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authorUbitUmarov2017-04-24 07:06:48 +0100
committerUbitUmarov2017-04-24 07:06:48 +0100
commitc91e1012242dcc7808688099f2145a61c5ac7820 (patch)
tree7e4ae251eb779167c7f69e9428d6cdacf4553af6 /OpenSim/Region/ScriptEngine
parent fix (or actually break) llList2float() since LSL_Key is same as LSL_String,... (diff)
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add suport for materials parameters PRIM_NORMAL, PRIM_SPECULAR and PRIM_ALPHA_MODE of llGetPrimitiveParams(). Im sleeping at this time, this can be very wrong
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs88
1 files changed, 88 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 31be2fb..6cbdf0a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11298,6 +11298,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11298 } 11298 }
11299 break; 11299 break;
11300 11300
11301 case (int)ScriptBaseClass.PRIM_NORMAL:
11302 case (int)ScriptBaseClass.PRIM_SPECULAR:
11303 case (int)ScriptBaseClass.PRIM_ALPHA_MODE:
11304 if (remain < 1)
11305 return new LSL_List();
11306
11307 face = (int)rules.GetLSLIntegerItem(idx++);
11308 tex = part.Shape.Textures;
11309 if (face == ScriptBaseClass.ALL_SIDES)
11310 {
11311 for (face = 0; face < GetNumberOfSides(part); face++)
11312 {
11313 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11314 getLSLFaceMaterial(ref res, code, texface);
11315 }
11316 }
11317 else
11318 {
11319 if (face >= 0 && face < GetNumberOfSides(part))
11320 {
11321 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11322 getLSLFaceMaterial(ref res, code, texface);
11323 }
11324 }
11325 break;
11326
11301 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 11327 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
11302 11328
11303 // TODO: Should be issuing a runtime script warning in this case. 11329 // TODO: Should be issuing a runtime script warning in this case.
@@ -11311,6 +11337,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11311 return new LSL_List(); 11337 return new LSL_List();
11312 } 11338 }
11313 11339
11340 private void getLSLFaceMaterial(ref LSL_List res, int code, Primitive.TextureEntryFace texface)
11341 {
11342 UUID matID = texface.MaterialID;
11343 if(matID != UUID.Zero)
11344 {
11345 AssetBase MatAsset = World.AssetService.Get(matID.ToString());
11346 if(MatAsset != null)
11347 {
11348 Byte[] data = MatAsset.Data;
11349 OSDMap osdmat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
11350 if(osdmat != null && osdmat.ContainsKey("NormMap"))
11351 {
11352 FaceMaterial mat = new FaceMaterial(matID, osdmat);
11353 if(code == ScriptBaseClass.PRIM_NORMAL)
11354 {
11355 res.Add(new LSL_String(mat.NormalMapID.ToString()));
11356 res.Add(new LSL_Vector(mat.NormalOffsetX, mat.NormalOffsetY, 0));
11357 res.Add(new LSL_Vector(mat.NormalRepeatX, mat.NormalRepeatY, 0));
11358 res.Add(new LSL_Float(mat.NormalRotation));
11359 }
11360 else if(code == ScriptBaseClass.PRIM_SPECULAR )
11361 {
11362 res.Add(new LSL_String(mat.SpecularMapID.ToString()));
11363 res.Add(new LSL_Vector(mat.SpecularOffsetX, mat.SpecularOffsetY, 0));
11364 res.Add(new LSL_Vector(mat.SpecularRepeatX, mat.SpecularRepeatY, 0));
11365 res.Add(new LSL_Vector(mat.SpecularLightColor.R, mat.SpecularLightColor.G, mat.SpecularLightColor.B));
11366 res.Add(new LSL_Integer(mat.SpecularLightExponent));
11367 res.Add(new LSL_Integer(mat.EnvironmentIntensity));
11368 }
11369 else if(code == ScriptBaseClass.PRIM_ALPHA_MODE)
11370 {
11371 res.Add(new LSL_Integer(mat.DiffuseAlphaMode));
11372 res.Add(new LSL_Integer(mat.AlphaMaskCutoff));
11373 }
11374 return;
11375 }
11376 }
11377 matID = UUID.Zero;
11378 }
11379 if(matID == UUID.Zero)
11380 {
11381 if(code == (int)ScriptBaseClass.PRIM_NORMAL || code == (int)ScriptBaseClass.PRIM_SPECULAR )
11382 {
11383 res.Add(new LSL_String(UUID.Zero.ToString()));
11384 res.Add(new LSL_Vector(1.0, 1.0, 0));
11385 res.Add(new LSL_Vector(0, 0, 0));
11386 res.Add(new LSL_Float(0));
11387
11388 if(code == (int)ScriptBaseClass.PRIM_SPECULAR)
11389 {
11390 res.Add(new LSL_Vector(1.0, 1.0, 1.0));
11391 res.Add(new LSL_Integer(51));
11392 res.Add(new LSL_Integer(0));
11393 }
11394 }
11395 else if(code == (int)ScriptBaseClass.PRIM_ALPHA_MODE)
11396 {
11397 res.Add(new LSL_Integer(1));
11398 res.Add(new LSL_Integer(0));
11399 }
11400 }
11401 }
11314 11402
11315 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 11403 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
11316 { 11404 {