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authorMelanie2012-06-28 03:21:08 +0100
committerMelanie2012-06-28 03:21:08 +0100
commit41a1903c60475fc2d98b1b11d336a3ecee0bc150 (patch)
tree0e78852eee96e9506b815cea0abbd35ac7da7f1a /OpenSim/Region/ScriptEngine
parentMerge branch 'master' into careminster (diff)
parentAvoid reporting false positives when a colon is in a comment in the first lin... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs62
2 files changed, 48 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 976969a..06f2c3c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -165,11 +165,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
165 m_LSL_Functions.llBreakLink(linknum); 165 m_LSL_Functions.llBreakLink(linknum);
166 } 166 }
167 167
168 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
169 {
170 return m_LSL_Functions.llCastRay(start, end, options);
171 }
172
173 public LSL_Integer llCeil(double f) 168 public LSL_Integer llCeil(double f)
174 { 169 {
175 return m_LSL_Functions.llCeil(f); 170 return m_LSL_Functions.llCeil(f);
@@ -971,6 +966,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
971 return m_LSL_Functions.llRequestDisplayName(id); 966 return m_LSL_Functions.llRequestDisplayName(id);
972 } 967 }
973 968
969 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
970 {
971 return m_LSL_Functions.llCastRay(start, end, options);
972 }
973
974 public void llLinkParticleSystem(int linknum, LSL_List rules) 974 public void llLinkParticleSystem(int linknum, LSL_List rules)
975 { 975 {
976 m_LSL_Functions.llLinkParticleSystem(linknum, rules); 976 m_LSL_Functions.llLinkParticleSystem(linknum, rules);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b1583b2..79d1944 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -835,35 +835,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
835 int colon = firstline.IndexOf(':'); 835 int colon = firstline.IndexOf(':');
836 if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) 836 if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
837 { 837 {
838 string engineName = firstline.Substring(2, colon-2); 838 string engineName = firstline.Substring(2, colon - 2);
839 839
840 if (names.Contains(engineName)) 840 if (names.Contains(engineName))
841 { 841 {
842 engine = engineName; 842 engine = engineName;
843 script = "//" + script.Substring(script.IndexOf(':')+1); 843 script = "//" + script.Substring(colon + 1);
844 } 844 }
845 else 845 else
846 { 846 {
847 if (engine == ScriptEngineName) 847 if (engine == ScriptEngineName)
848 { 848 {
849 SceneObjectPart part = 849 // If we are falling back on XEngine as the default engine, then only complain to the user
850 m_Scene.GetSceneObjectPart( 850 // if a script language has been explicitly set and it's one that we recognize. If it's
851 localID); 851 // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message.
852 852 //
853 TaskInventoryItem item = 853 // This avoids the overwhelming number of false positives where we're in this code because
854 part.Inventory.GetInventoryItem(itemID); 854 // there's a colon in a comment in the first line of a script for entirely
855 855 // unrelated reasons (e.g. vim settings).
856 ScenePresence presence = 856 //
857 m_Scene.GetScenePresence( 857 // TODO: A better fix would be to deprecate simple : detection and look for some less likely
858 item.OwnerID); 858 // string to begin the comment (like #! in unix shell scripts).
859 859 bool scriptExplicitlyInXEngineLanguage = false;
860 if (presence != null) 860 string restOfScript = script.Substring(colon + 1);
861
862 // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs
863 if (restOfScript.StartsWith("c#")
864 || restOfScript.StartsWith("vb")
865 || restOfScript.StartsWith("lsl")
866 || restOfScript.StartsWith("js")
867 || restOfScript.StartsWith("yp"))
868 scriptExplicitlyInXEngineLanguage = true;
869
870 if (scriptExplicitlyInXEngineLanguage)
861 { 871 {
862 presence.ControllingClient.SendAgentAlertMessage( 872 SceneObjectPart part =
863 "Selected engine unavailable. "+ 873 m_Scene.GetSceneObjectPart(
864 "Running script on "+ 874 localID);
865 ScriptEngineName, 875
866 false); 876 TaskInventoryItem item =
877 part.Inventory.GetInventoryItem(itemID);
878
879 ScenePresence presence =
880 m_Scene.GetScenePresence(
881 item.OwnerID);
882
883 if (presence != null)
884 {
885 presence.ControllingClient.SendAgentAlertMessage(
886 "Selected engine unavailable. "+
887 "Running script on "+
888 ScriptEngineName,
889 false);
890 }
867 } 891 }
868 } 892 }
869 } 893 }