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authorMelanie2012-07-23 18:54:12 +0100
committerMelanie2012-07-23 18:54:12 +0100
commitfb8e92c90b8bde44831a06d4a7adae64f181b5aa (patch)
treefdbb76f70f8016e685b616b51a90f7b1ef21427b /OpenSim/Region/ScriptEngine
parentMerge branch 'master' into careminster (diff)
parentUpdate BulletSim DLLs and SOs (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Helpers.cs prebuild.xml
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs34
3 files changed, 34 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 19f3ce1..f7314da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -68,6 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
68 private const int AGENT = 1; 68 private const int AGENT = 1;
69 private const int AGENT_BY_USERNAME = 0x10; 69 private const int AGENT_BY_USERNAME = 0x10;
70 private const int NPC = 0x20; 70 private const int NPC = 0x20;
71 private const int OS_NPC = 0x01000000;
71 private const int ACTIVE = 2; 72 private const int ACTIVE = 2;
72 private const int PASSIVE = 4; 73 private const int PASSIVE = 4;
73 private const int SCRIPTED = 8; 74 private const int SCRIPTED = 8;
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
220 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 221 List<SensedEntity> sensedEntities = new List<SensedEntity>();
221 222
222 // Is the sensor type is AGENT and not SCRIPTED then include agents 223 // Is the sensor type is AGENT and not SCRIPTED then include agents
223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) 224 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0)
224 { 225 {
225 sensedEntities.AddRange(doAgentSensor(ts)); 226 sensedEntities.AddRange(doAgentSensor(ts));
226 } 227 }
@@ -484,7 +485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
484// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 485// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
485// presence.Name, presence.PresenceType, ts.name, ts.type); 486// presence.Name, presence.PresenceType, ts.name, ts.type);
486 487
487 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) 488 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc)
488 { 489 {
489 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 490 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
490 if (npcData == null || !npcData.SenseAsAgent) 491 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index a08cc42..5669917 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
59 60
60 public const int CONTROL_FWD = 1; 61 public const int CONTROL_FWD = 1;
61 public const int CONTROL_BACK = 2; 62 public const int CONTROL_BACK = 2;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 5c9d30f..9e5fb24 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces; 38using OpenSim.Services.Interfaces;
39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
41{ 42{
@@ -83,6 +84,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
83 84
84 public class DetectParams 85 public class DetectParams
85 { 86 {
87 public const int AGENT = 1;
88 public const int ACTIVE = 2;
89 public const int PASSIVE = 4;
90 public const int SCRIPTED = 8;
91 public const int OS_NPC = 0x01000000;
92
86 public DetectParams() 93 public DetectParams()
87 { 94 {
88 Key = UUID.Zero; 95 Key = UUID.Zero;
@@ -199,8 +206,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
199 Type = 0x01; // Avatar 206 Type = 0x01; // Avatar
200 if (presence.PresenceType == PresenceType.Npc) 207 if (presence.PresenceType == PresenceType.Npc)
201 Type = 0x20; 208 Type = 0x20;
209
210 // Cope Impl. We don't use OS_NPC.
211 //if (presence.PresenceType != PresenceType.Npc)
212 //{
213 // Type = AGENT;
214 //}
215 //else
216 //{
217 // Type = OS_NPC;
218
219 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
220 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
221
222 // if (npcData.SenseAsAgent)
223 // {
224 // Type |= AGENT;
225 // }
226 //}
227
202 if (presence.Velocity != Vector3.Zero) 228 if (presence.Velocity != Vector3.Zero)
203 Type |= 0x02; // Active 229 Type |= ACTIVE;
204 230
205 Group = presence.ControllingClient.ActiveGroupId; 231 Group = presence.ControllingClient.ActiveGroupId;
206 232
@@ -215,15 +241,15 @@ namespace OpenSim.Region.ScriptEngine.Shared
215 Name = part.Name; 241 Name = part.Name;
216 Owner = part.OwnerID; 242 Owner = part.OwnerID;
217 if (part.Velocity == Vector3.Zero) 243 if (part.Velocity == Vector3.Zero)
218 Type = 0x04; // Passive 244 Type = PASSIVE;
219 else 245 else
220 Type = 0x02; // Passive 246 Type = ACTIVE;
221 247
222 foreach (SceneObjectPart p in part.ParentGroup.Parts) 248 foreach (SceneObjectPart p in part.ParentGroup.Parts)
223 { 249 {
224 if (p.Inventory.ContainsScripts()) 250 if (p.Inventory.ContainsScripts())
225 { 251 {
226 Type |= 0x08; // Scripted 252 Type |= SCRIPTED; // Scripted
227 break; 253 break;
228 } 254 }
229 } 255 }