aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine
diff options
context:
space:
mode:
authorMelanie Thielker2009-07-06 13:09:03 +0000
committerMelanie Thielker2009-07-06 13:09:03 +0000
commit6458858575c2f782ca63321c5527053207e74a14 (patch)
tree6481b5f1e06285b08bed3416446ac73397396e76 /OpenSim/Region/ScriptEngine
parentcomment out some excessively verbose eventqueue debugging messages (diff)
downloadopensim-SC_OLD-6458858575c2f782ca63321c5527053207e74a14.zip
opensim-SC_OLD-6458858575c2f782ca63321c5527053207e74a14.tar.gz
opensim-SC_OLD-6458858575c2f782ca63321c5527053207e74a14.tar.bz2
opensim-SC_OLD-6458858575c2f782ca63321c5527053207e74a14.tar.xz
Change fields and methods in LSL API from private to protected, make some
methods virtual
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs203
1 files changed, 104 insertions, 99 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5552078..a90d20c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -77,14 +77,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
77 protected float m_ScriptDistanceFactor = 1.0f; 77 protected float m_ScriptDistanceFactor = 1.0f;
78 protected float m_MinTimerInterval = 0.5f; 78 protected float m_MinTimerInterval = 0.5f;
79 79
80 private DateTime m_timer = DateTime.Now; 80 protected DateTime m_timer = DateTime.Now;
81 private bool m_waitingForScriptAnswer=false; 81 protected bool m_waitingForScriptAnswer=false;
82 private bool m_automaticLinkPermission=false; 82 protected bool m_automaticLinkPermission=false;
83 private IMessageTransferModule m_TransferModule = null; 83 protected IMessageTransferModule m_TransferModule = null;
84 private int m_notecardLineReadCharsMax = 255; 84 protected int m_notecardLineReadCharsMax = 255;
85 private IUrlModule m_UrlModule = null; 85 protected IUrlModule m_UrlModule = null;
86
87 //private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
88 86
89 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 87 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
90 { 88 {
@@ -130,7 +128,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
130 return lease; 128 return lease;
131 } 129 }
132 130
133 protected void ScriptSleep(int delay) 131 protected virtual void ConditionalScriptSleep(int delay)
132 {
133 // Uncomment to get SL compatibility!
134 //
135 // ScriptSleep(delay);
136 }
137
138 protected virtual void ScriptSleep(int delay)
134 { 139 {
135 delay = (int)((float)delay * m_ScriptDelayFactor); 140 delay = (int)((float)delay * m_ScriptDelayFactor);
136 if (delay == 0) 141 if (delay == 0)
@@ -208,7 +213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
208 } 213 }
209 } 214 }
210 215
211 private List<SceneObjectPart> GetLinkParts(int linkType) 216 protected List<SceneObjectPart> GetLinkParts(int linkType)
212 { 217 {
213 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 218 List<SceneObjectPart> ret = new List<SceneObjectPart>();
214 ret.Add(m_host); 219 ret.Add(m_host);
@@ -261,7 +266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
261 } 266 }
262 } 267 }
263 268
264 private UUID InventorySelf() 269 protected UUID InventorySelf()
265 { 270 {
266 UUID invItemID = new UUID(); 271 UUID invItemID = new UUID();
267 272
@@ -280,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
280 return invItemID; 285 return invItemID;
281 } 286 }
282 287
283 private UUID InventoryKey(string name, int type) 288 protected UUID InventoryKey(string name, int type)
284 { 289 {
285 m_host.AddScriptLPS(1); 290 m_host.AddScriptLPS(1);
286 291
@@ -301,7 +306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
301 return UUID.Zero; 306 return UUID.Zero;
302 } 307 }
303 308
304 private UUID InventoryKey(string name) 309 protected UUID InventoryKey(string name)
305 { 310 {
306 m_host.AddScriptLPS(1); 311 m_host.AddScriptLPS(1);
307 312
@@ -327,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
327 /// </summary> 332 /// </summary>
328 /// <param name="k"></param> 333 /// <param name="k"></param>
329 /// <returns></returns> 334 /// <returns></returns>
330 private UUID KeyOrName(string k) 335 protected UUID KeyOrName(string k)
331 { 336 {
332 UUID key = UUID.Zero; 337 UUID key = UUID.Zero;
333 338
