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authorJeff Ames2009-07-28 09:40:07 +0000
committerJeff Ames2009-07-28 09:40:07 +0000
commita1786d4c39d01be27224d690408cf1f797facd7c (patch)
tree716b17388b062b8032f635097c0f514c20bd9d9b /OpenSim/Region/ScriptEngine
parentThan you, otakup0pe, for a patch to correct llSetPos & friends' behavior (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs403
1 files changed, 198 insertions, 205 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c7c416c..acab734 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -305,14 +305,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 } 305 }
306 } 306 }
307 } 307 }
308 308
309 return UUID.Zero; 309 return UUID.Zero;
310 } 310 }
311 311
312 protected UUID InventoryKey(string name) 312 protected UUID InventoryKey(string name)
313 { 313 {
314 m_host.AddScriptLPS(1); 314 m_host.AddScriptLPS(1);
315 315
316 lock (m_host.TaskInventory) 316 lock (m_host.TaskInventory)
317 { 317 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
@@ -323,7 +323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
323 } 323 }
324 } 324 }
325 } 325 }
326 326
327 return UUID.Zero; 327 return UUID.Zero;
328 } 328 }
329 329
@@ -1580,7 +1580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1580 /// Set a light point on a part 1580 /// Set a light point on a part
1581 /// </summary> 1581 /// </summary>
1582 /// FIXME: Much of this code should probably be in SceneObjectGroup 1582 /// FIXME: Much of this code should probably be in SceneObjectGroup
1583 /// 1583 ///
1584 /// <param name="part"></param> 1584 /// <param name="part"></param>
1585 /// <param name="light"></param> 1585 /// <param name="light"></param>
1586 /// <param name="color"></param> 1586 /// <param name="color"></param>
@@ -1633,7 +1633,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1633 rgb.y += texcolor.G; 1633 rgb.y += texcolor.G;
1634 rgb.z += texcolor.B; 1634 rgb.z += texcolor.B;
1635 } 1635 }
1636 1636
1637 rgb.x /= (float)GetNumberOfSides(part); 1637 rgb.x /= (float)GetNumberOfSides(part);
1638 rgb.y /= (float)GetNumberOfSides(part); 1638 rgb.y /= (float)GetNumberOfSides(part);
1639 rgb.z /= (float)GetNumberOfSides(part); 1639 rgb.z /= (float)GetNumberOfSides(part);
@@ -1849,16 +1849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1849 1849
1850 ScriptSleep(200); 1850 ScriptSleep(200);
1851 } 1851 }
1852 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1852
1853 // note linked setpos is capped "differently" 1853 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1854 private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) 1854 // note linked setpos is capped "differently"
1855 { 1855 private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end)
1856 if ( llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor ) { 1856 {
1857 return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); 1857 if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor)
1858 } else { 1858 return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start);
1859 return end; 1859 else
1860 } 1860 return end;
1861 } 1861 }
1862
1862 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 1863 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1863 { 1864 {
1864 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1865 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
@@ -1867,32 +1868,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1867 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); 1868 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
1868 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); 1869 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
1869 1870
1870
1871 if (part.ParentGroup == null) 1871 if (part.ParentGroup == null)
1872 { 1872 {
1873 if ((targetPos.z < ground) && disable_underground_movement) 1873 if ((targetPos.z < ground) && disable_underground_movement)
1874 targetPos.z = ground; 1874 targetPos.z = ground;
1875 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); 1875 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
1876 part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); } 1876 part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
1877 }
1877 else if (part.ParentGroup.RootPart == part) 1878 else if (part.ParentGroup.RootPart == part)
1878 { 1879 {
1879 if ((targetPos.z < ground) && disable_underground_movement) 1880 if ((targetPos.z < ground) && disable_underground_movement)
1880 targetPos.z = ground; 1881 targetPos.z = ground;
1881 SceneObjectGroup parent = part.ParentGroup; 1882 SceneObjectGroup parent = part.ParentGroup;
1882 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); 1883 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
1883 parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); 1884 parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
1884 } 1885 }
1885 else 1886 else
1886 { 1887 {
1887 //it's late... i think this is right ? 1888 //it's late... i think this is right ?
1888 if ( llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f ) 1889 if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
1889 { 1890 {
1890 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); 1891 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
1891 SceneObjectGroup parent = part.ParentGroup; 1892 SceneObjectGroup parent = part.ParentGroup;
1892 parent.HasGroupChanged = true; 1893 parent.HasGroupChanged = true;
1893 parent.ScheduleGroupForTerseUpdate(); 1894 parent.ScheduleGroupForTerseUpdate();
1894 } 1895 }
1895 } 1896 }
1896 } 1897 }
1897 1898
1898 public LSL_Vector llGetPos() 1899 public LSL_Vector llGetPos()
@@ -1908,14 +1909,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1908 if (m_host.ParentID != 0) 1909 if (m_host.ParentID != 0)
1909 { 1910 {
1910 return new LSL_Vector(m_host.OffsetPosition.X, 1911 return new LSL_Vector(m_host.OffsetPosition.X,
1911 m_host.OffsetPosition.Y, 1912 m_host.OffsetPosition.Y,
1912 m_host.OffsetPosition.Z); 1913 m_host.OffsetPosition.Z);
1913 } 1914 }
1914 else 1915 else
1915 { 1916 {
1916 return new LSL_Vector(m_host.AbsolutePosition.X, 1917 return new LSL_Vector(m_host.AbsolutePosition.X,
1917 m_host.AbsolutePosition.Y, 1918 m_host.AbsolutePosition.Y,
1918 m_host.AbsolutePosition.Z); 1919 m_host.AbsolutePosition.Z);
1919 } 1920 }
1920 } 1921 }
1921 1922
@@ -2072,7 +2073,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2072 { 2073 {
2073 m_host.AddScriptLPS(1); 2074 m_host.AddScriptLPS(1);
2074 m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); 2075 m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
2075
2076 } 2076 }
2077 2077
2078 public void llSetTorque(LSL_Vector torque, int local) 2078 public void llSetTorque(LSL_Vector torque, int local)
@@ -2481,12 +2481,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2481 m_host.AddScriptLPS(1); 2481 m_host.AddScriptLPS(1);
2482 2482
2483 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2483 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2484 2484
2485 lock (m_host.TaskInventory) 2485 lock (m_host.TaskInventory)
2486 { 2486 {
2487 item = m_host.TaskInventory[invItemID]; 2487 item = m_host.TaskInventory[invItemID];
2488 } 2488 }
2489 2489
2490 if (item.PermsGranter == UUID.Zero) 2490 if (item.PermsGranter == UUID.Zero)
2491 return 0; 2491 return 0;
2492 2492
@@ -2512,9 +2512,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2512 return 0; 2512 return 0;
2513 } 2513 }
2514 2514
2515 bool result 2515 bool result = money.ObjectGiveMoney(
2516 = money.ObjectGiveMoney( 2516 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
