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authorUbitUmarov2012-06-13 04:59:09 +0100
committerUbitUmarov2012-06-13 04:59:09 +0100
commit7bd274b3d34b5f7cbdc4e4d9e9f6915392b004b8 (patch)
tree5db7156946ad39681d51178400c263cad007edb9 /OpenSim/Region/ScriptEngine
parent convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTar... (diff)
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Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs67
1 files changed, 42 insertions, 25 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 089b401..fafeba2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7959,13 +7959,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7959 7959
7960 Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position 7960 Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
7961 7961
7962 pos -= sitpart.OffsetPosition; // remove sit part offset 7962 if (sitpart != sitpart.ParentGroup.RootPart)
7963 7963 {
7964 Quaternion rot = sitpart.RotationOffset; 7964 pos -= sitpart.OffsetPosition; // remove sit part offset
7965 pos *= Quaternion.Conjugate(rot); // removed sit part rotation 7965 Quaternion rot = sitpart.RotationOffset;
7966 7966 pos *= Quaternion.Conjugate(rot); // removed sit part rotation
7967// Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f); 7967 }
7968// pos += sitOffset; 7968 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
7969 pos += sitOffset;
7969 7970
7970 finalPos = pos; 7971 finalPos = pos;
7971 positionChanged = true; 7972 positionChanged = true;
@@ -7990,8 +7991,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7990 rot = sitgrp.RootPart.RotationOffset * rot; 7991 rot = sitgrp.RootPart.RotationOffset * rot;
7991 } 7992 }
7992 7993
7993 Quaternion srot = sitpart.GetWorldRotation(); 7994 Quaternion srot = sitpart.RotationOffset;
7994 rot = Quaternion.Conjugate(srot) * rot; // removed sit part world rotation 7995 rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
7995 av.Rotation = rot; 7996 av.Rotation = rot;
7996 av.SendAvatarDataToAllAgents(); 7997 av.SendAvatarDataToAllAgents();
7997 } 7998 }
@@ -8007,10 +8008,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8007 8008
8008 LSL_Rotation r = rules.GetQuaternionItem(idx++); 8009 LSL_Rotation r = rules.GetQuaternionItem(idx++);
8009 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation 8010 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
8010 8011 if (sitpart != sitpart.ParentGroup.RootPart)
8011 Quaternion srot = sitpart.RotationOffset; 8012 {
8012 rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation 8013 Quaternion srot = sitpart.RotationOffset;
8013 8014 rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
8015 }
8014 av.Rotation = rot; 8016 av.Rotation = rot;
8015 av.SendAvatarDataToAllAgents(); 8017 av.SendAvatarDataToAllAgents();
8016 } 8018 }
@@ -8956,12 +8958,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8956 8958
8957 case (int)ScriptBaseClass.PRIM_POSITION: 8959 case (int)ScriptBaseClass.PRIM_POSITION:
8958 8960
8959 // can't use Abs pos to extract offset...
8960// Vector3 pos = avatar.AbsolutePosition;
8961 Vector3 pos = avatar.OffsetPosition; 8961 Vector3 pos = avatar.OffsetPosition;
8962 8962
8963// Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f); 8963 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
8964// pos -= sitOffset; 8964 pos -= sitOffset;
8965 8965
8966 if( sitPart != null) 8966 if( sitPart != null)
8967 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); 8967 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
@@ -9151,7 +9151,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9151 9151
9152 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9152 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
9153 Quaternion lrot = avatar.Rotation; 9153 Quaternion lrot = avatar.Rotation;
9154 if (sitPart != null) 9154
9155 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9155 { 9156 {
9156 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset 9157 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
9157 } 9158 }
@@ -9160,10 +9161,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9160 9161
9161 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9162 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
9162 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part 9163 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
9163// Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f); 9164 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
9164// lpos -= lsitOffset; 9165 lpos -= lsitOffset;
9165 9166
9166 if (sitPart != null) 9167 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
9167 { 9168 {
9168 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim 9169 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
9169 } 9170 }
@@ -11819,12 +11820,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11819 ret.Add(new LSL_String("")); 11820 ret.Add(new LSL_String(""));
11820 break; 11821 break;
11821 case ScriptBaseClass.OBJECT_POS: 11822 case ScriptBaseClass.OBJECT_POS:
11822 Vector3 avpos = av.AbsolutePosition; 11823 Vector3 avpos;
11824
11825 if (av.ParentID != 0 && av.ParentPart != null)
11826 {
11827 avpos = av.OffsetPosition;
11828
11829 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11830 avpos -= sitOffset;
11831
11832 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11833 }
11834 else
11835 avpos = av.AbsolutePosition;
11836
11823 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); 11837 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
11824 break; 11838 break;
11825 case ScriptBaseClass.OBJECT_ROT: 11839 case ScriptBaseClass.OBJECT_ROT:
11826 Quaternion avrot = av.Rotation; 11840 Quaternion avrot = av.Rotation;
11827 if(av.ParentID != 0 && av.ParentPart != null) 11841 if (av.ParentID != 0 && av.ParentPart != null)
11828 { 11842 {
11829 avrot = av.ParentPart.GetWorldRotation() * avrot; 11843 avrot = av.ParentPart.GetWorldRotation() * avrot;
11830 } 11844 }
@@ -11896,8 +11910,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11896 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); 11910 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
11897 break; 11911 break;
11898 case ScriptBaseClass.OBJECT_ROT: 11912 case ScriptBaseClass.OBJECT_ROT:
11899 Quaternion orot = obj.RotationOffset; 11913// Quaternion orot = obj.RotationOffset;
11900 ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W)); 11914// ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
11915
11916 LSL_Rotation objrot = GetPartRot(obj);
11917 ret.Add(objrot);
11901 break; 11918 break;
11902 case ScriptBaseClass.OBJECT_VELOCITY: 11919 case ScriptBaseClass.OBJECT_VELOCITY:
11903 Vector3 ovel = obj.Velocity; 11920 Vector3 ovel = obj.Velocity;