diff options
author | Adam Frisby | 2007-10-22 15:23:48 +0000 |
---|---|---|
committer | Adam Frisby | 2007-10-22 15:23:48 +0000 |
commit | c4707a284ffecf81e8ca60a1019e234339222631 (patch) | |
tree | bff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Region/Storage/OpenSim.DataStore.NullStorage | |
parent | attempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff) | |
download | opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.zip opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.tar.gz opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.tar.bz2 opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.tar.xz |
* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.NullStorage')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs index 91b1914..f726ea2 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs | |||
@@ -61,12 +61,12 @@ namespace OpenSim.DataStore.NullStorage | |||
61 | return new List<SceneObjectGroup>(); | 61 | return new List<SceneObjectGroup>(); |
62 | } | 62 | } |
63 | 63 | ||
64 | public void StoreTerrain(double[,] ter) | 64 | public void StoreTerrain(double[,] ter, LLUUID regionID) |
65 | { | 65 | { |
66 | 66 | ||
67 | } | 67 | } |
68 | 68 | ||
69 | public double[,] LoadTerrain() | 69 | public double[,] LoadTerrain(LLUUID regionID) |
70 | { | 70 | { |
71 | return null; | 71 | return null; |
72 | } | 72 | } |