2517 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
2518 2517
2519 if (result) 2518 if (result)
2520 return 1; 2519 return 1;
@@ -2560,7 +2559,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2560 2559
2561 if (dist > m_ScriptDistanceFactor * 10.0f) 2560 if (dist > m_ScriptDistanceFactor * 10.0f)
2562 return; 2561 return;
2563 2562
2564 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2563 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2565 2564
2566 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2565 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2610,7 +2609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2610 return; 2609 return;
2611 } 2610 }
2612 } 2611 }
2613 2612
2614 llSay(0, "Could not find object " + inventory); 2613 llSay(0, "Could not find object " + inventory);
2615 } 2614 }
2616 2615
@@ -2622,29 +2621,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2622 public void llLookAt(LSL_Vector target, double strength, double damping) 2621 public void llLookAt(LSL_Vector target, double strength, double damping)
2623 { 2622 {
2624 // partial implementation, rotates objects correctly but does not apply strength or damping attributes 2623 // partial implementation, rotates objects correctly but does not apply strength or damping attributes
2625 2624
2626 m_host.AddScriptLPS(1); 2625 m_host.AddScriptLPS(1);
2627 // Determine where we are looking from 2626 // Determine where we are looking from
2628 LSL_Vector from = llGetPos(); 2627 LSL_Vector from = llGetPos();
2629 2628
2630 // Work out the normalised vector from the source to the target 2629 // Work out the normalised vector from the source to the target
2631 LSL_Vector delta = llVecNorm(target - from); 2630 LSL_Vector delta = llVecNorm(target - from);
2632 LSL_Vector angle = new LSL_Vector(0,0,0); 2631 LSL_Vector angle = new LSL_Vector(0,0,0);
2633 2632
2634 // Calculate the yaw 2633 // Calculate the yaw
2635 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 2634 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system
2636 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 2635 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO;
2637 2636
2638 // Calculate pitch 2637 // Calculate pitch
2639 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 2638 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z)));
2640 2639
2641 // we need to convert from a vector describing 2640 // we need to convert from a vector describing
2642 // the angles of rotation in radians into rotation value 2641 // the angles of rotation in radians into rotation value
2643 2642
2644 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2643 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2645 2644
2646 // Orient the object to the angle calculated 2645 // Orient the object to the angle calculated
2647 llSetRot(rot); 2646 llSetRot(rot);
2648 } 2647 }
2649 2648
2650 public void llStopLookAt() 2649 public void llStopLookAt()
@@ -2683,7 +2682,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2683 public void llTakeControls(int controls, int accept, int pass_on) 2682 public void llTakeControls(int controls, int accept, int pass_on)
2684 { 2683 {
2685 TaskInventoryItem item; 2684 TaskInventoryItem item;
2686 2685
2687 lock (m_host.TaskInventory) 2686 lock (m_host.TaskInventory)
2688 { 2687 {
2689 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2688 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
@@ -2691,7 +2690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2691 else 2690 else
2692 item = m_host.TaskInventory[InventorySelf()]; 2691 item = m_host.TaskInventory[InventorySelf()];
2693 } 2692 }
2694 2693
2695 if (item.PermsGranter != UUID.Zero) 2694 if (item.PermsGranter != UUID.Zero)
2696 { 2695 {
2697 ScenePresence presence = World.GetScenePresence(item.PermsGranter); 2696 ScenePresence presence = World.GetScenePresence(item.PermsGranter);
@@ -2709,9 +2708,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2709 } 2708 }
2710 2709
2711 public void llReleaseControls() 2710 public void llReleaseControls()
2712 { 2711 {
2713 TaskInventoryItem item; 2712 TaskInventoryItem item;
2714 2713
2715 lock (m_host.TaskInventory) 2714 lock (m_host.TaskInventory)
2716 { 2715 {
2717 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2716 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
@@ -2719,7 +2718,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2719 else 2718 else
2720 item = m_host.TaskInventory[InventorySelf()]; 2719 item = m_host.TaskInventory[InventorySelf()];
2721 } 2720 }
2722 2721
2723 m_host.AddScriptLPS(1); 2722 m_host.AddScriptLPS(1);
2724 2723
2725 if (item.PermsGranter != UUID.Zero) 2724 if (item.PermsGranter != UUID.Zero)
@@ -2762,7 +2761,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2762 else 2761 else
2763 item = m_host.TaskInventory[InventorySelf()]; 2762 item = m_host.TaskInventory[InventorySelf()];
2764 } 2763 }
2765 2764
2766 if (item.PermsGranter != m_host.OwnerID) 2765 if (item.PermsGranter != m_host.OwnerID)
2767 return; 2766 return;
2768 2767
@@ -2794,7 +2793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2794 else 2793 else
2795 item = m_host.TaskInventory[InventorySelf()]; 2794 item = m_host.TaskInventory[InventorySelf()];
2796 } 2795 }
2797 2796
2798 if (item.PermsGranter != m_host.OwnerID) 2797 if (item.PermsGranter != m_host.OwnerID)
2799 return; 2798 return;
2800 2799
@@ -2934,7 +2933,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2934 m_host.AddScriptLPS(1); 2933 m_host.AddScriptLPS(1);
2935 if (m_host.ParentGroup != null) 2934 if (m_host.ParentGroup != null)
2936 { 2935 {
2937 if (!m_host.ParentGroup.IsDeleted) 2936 if (!m_host.ParentGroup.IsDeleted)
2938 { 2937 {
2939 m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); 2938 m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
2940 } 2939 }
@@ -3022,7 +3021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3022 return; 3021 return;
3023 3022
3024 TaskInventoryItem item; 3023 TaskInventoryItem item;
3025 3024
3026 lock (m_host.TaskInventory) 3025 lock (m_host.TaskInventory)
3027 { 3026 {
3028 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3027 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
@@ -3030,7 +3029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3030 else 3029 else
3031 item = m_host.TaskInventory[InventorySelf()]; 3030 item = m_host.TaskInventory[InventorySelf()];
3032 } 3031 }
3033 3032
3034 if (item.PermsGranter == UUID.Zero) 3033 if (item.PermsGranter == UUID.Zero)
3035 return; 3034 return;
3036 3035
@@ -3057,16 +3056,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3057 UUID invItemID=InventorySelf(); 3056 UUID invItemID=InventorySelf();
3058 if (invItemID == UUID.Zero) 3057 if (invItemID == UUID.Zero)
3059 return; 3058 return;
3060 3059
3061 TaskInventoryItem item; 3060 TaskInventoryItem item;
3062 3061
3063 lock (m_host.TaskInventory) 3062 lock (m_host.TaskInventory)
3064 { 3063 {
3065 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3064 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3066 return; 3065 return;
3067 else 3066 else
3068 item = m_host.TaskInventory[InventorySelf()]; 3067 item = m_host.TaskInventory[InventorySelf()];
3069 } 3068 }
3070 3069
3071 if (item.PermsGranter == UUID.Zero) 3070 if (item.PermsGranter == UUID.Zero)
3072 return; 3071 return;
@@ -3137,13 +3136,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3137 3136
3138 if (invItemID == UUID.Zero) 3137 if (invItemID == UUID.Zero)
3139 return; // Not in a prim? How?? 3138 return; // Not in a prim? How??
