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authorMW2007-06-27 15:28:52 +0000
committerMW2007-06-27 15:28:52 +0000
commit646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch)
tree770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes/Entity.cs
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes/Entity.cs')
-rw-r--r--OpenSim/Region/Simulation/Scenes/Entity.cs194
1 files changed, 194 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Axiom.MathLib;
32using OpenSim.Physics.Manager;
33using libsecondlife;
34using OpenSim.Region.Scripting;
35
36namespace OpenSim.Region.Scenes
37{
38 public abstract class Entity : IScriptReadonlyEntity
39 {
40 public libsecondlife.LLUUID uuid;
41 public Quaternion rotation;
42 protected List<Entity> children;
43
44 protected PhysicsActor _physActor;
45 protected Scene m_world;
46 protected string m_name;
47
48 /// <summary>
49 ///
50 /// </summary>
51 public virtual string Name
52 {
53 get { return m_name; }
54 }
55
56 protected LLVector3 m_pos;
57 /// <summary>
58 ///
59 /// </summary>
60 public virtual LLVector3 Pos
61 {
62 get
63 {
64 if (this._physActor != null)
65 {
66 m_pos.X = _physActor.Position.X;
67 m_pos.Y = _physActor.Position.Y;
68 m_pos.Z = _physActor.Position.Z;
69 }
70
71 return m_pos;
72 }
73 set
74 {
75 if (this._physActor != null)
76 {
77 try
78 {
79 lock (this.m_world.SyncRoot)
80 {
81
82 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
83 }
84 }
85 catch (Exception e)
86 {
87 Console.WriteLine(e.Message);
88 }
89 }
90
91 m_pos = value;
92 }
93 }
94
95 public LLVector3 velocity;
96
97 /// <summary>
98 ///
99 /// </summary>
100 public virtual LLVector3 Velocity
101 {
102 get
103 {
104 if (this._physActor != null)
105 {
106 velocity.X = _physActor.Velocity.X;
107 velocity.Y = _physActor.Velocity.Y;
108 velocity.Z = _physActor.Velocity.Z;
109 }
110
111 return velocity;
112 }
113 set
114 {
115 if (this._physActor != null)
116 {
117 try
118 {
119 lock (this.m_world.SyncRoot)
120 {
121
122 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
123 }
124 }
125 catch (Exception e)
126 {
127 Console.WriteLine(e.Message);
128 }
129 }
130
131 velocity = value;
132 }
133 }
134
135 protected uint m_localId;
136
137 public uint LocalId
138 {
139 get { return m_localId; }
140 }
141
142 /// <summary>
143 /// Creates a new Entity (should not occur on it's own)
144 /// </summary>
145 public Entity()
146 {
147 uuid = new libsecondlife.LLUUID();
148
149 m_pos = new LLVector3();
150 velocity = new LLVector3();
151 rotation = new Quaternion();
152 m_name = "(basic entity)";
153 children = new List<Entity>();
154 }
155
156 /// <summary>
157 ///
158 /// </summary>
159 public virtual void updateMovement()
160 {
161 foreach (Entity child in children)
162 {
163 child.updateMovement();
164 }
165 }
166
167 /// <summary>
168 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
169 /// </summary>
170 public virtual void update() {
171 // Do any per-frame updates needed that are applicable to every type of entity
172 foreach (Entity child in children)
173 {
174 child.update();
175 }
176 }
177
178 /// <summary>
179 /// Called at a set interval to inform entities that they should back themsleves up to the DB
180 /// </summary>
181 public virtual void BackUp()
182 {
183
184 }
185
186 /// <summary>
187 /// Infoms the entity that the land (heightmap) has changed
188 /// </summary>
189 public virtual void LandRenegerated()
190 {
191
192 }
193 }
194}