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authoridb2008-12-01 00:49:36 +0000
committeridb2008-12-01 00:49:36 +0000
commit098f16fe3192ef17e7c749a70ea0607a22ae55fa (patch)
treef107a86180f4ebaf7103b466f05c2faeb119cb24 /OpenSim/Region/ScriptEngine
parentMantis #2584 (again) (diff)
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Remove duplicated avatar height calculation in lsl functions.
Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs22
1 files changed, 3 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 17dca98..90b2583 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5040,27 +5040,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5040 } 5040 }
5041 else 5041 else
5042 { 5042 {
5043 agentSize = new LSL_Vector(0.45, 0.6, calculateAgentHeight(avatar)); 5043 agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight);
5044 } 5044 }
5045 return agentSize; 5045 return agentSize;
5046 } 5046 }
5047 5047
5048 private float calculateAgentHeight(ScenePresence avatar)
5049 {
5050 byte[] parms = avatar.Appearance.VisualParams;
5051 // The values here were arrived at from experimentation with the sliders
5052 // in edit appearance in SL to find the ones that affected the height and how
5053 // much they affected it.
5054 float avatarHeight = 1.23077f // Shortest possible avatar height
5055 + 0.516945f * (float)parms[25] / 255.0f // Body height
5056 + 0.072514f * (float)parms[120] / 255.0f // Head size
5057 + 0.3836f * (float)parms[125] / 255.0f // Leg length
5058 + 0.08f * (float)parms[77] / 255.0f // Shoe heel height
5059 + 0.07f * (float)parms[78] / 255.0f // Shoe platform height
5060 + 0.076f * (float)parms[148] / 255.0f; // Neck length
5061 return avatarHeight;
5062 }
5063
5064 public LSL_Integer llSameGroup(string agent) 5048 public LSL_Integer llSameGroup(string agent)
5065 { 5049 {
5066 m_host.AddScriptLPS(1); 5050 m_host.AddScriptLPS(1);
@@ -6600,14 +6584,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6600 if (presence.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 6584 if (presence.Animations.DefaultAnimation.AnimID == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
6601 { 6585 {
6602 // This is for ground sitting avatars 6586 // This is for ground sitting avatars
6603 float height = calculateAgentHeight(presence) / 2.66666667f; 6587 float height = presence.Appearance.AvatarHeight / 2.66666667f;
6604 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); 6588 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
6605 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); 6589 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
6606 } 6590 }
6607 else 6591 else
6608 { 6592 {
6609 // This is for standing/flying avatars 6593 // This is for standing/flying avatars
6610 float height = calculateAgentHeight(presence) / 2.0f; 6594 float height = presence.Appearance.AvatarHeight / 2.0f;
6611 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); 6595 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
6612 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); 6596 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
6613 } 6597 }