3140 3139
3141 TaskInventoryItem item; 3140 TaskInventoryItem item;
3142 3141
3143 lock (m_host.TaskInventory) 3142 lock (m_host.TaskInventory)
3144 { 3143 {
3145 item = m_host.TaskInventory[invItemID]; 3144 item = m_host.TaskInventory[invItemID];
3146 } 3145 }
3147 3146
3148 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3147 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3149 { 3148 {
@@ -3229,14 +3228,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3229 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3228 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3230 m_host.TaskInventory[invItemID].PermsMask = 0; 3229 m_host.TaskInventory[invItemID].PermsMask = 0;
3231 } 3230 }
3232 3231
3233 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3232 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3234 m_waitingForScriptAnswer=true; 3233 m_waitingForScriptAnswer=true;
3235 } 3234 }
3236 3235
3237 presence.ControllingClient.SendScriptQuestion( 3236 presence.ControllingClient.SendScriptQuestion(
3238 m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); 3237 m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
3239 3238
3240 return; 3239 return;
3241 } 3240 }
3242 3241
@@ -3262,7 +3261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3262 3261
3263 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3262 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3264 llReleaseControls(); 3263 llReleaseControls();
3265 3264
3266 lock (m_host.TaskInventory) 3265 lock (m_host.TaskInventory)
3267 { 3266 {
3268 m_host.TaskInventory[invItemID].PermsMask = answer; 3267 m_host.TaskInventory[invItemID].PermsMask = answer;
@@ -3303,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3303 if (item.Type == 10 && item.ItemID == m_itemID) 3302 if (item.Type == 10 && item.ItemID == m_itemID)
3304 { 3303 {
3305 int perms = item.PermsMask; 3304 int perms = item.PermsMask;
3306 if (m_automaticLinkPermission) 3305 if (m_automaticLinkPermission)
3307 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3306 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3308 return perms; 3307 return perms;
3309 } 3308 }
@@ -3339,15 +3338,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3339 { 3338 {
3340 m_host.AddScriptLPS(1); 3339 m_host.AddScriptLPS(1);
3341 UUID invItemID = InventorySelf(); 3340 UUID invItemID = InventorySelf();
3342 3341
3343 TaskInventoryItem item; 3342 TaskInventoryItem item;
3344 lock (m_host.TaskInventory) 3343 lock (m_host.TaskInventory)
3345 { 3344 {
3346 item = m_host.TaskInventory[invItemID]; 3345 item = m_host.TaskInventory[invItemID];
3347 } 3346 }
3348 3347
3349 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3348 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3350 && !m_automaticLinkPermission) 3349 && !m_automaticLinkPermission)
3351 { 3350 {
3352 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3351 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3353 return; 3352 return;
@@ -3357,13 +3356,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3357 ScenePresence sp = World.GetScenePresence(item.PermsGranter); 3356 ScenePresence sp = World.GetScenePresence(item.PermsGranter);
3358 if (sp != null) 3357 if (sp != null)
3359 client = sp.ControllingClient; 3358 client = sp.ControllingClient;
3360 3359
3361 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target); 3360 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target);
3362 3361
3363 if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) 3362 if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0)
3364 return; // Fail silently if attached 3363 return; // Fail silently if attached
3365 SceneObjectGroup parentPrim = null, childPrim = null; 3364 SceneObjectGroup parentPrim = null, childPrim = null;
3366 3365
3367 if (targetPart != null) 3366 if (targetPart != null)
3368 { 3367 {
3369 if (parent != 0) { 3368 if (parent != 0) {
@@ -3381,12 +3380,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3381// if (uf != (Byte)0) 3380// if (uf != (Byte)0)
3382// parent.RootPart.UpdateFlag = uf; 3381// parent.RootPart.UpdateFlag = uf;
3383 } 3382 }
3384 3383
3385 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3384 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3386 parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); 3385 parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
3387 parentPrim.HasGroupChanged = true; 3386 parentPrim.HasGroupChanged = true;
3388 parentPrim.ScheduleGroupForFullUpdate(); 3387 parentPrim.ScheduleGroupForFullUpdate();
3389 3388
3390 if (client != null) 3389 if (client != null)
3391 parentPrim.GetProperties(client); 3390 parentPrim.GetProperties(client);
3392 3391
@@ -3397,7 +3396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3397 { 3396 {
3398 m_host.AddScriptLPS(1); 3397 m_host.AddScriptLPS(1);
3399 UUID invItemID = InventorySelf(); 3398 UUID invItemID = InventorySelf();
3400 3399
3401 lock (m_host.TaskInventory) 3400 lock (m_host.TaskInventory)
3402 { 3401 {
3403 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3402 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
@@ -3407,16 +3406,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3407 return; 3406 return;
3408 } 3407 }
3409 } 3408 }
3410 3409
3411 if (linknum < ScriptBaseClass.LINK_THIS) 3410 if (linknum < ScriptBaseClass.LINK_THIS)
3412 return; 3411 return;
3413 3412
3414 SceneObjectGroup parentPrim = m_host.ParentGroup; 3413 SceneObjectGroup parentPrim = m_host.ParentGroup;
3415 3414
3416 if (parentPrim.RootPart.AttachmentPoint != 0) 3415 if (parentPrim.RootPart.AttachmentPoint != 0)
3417 return; // Fail silently if attached 3416 return; // Fail silently if attached
3418 SceneObjectPart childPrim = null; 3417 SceneObjectPart childPrim = null;
3419 3418
3420 switch (linknum) 3419 switch (linknum)
3421 { 3420 {
3422 case ScriptBaseClass.LINK_ROOT: 3421 case ScriptBaseClass.LINK_ROOT:
@@ -3440,7 +3439,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3440 childPrim = null; 3439 childPrim = null;
3441 break; 3440 break;
3442 } 3441 }
3443 3442
3444 if (linknum == ScriptBaseClass.LINK_ROOT) 3443 if (linknum == ScriptBaseClass.LINK_ROOT)
3445 { 3444 {
3446 // Restructuring Multiple Prims. 3445 // Restructuring Multiple Prims.
