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authorSignpostMarv2012-07-12 15:57:22 +0100
committerJustin Clark-Casey (justincc)2012-07-14 01:45:34 +0100
commitb6cd3b625ebffb45febf922a941fae337e3c1652 (patch)
tree680e4f15f9461cfc825e3f3ffdb12f58fa63ba27 /OpenSim/Region/ScriptEngine
parentImplementation of llSetRegionPos(). Does not implement failure on object entr... (diff)
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adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs54
1 files changed, 41 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b209e23..8163267 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1932,23 +1932,51 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1932 public LSL_Integer llSetRegionPos(LSL_Vector pos) 1932 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1933 { 1933 {
1934 m_host.AddScriptLPS(1); 1934 m_host.AddScriptLPS(1);
1935 if ( 1935
1936 llGetStatus((int)PrimFlags.Physics) == 1 || // return FALSE if physical. 1936 // BEGIN WORKAROUND
1937 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 1937 // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND.
1938 ( 1938 //
1939 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 1939 // This workaround is to prevent silent failure of this function.
1940 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 1940 // According to the specification on the SL Wiki, providing a position outside of the
1941 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 1941 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize)
1942 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 1942 {
1943 pos.z > 4096 // return FALSE if altitude than 4096m
1944 )
1945 ){
1946 return 0; 1943 return 0;
1947 } 1944 }
1945 // END WORK AROUND
1946 else{
1947 LSL_List parcelID = new LSL_List(ScriptBaseClass.PARCEL_DETAILS_ID);
1948 Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition;
1949 bool sameParcel =
1950 llGetParcelDetails(new LSL_Vector(pos.x, pos.y, pos.z), parcelID).Data[0] ==
1951 llGetParcelDetails(pos, parcelID).Data[0]
1952 ;
1953 if (
1954 llGetStatus((int)PrimFlags.Physics) == 1 || // return FALSE if physical.
1955 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
1956 (
1957 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
1958 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
1959 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
1960 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
1961 pos.z > 4096 // return FALSE if altitude than 4096m
1962 ) ||
1963 // BEGIN RELIANCE ON WORK AROUND
1964 // this check will only work if pos is within the region bounds.
1965 (
1966 !sameParcel && // if it's moving within the same parcel we do not need to check if the destination parcel will exceed capacity if the object is moved.
1967 (llGetParcelPrimCount(pos, ScriptBaseClass.PARCEL_COUNT_TOTAL, 0) + m_host.ParentGroup.PrimCount) > llGetParcelMaxPrims(pos, 0)
1968 )
1969 // END RELIANCE ON WORK-AROUND
1970 ){
1971 return 0;
1972 }
1973
1974 SetPos(m_host.ParentGroup.RootPart, pos, false);
1948 1975
1949 SetPos(m_host.ParentGroup.RootPart, pos, false); 1976 return llVecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0;
1977 }
1950 1978
1951 return llVecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; 1979 return 0;
1952 } 1980 }
1953 1981
1954 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1982 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)