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Don't know HOW we missed this, llSetPos was broken in child prims (and in the llSetPrimitveParams family), it was using the global coordinate as a start location. This resolves mantis #204
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 52d3285..0a1a10c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2116,7 +2116,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2116 | } | 2116 | } |
2117 | else | 2117 | else |
2118 | { | 2118 | { |
2119 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2119 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
2120 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2120 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
2121 | SceneObjectGroup parent = part.ParentGroup; | 2121 | SceneObjectGroup parent = part.ParentGroup; |
2122 | parent.HasGroupChanged = true; | 2122 | parent.HasGroupChanged = true; |