@@ -3451,8 +3450,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3451 parentPrim.DelinkFromGroup(part.LocalId, true); 3450 parentPrim.DelinkFromGroup(part.LocalId, true);
3452 } 3451 }
3453 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3452 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3454 3453
3455 if (parts.Count > 0) 3454 if (parts.Count > 0)
3456 { 3455 {
3457 SceneObjectPart newRoot = parts[0]; 3456 SceneObjectPart newRoot = parts[0];
3458 parts.Remove(newRoot); 3457 parts.Remove(newRoot);
@@ -3467,7 +3466,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3467 { 3466 {
3468 if (childPrim == null) 3467 if (childPrim == null)
3469 return; 3468 return;
3470 3469
3471 parentPrim.DelinkFromGroup(childPrim.LocalId, true); 3470 parentPrim.DelinkFromGroup(childPrim.LocalId, true);
3472 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3471 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3473 } 3472 }
@@ -3479,10 +3478,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3479 SceneObjectGroup parentPrim = m_host.ParentGroup; 3478 SceneObjectGroup parentPrim = m_host.ParentGroup;
3480 if (parentPrim.RootPart.AttachmentPoint != 0) 3479 if (parentPrim.RootPart.AttachmentPoint != 0)
3481 return; // Fail silently if attached 3480 return; // Fail silently if attached
3482 3481
3483 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3482 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3484 parts.Remove(parentPrim.RootPart); 3483 parts.Remove(parentPrim.RootPart);
3485 3484
3486 foreach (SceneObjectPart part in parts) 3485 foreach (SceneObjectPart part in parts)
3487 { 3486 {
3488 parentPrim.DelinkFromGroup(part.LocalId, true); 3487 parentPrim.DelinkFromGroup(part.LocalId, true);
@@ -3509,29 +3508,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3509 /// time a blank name is returned is if the target prim has a blank 3508 /// time a blank name is returned is if the target prim has a blank
3510 /// name. If no prim with the given link number can be found then 3509 /// name. If no prim with the given link number can be found then
3511 /// usually NULL_KEY is returned but there are exceptions. 3510 /// usually NULL_KEY is returned but there are exceptions.
3512 /// 3511 ///
3513 /// In a single unlinked prim, A call with 0 returns the name, all 3512 /// In a single unlinked prim, A call with 0 returns the name, all
3514 /// other values for link number return NULL_KEY 3513 /// other values for link number return NULL_KEY
3515 /// 3514 ///
3516 /// In link sets it is more complicated. 3515 /// In link sets it is more complicated.
3517 /// 3516 ///
3518 /// If the script is in the root prim:- 3517 /// If the script is in the root prim:-
3519 /// A zero link number returns NULL_KEY. 3518 /// A zero link number returns NULL_KEY.
3520 /// Positive link numbers return the name of the prim, or NULL_KEY 3519 /// Positive link numbers return the name of the prim, or NULL_KEY
3521 /// if a prim does not exist at that position. 3520 /// if a prim does not exist at that position.
3522 /// Negative link numbers return the name of the first child prim. 3521 /// Negative link numbers return the name of the first child prim.
3523 /// 3522 ///
3524 /// If the script is in a child prim:- 3523 /// If the script is in a child prim:-
3525 /// Link numbers 0 or 1 return the name of the root prim. 3524 /// Link numbers 0 or 1 return the name of the root prim.
3526 /// Positive link numbers return the name of the prim or NULL_KEY 3525 /// Positive link numbers return the name of the prim or NULL_KEY
3527 /// if a prim does not exist at that position. 3526 /// if a prim does not exist at that position.
3528 /// Negative numbers return the name of the root prim. 3527 /// Negative numbers return the name of the root prim.
3529 /// 3528 ///
3530 /// References 3529 /// References
3531 /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName 3530 /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName
3532 /// Mentions NULL_KEY being returned 3531 /// Mentions NULL_KEY being returned
3533 /// http://wiki.secondlife.com/wiki/LlGetLinkName 3532 /// http://wiki.secondlife.com/wiki/LlGetLinkName
3534 /// Mentions using the LINK_* constants, some of which are negative 3533 /// Mentions using the LINK_* constants, some of which are negative
3535 /// </summary> 3534 /// </summary>
3536 public LSL_String llGetLinkName(int linknum) 3535 public LSL_String llGetLinkName(int linknum)
3537 { 3536 {
@@ -3540,7 +3539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3540 // simplest case, this prims link number 3539 // simplest case, this prims link number
3541 if (m_host.LinkNum == linknum) 3540 if (m_host.LinkNum == linknum)
3542 return m_host.Name; 3541 return m_host.Name;
3543 3542
3544 // Single prim 3543 // Single prim
3545 if (m_host.LinkNum == 0) 3544 if (m_host.LinkNum == 0)
3546 { 3545 {
@@ -3575,7 +3574,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3575 { 3574 {
3576 m_host.AddScriptLPS(1); 3575 m_host.AddScriptLPS(1);
3577 int count = 0; 3576 int count = 0;
3578 3577
3579 lock (m_host.TaskInventory) 3578 lock (m_host.TaskInventory)
3580 { 3579 {
3581 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3580 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
@@ -3586,7 +3585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3586 } 3585 }
3587 } 3586 }
3588 } 3587 }
3589 3588
3590 return count; 3589 return count;
3591 } 3590 }
3592 3591
@@ -3605,7 +3604,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3605 } 3604 }
3606 } 3605 }
3607 } 3606 }
3608 3607
3609 if (keys.Count == 0) 3608 if (keys.Count == 0)
3610 { 3609 {
3611 return String.Empty; 3610 return String.Empty;
@@ -3702,7 +3701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3702 public void llRemoveInventory(string name) 3701 public void llRemoveInventory(string name)
3703 { 3702 {
3704 m_host.AddScriptLPS(1); 3703 m_host.AddScriptLPS(1);
3705 3704
3706 lock (m_host.TaskInventory) 3705 lock (m_host.TaskInventory)
3707 { 3706 {
3708 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3707 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
@@ -3738,9 +3737,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3738 public void llPassTouches(int pass) 3737 public void llPassTouches(int pass)
3739 { 3738 {
3740 m_host.AddScriptLPS(1); 3739 m_host.AddScriptLPS(1);
3741 if (pass != 0) 3740 if (pass != 0)
3742 m_host.PassTouches = true; 3741 m_host.PassTouches = true;
3743 else 3742 else
3744 m_host.PassTouches = false; 3743 m_host.PassTouches = false;
