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authorTedd Hansen2008-02-21 23:43:58 +0000
committerTedd Hansen2008-02-21 23:43:58 +0000
commitf75e418211fa072b03515e19f770ee20ba9a80d6 (patch)
tree22a2338ad41f65fcd563ef9a59daa628469aa46f /OpenSim/Region/ScriptEngine
parent* Fixed an issue where the client thread was aborted before the UDP server se... (diff)
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Fixes to ScriptEngine thread cleanup on destructor
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs9
4 files changed, 14 insertions, 17 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
index 81e3438..fbdfff8 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
75 if (cmdHandlerThread.IsAlive == true) 75 if (cmdHandlerThread.IsAlive == true)
76 { 76 {
77 cmdHandlerThread.Abort(); 77 cmdHandlerThread.Abort();
78 cmdHandlerThread.Join(); 78 //cmdHandlerThread.Join();
79 } 79 }
80 } 80 }
81 } 81 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index eaffe3f..aa7e3e9 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -233,15 +233,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
233 if (eventQueueThreads != null && eventQueueThreads != null) 233 if (eventQueueThreads != null && eventQueueThreads != null)
234 { 234 {
235 // Kill worker threads 235 // Kill worker threads
236 lock (eventQueueThreads) 236 //lock (eventQueueThreads)
237 { 237 //{
238 foreach (EventQueueThreadClass EventQueueThread in eventQueueThreads) 238 foreach (EventQueueThreadClass EventQueueThread in new ArrayList(eventQueueThreads))
239 { 239 {
240 AbortThreadClass(EventQueueThread); 240 AbortThreadClass(EventQueueThread);
241 } 241 }
242 eventQueueThreads.Clear(); 242 //eventQueueThreads.Clear();
243 staticGlobalEventQueueThreads.Clear(); 243 //staticGlobalEventQueueThreads.Clear();
244 } 244 //}
245 } 245 }
246 246
247 // Remove all entries from our event queue 247 // Remove all entries from our event queue
@@ -275,10 +275,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
275 } 275 }
276 catch (Exception ex) 276 catch (Exception ex)
277 { 277 {
278 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:"); 278 //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:");
279 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString()); 279 //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString());
280 } 280 }
281 m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Killed script execution thread. Remaining thread count: " + eventQueueThreads.Count); 281 //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Killed script execution thread. Remaining thread count: " + eventQueueThreads.Count);
282 } 282 }
283 #endregion 283 #endregion
284 284
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index cf66e7a..11fd896 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
134 try 134 try
135 { 135 {
136 EventQueueThread.Abort(); // Send abort 136 EventQueueThread.Abort(); // Send abort
137 EventQueueThread.Join(); // Wait for it 137 //EventQueueThread.Join(); // Wait for it
138 } 138 }
139 catch (Exception) 139 catch (Exception)
140 { 140 {
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
index 4776ffe..f959a5b 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs
@@ -88,23 +88,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
88 private void StopMaintenanceThread() 88 private void StopMaintenanceThread()
89 { 89 {
90#if DEBUG 90#if DEBUG
91 m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called"); 91 //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called");
92#endif 92#endif
93 PleaseShutdown = true; 93 PleaseShutdown = true;
94 Thread.Sleep(100); 94 Thread.Sleep(100);
95 try 95 try
96 { 96 {
97 if (MaintenanceThreadThread != null) 97 if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive)
98 {
99 if (MaintenanceThreadThread.IsAlive)
100 { 98 {
101 MaintenanceThreadThread.Abort(); 99 MaintenanceThreadThread.Abort();
102 } 100 }
103 }
104 } 101 }
105 catch (Exception ex) 102 catch (Exception ex)
106 { 103 {
107 m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception stopping maintenence thread: " + ex.ToString()); 104 //m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception stopping maintenence thread: " + ex.ToString());
108 } 105 }
109 } 106 }
110 107