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authordahlia2015-02-24 17:16:30 -0800
committerdahlia2015-02-24 17:16:30 -0800
commit8333dcf388150902e34537275bdfd0bcb902913e (patch)
tree9cf570e26d0e90a823968337ada8e212b1430187 /OpenSim/Region/ScriptEngine
parentBulletSim: update the OSX BulletSim binary to the latest sources in (diff)
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llLookAt(): use non-physical rotation if host prim is a physical attachment
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 4825556..ebdd9da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3108,7 +3108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3108 // set the rotation of the object, copy that behavior 3108 // set the rotation of the object, copy that behavior
3109 PhysicsActor pa = m_host.PhysActor; 3109 PhysicsActor pa = m_host.PhysActor;
3110 3110
3111 if (strength == 0 || pa == null || !pa.IsPhysical) 3111 if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical)
3112 { 3112 {
3113 llSetRot(rot); 3113 llSetRot(rot);
3114 } 3114 }