3745 } 3744 }
3746 3745
@@ -3806,7 +3805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3806 m_host.AddScriptLPS(1); 3805 m_host.AddScriptLPS(1);
3807 3806
3808 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 3807 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3809 3808
3810 foreach (TaskInventoryItem item in itemDictionary.Values) 3809 foreach (TaskInventoryItem item in itemDictionary.Values)
3811 { 3810 {
3812 if (item.Type == 3 && item.Name == name) 3811 if (item.Type == 3 && item.Name == name)
@@ -3858,9 +3857,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3858 ScenePresence presence = World.GetScenePresence(agentId); 3857 ScenePresence presence = World.GetScenePresence(agentId);
3859 if (presence != null) 3858 if (presence != null)
3860 { 3859 {
3861 // agent must be over the owners land 3860 // agent must be over the owners land
3862 if (m_host.OwnerID 3861 if (m_host.OwnerID == World.LandChannel.GetLandObject(
3863 == World.LandChannel.GetLandObject(
3864 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 3862 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
3865 { 3863 {
3866 presence.ControllingClient.SendTeleportLocationStart(); 3864 presence.ControllingClient.SendTeleportLocationStart();
@@ -3952,7 +3950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3952 foreach (SceneObjectPart part in parts) 3950 foreach (SceneObjectPart part in parts)
3953 { 3951 {
3954 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 3952 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
3955 3953
3956 foreach (TaskInventoryItem item in itemsDictionary.Values) 3954 foreach (TaskInventoryItem item in itemsDictionary.Values)
3957 { 3955 {
3958 if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) 3956 if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT)
@@ -3983,14 +3981,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3983 3981
3984 bool pusheeIsAvatar = false; 3982 bool pusheeIsAvatar = false;
3985 UUID targetID = UUID.Zero; 3983 UUID targetID = UUID.Zero;
3986 3984
3987 if (!UUID.TryParse(target,out targetID)) 3985 if (!UUID.TryParse(target,out targetID))
3988 return; 3986 return;
3989 3987
3990 ScenePresence pusheeav = null; 3988 ScenePresence pusheeav = null;
3991 Vector3 PusheePos = Vector3.Zero; 3989 Vector3 PusheePos = Vector3.Zero;
3992 SceneObjectPart pusheeob = null; 3990 SceneObjectPart pusheeob = null;
3993
3994 3991
3995 ScenePresence avatar = World.GetScenePresence(targetID); 3992 ScenePresence avatar = World.GetScenePresence(targetID);
3996 if (avatar != null) 3993 if (avatar != null)
@@ -4417,13 +4414,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4417 double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; 4414 double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
4418 if (angle < 0) angle = -angle; 4415 if (angle < 0) angle = -angle;
4419 if (angle > Math.PI) return (Math.PI * 2 - angle); 4416 if (angle > Math.PI) return (Math.PI * 2 - angle);
4420 return angle; 4417 return angle;
4421 } 4418 }
4422 4419
4423 public LSL_String llGetInventoryKey(string name) 4420 public LSL_String llGetInventoryKey(string name)
4424 { 4421 {
4425 m_host.AddScriptLPS(1); 4422 m_host.AddScriptLPS(1);
4426 4423
4427 lock (m_host.TaskInventory) 4424 lock (m_host.TaskInventory)
4428 { 4425 {
4429 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4426 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
@@ -4439,9 +4436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4439 return UUID.Zero.ToString(); 4436 return UUID.Zero.ToString();
4440 } 4437 }
4441 } 4438 }
4439 }
4442 } 4440 }
4443 } 4441
4444
4445 return UUID.Zero.ToString(); 4442 return UUID.Zero.ToString();
4446 } 4443 }
4447 4444
@@ -5144,7 +5141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5144 // edge will be used to pass the Region Coordinates offset 5141 // edge will be used to pass the Region Coordinates offset
5145 // we want to check for a neighboring sim 5142 // we want to check for a neighboring sim
5146 LSL_Vector edge = new LSL_Vector(0, 0, 0); 5143 LSL_Vector edge = new LSL_Vector(0, 0, 0);
5147 5144
5148 if (dir.x == 0) 5145 if (dir.x == 0)
5149 { 5146 {
5150 if (dir.y == 0) 5147 if (dir.y == 0)
@@ -5164,7 +5161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5164 LSL_Float mag; 5161 LSL_Float mag;
5165 if (dir.x > 0) 5162 if (dir.x > 0)
5166 { 5163 {
5167 mag = (Constants.RegionSize - pos.x) / dir.x; 5164 mag = (Constants.RegionSize - pos.x) / dir.x;
5168 } 5165 }
5169 else 5166 else
5170 { 5167 {
@@ -5187,18 +5184,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5187 edge.x = dir.x / Math.Abs(dir.x); 5184 edge.x = dir.x / Math.Abs(dir.x);
5188 } 5185 }
5189 } 5186 }
5190 5187
5191 List<SimpleRegionInfo> neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY); 5188 List<SimpleRegionInfo> neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY);
5192 5189
5193 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; 5190 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x;
5194 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; 5191 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y;
5195 5192
5196 foreach (SimpleRegionInfo sri in neighbors) 5193 foreach (SimpleRegionInfo sri in neighbors)
5197 { 5194 {
5198 if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY) 5195 if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY)
5199 return 0; 5196 return 0;
5200 } 5197 }
5201 5198
5202 return 1; 5199 return 1;
5203 } 5200 }
5204 5201
@@ -5270,7 +5267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5270 flags |= ScriptBaseClass.AGENT_CROUCHING; 5267 flags |= ScriptBaseClass.AGENT_CROUCHING;
5271 } 5268 }
5272 5269
5273 if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") 5270 if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK")
5274 { 5271 {
5275 flags |= ScriptBaseClass.AGENT_WALKING; 5272 flags |= ScriptBaseClass.AGENT_WALKING;
5276 } 5273 }
@@ -5282,8 +5279,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5282 // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant 5279 // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant
5283 // and don't collide when walking downhill, which instantly registers as in-air, briefly. should 5280 // and don't collide when walking downhill, which instantly registers as in-air, briefly. should
5284 // there be some minimum non-collision threshold time before claiming the avatar is in-air? 5281 // there be some minimum non-collision threshold time before claiming the avatar is in-air?
