diff options
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs index fc003e8..643508e 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs | |||
@@ -18,7 +18,7 @@ namespace OpenSim.DataStore.NullStorage | |||
18 | return; | 18 | return; |
19 | } | 19 | } |
20 | 20 | ||
21 | public void StoreObject(SceneObject obj) | 21 | public void StoreObject(SceneObjectGroup obj) |
22 | { | 22 | { |
23 | 23 | ||
24 | } | 24 | } |
@@ -28,9 +28,9 @@ namespace OpenSim.DataStore.NullStorage | |||
28 | 28 | ||
29 | } | 29 | } |
30 | 30 | ||
31 | public List<SceneObject> LoadObjects() | 31 | public List<SceneObjectGroup> LoadObjects() |
32 | { | 32 | { |
33 | return new List<SceneObject>(); | 33 | return new List<SceneObjectGroup>(); |
34 | } | 34 | } |
35 | 35 | ||
36 | public void StoreTerrain(double[,] ter) | 36 | public void StoreTerrain(double[,] ter) |