
196 196
197 db.Set(updateParcel); 197 db.Set(updateLand);
198 } 198 }
199 else 199 else
200 { 200 {
201 db.Set(parcel); 201 db.Set(landObject);
202 } 202 }
203 db.Commit(); 203 db.Commit();
204 } 204 }
205 205
206 public void SaveParcels(ParcelData[] parcel_data) 206 public void SaveLandObjects(LandData[] landObject_data)
207 { 207 {
208 MainLog.Instance.Notice("Parcel Backup: Saving Parcels..."); 208 MainLog.Instance.Notice("Land Backup: Saving Lands...");
209 int i; 209 int i;
210 for (i = 0; i < parcel_data.GetLength(0); i++) 210 for (i = 0; i < landObject_data.GetLength(0); i++)
211 { 211 {
212 212
213 SaveParcel(parcel_data[i]); 213 SaveLandObject(landObject_data[i]);
214 214
215 } 215 }
216 MainLog.Instance.Notice("Parcel Backup: Parcel Save Complete"); 216 MainLog.Instance.Notice("Land Backup: Land Save Complete");
217 } 217 }
218 218
219 public void RemoveParcel(ParcelData parcel) 219 public void RemoveLandObject(LandData landObject)
220 { 220 {
221 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); 221 IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID));
222 if (result.Count > 0) 222 if (result.Count > 0)
223 { 223 {
224 db.Delete(result[0]); 224 db.Delete(result[0]);
225 } 225 }
226 db.Commit(); 226 db.Commit();
227 } 227 }
228 public void RemoveAllParcels() 228 public void RemoveAllLandObjects()
229 { 229 {
230 MainLog.Instance.Notice("Parcel Backup: Removing all parcels..."); 230 MainLog.Instance.Notice("Land Backup: Removing all land objects...");
231 IObjectSet result = db.Get(typeof(ParcelData)); 231 IObjectSet result = db.Get(typeof(LandData));
232 if (result.Count > 0) 232 if (result.Count > 0)
233 { 233 {
234 foreach (ParcelData parcelData in result) 234 foreach (LandData landData in result)
235 { 235 {
236 RemoveParcel(parcelData); 236 RemoveLandObject(landData);
237 } 237 }
238 } 238 }
239 } 239 }
240 240
241 public void LoadParcels(ILocalStorageParcelReceiver recv) 241 public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
242 { 242 {
243 MainLog.Instance.Notice("Parcel Backup: Loading Parcels..."); 243 MainLog.Instance.Notice("Land Backup: Loading Lands...");
244 IObjectSet result = db.Get(typeof(ParcelData)); 244 IObjectSet result = db.Get(typeof(LandData));
245 if (result.Count > 0) 245 if (result.Count > 0)
246 { 246 {
247 MainLog.Instance.Notice("Parcel Backup: Parcels exist in database."); 247 MainLog.Instance.Notice("Land Backup: Lands exist in database.");
248 foreach (ParcelData parcelData in result) 248 foreach (LandData landData in result)
249 { 249 {
250 250
251 recv.ParcelFromStorage(parcelData); 251 recv.LandFromStorage(landData);
252 } 252 }
253 } 253 }
254 else 254 else
255 { 255 {
256 MainLog.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel."); 256 MainLog.Instance.Notice("Land Backup: No landObjects exist. Creating basic landObject.");
257 recv.NoParcelDataFromStorage(); 257 recv.NoLandDataFromStorage();
258 } 258 }
259 MainLog.Instance.Notice("Parcel Backup: Parcels Restored"); 259 MainLog.Instance.Notice("Land Backup: Lands Restored");
260 } 260 }
261 public void ShutDown() 261 public void ShutDown()
262 { 262 {
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDLandQuery.cs
index debaa88..6c5b2fb 100644
--- a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDLandQuery.cs
@@ -1,47 +1,47 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Db4objects.Db4o.Query; 28using Db4objects.Db4o.Query;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework.Types; 30using OpenSim.Framework.Types;
31 31
32namespace OpenSim.Region.Storage.LocalStorageDb4o 32namespace OpenSim.Region.Storage.LocalStorageDb4o
33{ 33{
34 public class UUIDParcelQuery : Predicate 34 public class UUIDLandQuery : Predicate
35 { 35 {
36 private LLUUID globalIDSearch; 36 private LLUUID globalIDSearch;
37 37
38 public UUIDParcelQuery(LLUUID find) 38 public UUIDLandQuery(LLUUID find)
39 { 39 {
40 globalIDSearch = find; 40 globalIDSearch = find;
41 } 41 }
42 public bool Match(ParcelData parcel) 42 public bool Match(LandData land)
43 { 43 {
44 return (parcel.globalID == globalIDSearch); 44 return (land.globalID == globalIDSearch);
45 } 45 }
46 } 46 }
47} 47}
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
index 599ff6c..88c5bde 100644
--- a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
@@ -167,26 +167,26 @@ namespace OpenSim.Region.Storage.LocalStorageSQLite
167 167
168 } 168 }
169 169
170 public void SaveParcels(ParcelData[] parcel_manager) 170 public void SaveLandObjects(LandData[] land_manager)
171 { 171 {
172 172
173 } 173 }
174 174
175 public void SaveParcel(ParcelData parcel) 175 public void SaveLandObject(LandData land)
176 { 176 {
177 } 177 }
178 178
179 public void RemoveParcel(ParcelData parcel) 179 public void RemoveLandObject(LandData land)
180 { 180 {
181 } 181 }
182 182
183 public void RemoveAllParcels() 183 public void RemoveAllLandObjects()
184 { 184 {
185 } 185 }
186 186
187 public void LoadParcels(ILocalStorageParcelReceiver recv) 187 public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
188 { 188 {
189 recv.NoParcelDataFromStorage(); 189 recv.NoLandDataFromStorage();
190 } 190 }
191 191
192 public void ShutDown() 192 public void ShutDown()
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
index 9dc20c3..fc003e8 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment; 6using OpenSim.Region.Environment.LandManagement;
7using OpenSim.Region.Interfaces; 7using OpenSim.Region.Interfaces;
8using OpenSim.Framework.Console; 8using OpenSim.Framework.Console;
9using libsecondlife; 9using libsecondlife;
@@ -43,19 +43,19 @@ namespace OpenSim.DataStore.NullStorage
43 return null; 43 return null;
44 } 44 }
45 45
46 public void RemoveParcel(uint id) 46 public void RemoveLandObject(uint id)
47 { 47 {
48 48
49 } 49 }
50 50
51 public void StoreParcel(OpenSim.Region.Environment.Parcels.Parcel parcel) 51 public void StoreParcel(Land land)
52 { 52 {
53 53
54 } 54 }
55 55
56 public List<OpenSim.Region.Environment.Parcels.Parcel> LoadParcels() 56 public List<Land> LoadLandObjects()
57 { 57 {
58 return new List<OpenSim.Region.Environment.Parcels.Parcel>(); 58 return new List<Land>();
59 } 59 }
60 60
61 public void Shutdown() 61 public void Shutdown()