5285 if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && 5282 if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 &&
5286 agent.PhysicsActor != null && 5283 agent.PhysicsActor != null &&
5287 !agent.PhysicsActor.IsColliding) 5284 !agent.PhysicsActor.IsColliding)
5288 { 5285 {
5289 flags |= ScriptBaseClass.AGENT_IN_AIR; 5286 flags |= ScriptBaseClass.AGENT_IN_AIR;
@@ -5397,8 +5394,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5397 if (presence != null) 5394 if (presence != null)
5398 { 5395 {
5399 // agent must be over the owners land 5396 // agent must be over the owners land
5400 if (m_host.OwnerID 5397 if (m_host.OwnerID == World.LandChannel.GetLandObject(
5401 == World.LandChannel.GetLandObject(
5402 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 5398 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
5403 World.TeleportClientHome(agentId, presence.ControllingClient); 5399 World.TeleportClientHome(agentId, presence.ControllingClient);
5404 } 5400 }
@@ -5484,12 +5480,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5484 UUID key = new UUID(); 5480 UUID key = new UUID();
5485 if (UUID.TryParse(id, out key)) 5481 if (UUID.TryParse(id, out key))
5486 { 5482 {
5487 ScenePresence presence = World.GetScenePresence(key); 5483 ScenePresence presence = World.GetScenePresence(key);
5488 if (presence != null) // object is an avatar 5484 if (presence != null) // object is an avatar
5489 { 5485 {
5490 if (m_host.OwnerID 5486 if (m_host.OwnerID
5491 == World.LandChannel.GetLandObject( 5487 == World.LandChannel.GetLandObject(
5492 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) 5488 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
5493 return 1; 5489 return 1;
5494 } 5490 }
5495 else // object is not an avatar 5491 else // object is not an avatar
@@ -5498,23 +5494,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5498 if (obj != null) 5494 if (obj != null)
5499 if (m_host.OwnerID 5495 if (m_host.OwnerID
5500 == World.LandChannel.GetLandObject( 5496 == World.LandChannel.GetLandObject(
5501 obj.AbsolutePosition.X, obj.AbsolutePosition.Y).landData.OwnerID) 5497 obj.AbsolutePosition.X, obj.AbsolutePosition.Y).landData.OwnerID)
5502 return 1; 5498 return 1;
5503 } 5499 }
5504 } 5500 }
5505 5501
5506 return 0; 5502 return 0;
5507 } 5503 }
5508 5504
5509 public LSL_String llGetLandOwnerAt(LSL_Vector pos) 5505 public LSL_String llGetLandOwnerAt(LSL_Vector pos)
5510 { 5506 {
5511 m_host.AddScriptLPS(1); 5507 m_host.AddScriptLPS(1);
5512 return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.OwnerID.ToString(); 5508 return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.OwnerID.ToString();
5513 } 5509 }
5514 5510
5515 /// <summary> 5511 /// <summary>
5516 /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize 5512 /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize
5517 /// only the height of avatars vary and that says:- 5513 /// only the height of avatars vary and that says:
5518 /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). 5514 /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
5519 /// </summary> 5515 /// </summary>
5520 public LSL_Vector llGetAgentSize(string id) 5516 public LSL_Vector llGetAgentSize(string id)
@@ -5936,7 +5932,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5936 return inv.Key; 5932 return inv.Key;
5937 } 5933 }
5938 } 5934 }
5939 5935
5940 return UUID.Zero; 5936 return UUID.Zero;
5941 } 5937 }
5942 5938
@@ -6028,7 +6024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6028 { 6024 {
6029 if (!m_host.ParentGroup.IsDeleted) 6025 if (!m_host.ParentGroup.IsDeleted)
6030 { 6026 {
6031 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, 6027 m_host.ParentGroup.RootPart.SetVehicleVectorParam(param,
6032 new PhysicsVector((float)vec.x, (float)vec.y, (float)vec.z)); 6028 new PhysicsVector((float)vec.x, (float)vec.y, (float)vec.z));
6033 } 6029 }
6034 } 6030 }
@@ -6156,10 +6152,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6156 public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) 6152 public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel)
6157 { 6153 {
6158 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 6154 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
6159 6155
6160 if (dm == null) 6156 if (dm == null)
6161 return; 6157 return;
6162 6158
6163 m_host.AddScriptLPS(1); 6159 m_host.AddScriptLPS(1);
6164 UUID av = new UUID(); 6160 UUID av = new UUID();
6165 if (!UUID.TryParse(avatar,out av)) 6161 if (!UUID.TryParse(avatar,out av))
@@ -6187,11 +6183,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6187 } 6183 }
6188 buts[i] = buttons.Data[i].ToString(); 6184 buts[i] = buttons.Data[i].ToString();
6189 } 6185 }
6190 6186
6191 dm.SendDialogToUser( 6187 dm.SendDialogToUser(
6192 av, m_host.Name, m_host.UUID, m_host.OwnerID, 6188 av, m_host.Name, m_host.UUID, m_host.OwnerID,
6193 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); 6189 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
6194 6190
6195 ConditionalScriptSleep(1000); 6191 ConditionalScriptSleep(1000);
6196 } 6192 }
6197 6193
@@ -7079,14 +7075,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7079 public void llSetParcelMusicURL(string url) 7075 public void llSetParcelMusicURL(string url)
7080 { 7076 {
7081 m_host.AddScriptLPS(1); 7077 m_host.AddScriptLPS(1);
7082 7078
7083 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 7079 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
7084 7080
7085 if (land.landData.OwnerID != m_host.ObjectOwner) 7081 if (land.landData.OwnerID != m_host.ObjectOwner)
7086 return; 7082 return;
7087 7083
7088 land.SetMusicUrl(url); 7084 land.SetMusicUrl(url);
7089 7085
7090 ConditionalScriptSleep(2000); 7086 ConditionalScriptSleep(2000);
7091 } 7087 }
7092 7088
@@ -7234,7 +7230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7234 result.Add(upper); 7230 result.Add(upper);
7235 return result; 7231 return result;
7236 } 7232 }
7237 7233
7238 // Not found so return empty values 7234 // Not found so return empty values
7239 result.Add(new LSL_Vector()); 7235 result.Add(new LSL_Vector());
7240 result.Add(new LSL_Vector()); 7236 result.Add(new LSL_Vector());
@@ -7358,10 +7354,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7358 // vector tapera 7354 // vector tapera
7359 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 7355 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
7360 7356
7361 // float revolutions, 7357 // float revolutions
7362 res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( 7358 res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :(
7363 7359
7364 // float radiusoffset, 7360 // float radiusoffset
7365 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); 7361 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
7366 7362
7367 // float skew 7363 // float skew
@@ -8036,7 +8032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8036 public LSL_Integer llGetInventoryPermMask(string item, int mask) 8032 public LSL_Integer llGetInventoryPermMask(string item, int mask)
8037 { 8033 {
8038 m_host.AddScriptLPS(1); 8034 m_host.AddScriptLPS(1);
8039 8035
8040 lock (m_host.TaskInventory) 8036 lock (m_host.TaskInventory)
8041 { 8037 {
8042 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8038 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
@@ -8059,7 +8055,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8059 } 8055 }
8060 } 8056 }
8061 } 8057 }
8062 8058
8063 return -1; 8059 return -1;
8064 } 8060 }
8065 8061
@@ -8072,7 +8068,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8072 public LSL_String llGetInventoryCreator(string item) 8068 public LSL_String llGetInventoryCreator(string item)
8073 { 8069 {
8074 m_host.AddScriptLPS(1); 8070 m_host.AddScriptLPS(1);
8075 8071
8076 lock (m_host.TaskInventory) 8072 lock (m_host.TaskInventory)
8077 { 8073 {
8078 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8074 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
@@ -8083,9 +8079,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8083 } 8079 }
8084 } 8080 }
8085 } 8081 }
8086 8082
8087 llSay(0, "No item name '" + item + "'"); 8083 llSay(0, "No item name '" + item + "'");
8088 8084
8089 return String.Empty; 8085 return String.Empty;
8090 } 8086 }
8091 8087
@@ -8093,7 +8089,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8093 { 8089 {
8094 m_host.AddScriptLPS(1); 8090 m_host.AddScriptLPS(1);
8095 8091
8096 World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, 8092 World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0,
8097 m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); 8093 m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
8098// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 8094// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
8099// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); 8095// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
@@ -8309,7 +8305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8309 public void llLoadURL(string avatar_id, string message, string url) 8305 public void llLoadURL(string avatar_id, string message, string url)
8310 { 8306 {
8311 m_host.AddScriptLPS(1); 8307 m_host.AddScriptLPS(1);
8312 8308
8313 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 8309 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
8314 if (null != dm) 8310 if (null != dm)
8315 dm.SendUrlToUser( 8311 dm.SendUrlToUser(
@@ -8322,7 +8318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8322 { 8318 {
8323 // TODO: Not implemented yet (missing in libomv?): 8319 // TODO: Not implemented yet (missing in libomv?):
8324 // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) 8320 // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
8325 8321
8326 m_host.AddScriptLPS(1); 8322 m_host.AddScriptLPS(1);
8327 8323
8328 // according to the docs, this command only works if script owner and land owner are the same 8324 // according to the docs, this command only works if script owner and land owner are the same
@@ -8330,23 +8326,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8330 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 8326 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
8331 if (!World.Permissions.CanEditParcel(m_host.ObjectOwner, landObject)) return; 8327 if (!World.Permissions.CanEditParcel(m_host.ObjectOwner, landObject)) return;
8332 8328
8333 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 8329 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
8334 byte loop = 0; 8330 byte loop = 0;
8335 8331
8336 LandData landData = landObject.landData; 8332 LandData landData = landObject.landData;
8337 string url = landData.MediaURL; 8333 string url = landData.MediaURL;
8338 string texture = landData.MediaID.ToString(); 8334 string texture = landData.MediaID.ToString();
8339 bool autoAlign = landData.MediaAutoScale != 0; 8335 bool autoAlign = landData.MediaAutoScale != 0;
8340 string mediaType = ""; // TODO these have to be added as soon as LandData supports it 8336 string mediaType = ""; // TODO these have to be added as soon as LandData supports it
8341 string description = ""; 8337 string description = "";
8342 int width = 0; 8338 int width = 0;
8343 int height = 0; 8339 int height = 0;
8344 8340
8345 ParcelMediaCommandEnum? commandToSend = null; 8341 ParcelMediaCommandEnum? commandToSend = null;
8346 float time = 0.0f; // default is from start 8342 float time = 0.0f; // default is from start
8347 8343
8348 ScenePresence presence = null; 8344 ScenePresence presence = null;
8349 8345
8350 for (int i = 0; i < commandList.Data.Length; i++) 8346 for (int i = 0; i < commandList.Data.Length; i++)
8351 { 8347 {
8352 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 8348 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i];
@@ -8386,7 +8382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8386 case ParcelMediaCommandEnum.Unload: 8382 case ParcelMediaCommandEnum.Unload:
8387 commandToSend = command; 8383 commandToSend = command;
8388 break; 8384 break;
8389 8385
8390 case ParcelMediaCommandEnum.Url: 8386 case ParcelMediaCommandEnum.Url:
8391 if ((i + 1) < commandList.Length) 8387 if ((i + 1) < commandList.Length)
8392 { 8388 {
@@ -8491,7 +8487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8491 8487
8492 // if we didn't get a presence, we send to all and change the url 8488 // if we didn't get a presence, we send to all and change the url
8493 // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! 8489 // if we did get a presence, we only send to the agent specified, and *don't change the land settings*!
8494 8490
8495 // did something important change or do we only start/stop/pause? 8491 // did something important change or do we only start/stop/pause?
8496 if (update) 8492 if (update)
8497 { 8493 {
@@ -8500,7 +8496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8500 // we send to all 8496 // we send to all
8501 landData.MediaID = new UUID(texture); 8497 landData.MediaID = new UUID(texture);
8502 landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; 8498 landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
8503 8499
8504 // do that one last, it will cause a ParcelPropertiesUpdate 8500 // do that one last, it will cause a ParcelPropertiesUpdate
8505 landObject.SetMediaUrl(url); 8501 landObject.SetMediaUrl(url);
8506 8502
@@ -8514,7 +8510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8514 mediaType, 8510 mediaType,
8515 description, 8511 description,
8516 width, height, 8512 width, height,
8517 loop); 8513 loop);
8518 } 8514 }
8519 } 8515 }
8520 else if (!presence.IsChildAgent) 8516 else if (!presence.IsChildAgent)
@@ -8526,7 +8522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8526 mediaType, 8522 mediaType,
8527 description, 8523 description,
8528 width, height, 8524 width, height,
8529 loop); 8525 loop);
8530 } 8526 }
8531 } 8527 }
8532 8528
@@ -8605,7 +8601,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8605 public LSL_Integer llGetInventoryType(string name) 8601 public LSL_Integer llGetInventoryType(string name)
8606 { 8602 {
8607 m_host.AddScriptLPS(1); 8603 m_host.AddScriptLPS(1);
8608 8604
8609 lock (m_host.TaskInventory) 8605 lock (m_host.TaskInventory)
8610 { 8606 {
8611 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8607 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
@@ -8616,7 +8612,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8616 } 8612 }
8617 } 8613 }
8618 } 8614 }
8619 8615
8620 return -1; 8616 return -1;
8621 } 8617 }
8622 8618
@@ -8642,7 +8638,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8642 { 8638 {
8643 m_host.AddScriptLPS(1); 8639 m_host.AddScriptLPS(1);
8644 UUID invItemID = InventorySelf(); 8640 UUID invItemID = InventorySelf();
8645 8641
8646 if (invItemID == UUID.Zero) 8642 if (invItemID == UUID.Zero)
8647 return new LSL_Vector(); 8643 return new LSL_Vector();
8648 8644
@@ -8650,14 +8646,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8650 { 8646 {
8651 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8647 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8652 return new LSL_Vector(); 8648 return new LSL_Vector();
8653 8649
8654 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8650 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8655 { 8651 {
8656 ShoutError("No permissions to track the camera"); 8652 ShoutError("No permissions to track the camera");
8657 return new LSL_Vector(); 8653 return new LSL_Vector();
8658 } 8654 }
8659 } 8655 }
8660 8656
8661 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8657 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8662 if (presence != null) 8658 if (presence != null)
8663 { 8659 {
@@ -8678,20 +8674,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8678 { 8674 {
8679 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8675 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8680 return new LSL_Rotation(); 8676 return new LSL_Rotation();
8681 8677
8682 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8678 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8683 { 8679 {
8684 ShoutError("No permissions to track the camera"); 8680 ShoutError("No permissions to track the camera");
8685 return new LSL_Rotation(); 8681 return new LSL_Rotation();
8686 } 8682 }
8687 } 8683 }
8688 8684
8689 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8685 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8690 if (presence != null) 8686 if (presence != null)
8691 { 8687 {
8692 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 8688 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
8693 } 8689 }
8694 8690
8695 return new LSL_Rotation(); 8691 return new LSL_Rotation();
8696 } 8692 }
8697 8693
@@ -8838,7 +8834,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8838 { 8834 {
8839 // we need the permission first, to know which avatar we want to set the camera for 8835 // we need the permission first, to know which avatar we want to set the camera for
8840 agentID = m_host.TaskInventory[invItemID].PermsGranter; 8836 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8841 8837
8842 if (agentID == UUID.Zero) return; 8838 if (agentID == UUID.Zero) return;
8843 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 8839 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
8844 } 8840 }
@@ -9012,9 +9008,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9012 IConfigSource config = m_ScriptEngine.ConfigSource; 9008 IConfigSource config = m_ScriptEngine.ConfigSource;
9013 if (config.Configs["Network"] != null) 9009 if (config.Configs["Network"] != null)
9014 { 9010 {
9015 shard 9011 shard = config.Configs["Network"].GetString(
9016 = config.Configs["Network"].GetString( 9012 "user_server_url", "http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort.ToString());
9017 "user_server_url", "http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort.ToString());
9018 shard = config.Configs["Network"].GetString("shard", shard); 9013 shard = config.Configs["Network"].GetString("shard", shard);
9019 } 9014 }
9020 9015
@@ -9039,7 +9034,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9039 for (int i = 1; i < gnums.Length; i++) { 9034 for (int i = 1; i < gnums.Length; i++) {
9040 System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 9035 System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
9041 CaptureCollection cc = g.Captures; 9036 CaptureCollection cc = g.Captures;
9042 } 9037 }
9043 if (m.Groups.Count == 5) { 9038 if (m.Groups.Count == 5) {
9044 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 9039 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
9045 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 9040 url = m.Groups[1].ToString() + m.Groups[4].ToString();
@@ -9064,7 +9059,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9064 m_host.AddScriptLPS(1); 9059 m_host.AddScriptLPS(1);
9065 NotImplemented("llHTTPResponse"); 9060 NotImplemented("llHTTPResponse");
9066 } 9061 }
9067 9062
9068 public void llResetLandBanList() 9063 public void llResetLandBanList()
9069 { 9064 {
9070 m_host.AddScriptLPS(1); 9065 m_host.AddScriptLPS(1);
@@ -9360,7 +9355,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9360 return item.ItemID; 9355 return item.ItemID;
9361 } 9356 }
9362 } 9357 }
9363 9358
9364 return UUID.Zero; 9359 return UUID.Zero;
9365 } 9360 }
9366 9361
@@ -9388,21 +9383,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9388 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); 9383 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
9389 protected void WithNotecard(UUID assetID, AssetRequestCallback cb) 9384 protected void WithNotecard(UUID assetID, AssetRequestCallback cb)
9390 { 9385 {
9391 World.AssetService.Get(assetID.ToString(), this, 9386 World.AssetService.Get(assetID.ToString(), this,
9392 delegate(string i, object sender, AssetBase a) 9387 delegate(string i, object sender, AssetBase a)
9393 { 9388 {
9394 UUID uuid = UUID.Zero; 9389 UUID uuid = UUID.Zero;
9395 UUID.TryParse(i, out uuid); 9390 UUID.TryParse(i, out uuid);
9396 cb(uuid, a); 9391 cb(uuid, a);
9397 }); 9392 });
9398 } 9393 }
9399 9394
9400 public LSL_String llGetNumberOfNotecardLines(string name) 9395 public LSL_String llGetNumberOfNotecardLines(string name)
9401 { 9396 {
9402 m_host.AddScriptLPS(1); 9397 m_host.AddScriptLPS(1);
9403 9398
9404 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9399 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9405 9400
9406 UUID assetID = UUID.Zero; 9401 UUID assetID = UUID.Zero;
9407 9402
9408 if (!UUID.TryParse(name, out assetID)) 9403 if (!UUID.TryParse(name, out assetID))
@@ -9436,7 +9431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9436 ConditionalScriptSleep(100); 9431 ConditionalScriptSleep(100);
9437 return tid.ToString(); 9432 return tid.ToString();
9438 } 9433 }
9439 9434
9440 WithNotecard(assetID, delegate (UUID id, AssetBase a) 9435 WithNotecard(assetID, delegate (UUID id, AssetBase a)
9441 { 9436 {
9442 if (a == null || a.Type != 7) 9437 if (a == null || a.Type != 7)
@@ -9460,11 +9455,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9460 } 9455 }
9461 9456
9462 public LSL_String llGetNotecardLine(string name, int line) 9457 public LSL_String llGetNotecardLine(string name, int line)
9463 { 9458 {
9464 m_host.AddScriptLPS(1); 9459 m_host.AddScriptLPS(1);
9465 9460
9466 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9461 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9467 9462
9468 UUID assetID = UUID.Zero; 9463 UUID assetID = UUID.Zero;
9469 9464
9470 if (!UUID.TryParse(name, out assetID)) 9465 if (!UUID.TryParse(name, out assetID))
@@ -9489,7 +9484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9489 9484
9490 // was: UUID tid = tid = AsyncCommands. 9485 // was: UUID tid = tid = AsyncCommands.
9491 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); 9486 UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString());
9492 9487
9493 if (NotecardCache.IsCached(assetID)) 9488 if (NotecardCache.IsCached(assetID))
9494 { 9489 {
9495 AsyncCommands. 9490 AsyncCommands.
@@ -9498,7 +9493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9498 ConditionalScriptSleep(100); 9493 ConditionalScriptSleep(100);
9499 return tid.ToString(); 9494 return tid.ToString();
9500 } 9495 }
9501 9496
9502 WithNotecard(assetID, delegate (UUID id, AssetBase a) 9497 WithNotecard(assetID, delegate (UUID id, AssetBase a)
9503 { 9498 {
9504 if (a == null || a.Type != 7) 9499 if (a == null || a.Type != 7)
@@ -9512,15 +9507,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9512 string data = enc.GetString(a.Data); 9507 string data = enc.GetString(a.Data);
9513 //m_log.Debug(data); 9508 //m_log.Debug(data);
9514 NotecardCache.Cache(id, data); 9509 NotecardCache.Cache(id, data);
9515 AsyncCommands. 9510 AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(),
9516 DataserverPlugin.DataserverReply(id.ToString(), 9511 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
9517 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
9518 }); 9512 });
9519 9513
9520 ConditionalScriptSleep(100); 9514 ConditionalScriptSleep(100);
9521 return tid.ToString(); 9515 return tid.ToString();
9522 } 9516 }
9523
9524 } 9517 }
9525 9518
9526 public class NotecardCache 9519 public class NotecardCache
@@ -9532,7 +9525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9532 } 9525 }
9533 9526
9534 protected static Dictionary<UUID, Notecard> m_Notecards = 9527 protected static Dictionary<UUID, Notecard> m_Notecards =
9535 new Dictionary<UUID, Notecard>(); 9528 new Dictionary<UUID, Notecard>();
9536 9529
9537 public static void Cache(UUID assetID, string text) 9530 public static void Cache(UUID assetID, string text)
9538 { 9531 {