@@ -345,7 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
345 } 350 }
346 351
347 // convert a LSL_Rotation to a Quaternion 352 // convert a LSL_Rotation to a Quaternion
348 private Quaternion Rot2Quaternion(LSL_Rotation r) 353 protected Quaternion Rot2Quaternion(LSL_Rotation r)
349 { 354 {
350 Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); 355 Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
351 q.Normalize(); 356 q.Normalize();
@@ -465,7 +470,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
465 // Utility function for llRot2Euler 470 // Utility function for llRot2Euler
466 471
467 // normalize an angle between -PI and PI (-180 to +180 degrees) 472 // normalize an angle between -PI and PI (-180 to +180 degrees)
468 private double NormalizeAngle(double angle) 473 protected double NormalizeAngle(double angle)
469 { 474 {
470 angle = angle % (Math.PI * 2); 475 angle = angle % (Math.PI * 2);
471 // if (angle < 0) angle = angle + Math.PI * 2; 476 // if (angle < 0) angle = angle + Math.PI * 2;
@@ -1235,7 +1240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1235 SetScale(m_host, scale); 1240 SetScale(m_host, scale);
1236 } 1241 }
1237 1242
1238 private void SetScale(SceneObjectPart part, LSL_Vector scale) 1243 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1239 { 1244 {
1240 // TODO: this needs to trigger a persistance save as well 1245 // TODO: this needs to trigger a persistance save as well
1241 1246
@@ -1290,7 +1295,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1290 SetColor(m_host, color, face); 1295 SetColor(m_host, color, face);
1291 } 1296 }
1292 1297
1293 private void SetColor(SceneObjectPart part, LSL_Vector color, int face) 1298 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1294 { 1299 {
1295 Primitive.TextureEntry tex = part.Shape.Textures; 1300 Primitive.TextureEntry tex = part.Shape.Textures;
1296 Color4 texcolor; 1301 Color4 texcolor;
@@ -1464,7 +1469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1464 return GetAlpha(m_host, face); 1469 return GetAlpha(m_host, face);
1465 } 1470 }
1466 1471
1467 private LSL_Float GetAlpha(SceneObjectPart part, int face) 1472 protected LSL_Float GetAlpha(SceneObjectPart part, int face)
1468 { 1473 {
1469 Primitive.TextureEntry tex = part.Shape.Textures; 1474 Primitive.TextureEntry tex = part.Shape.Textures;
1470 if (face == ScriptBaseClass.ALL_SIDES) 1475 if (face == ScriptBaseClass.ALL_SIDES)
@@ -1499,7 +1504,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1499 SetAlpha(part, alpha, face); 1504 SetAlpha(part, alpha, face);
1500 } 1505 }
1501 1506
1502 private void SetAlpha(SceneObjectPart part, double alpha, int face) 1507 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1503 { 1508 {
1504 Primitive.TextureEntry tex = part.Shape.Textures; 1509 Primitive.TextureEntry tex = part.Shape.Textures;
1505 Color4 texcolor; 1510 Color4 texcolor;
@@ -1543,7 +1548,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1543 /// <param name="wind"></param> 1548 /// <param name="wind"></param>
1544 /// <param name="tension"></param> 1549 /// <param name="tension"></param>
1545 /// <param name="Force"></param> 1550 /// <param name="Force"></param>
1546 private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1551 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1547 float wind, float tension, LSL_Vector Force) 1552 float wind, float tension, LSL_Vector Force)
1548 { 1553 {
1549 if (part == null) 1554 if (part == null)
@@ -1579,7 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1579 /// <param name="intensity"></param> 1584 /// <param name="intensity"></param>
1580 /// <param name="radius"></param> 1585 /// <param name="radius"></param>
1581 /// <param name="falloff"></param> 1586 /// <param name="falloff"></param>
1582 private void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1587 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1583 { 1588 {
1584 if (part == null) 1589 if (part == null)
1585 return; 1590 return;
@@ -1609,7 +1614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1609 return GetColor(m_host, face); 1614 return GetColor(m_host, face);
1610 } 1615 }
1611 1616
1612 private LSL_Vector GetColor(SceneObjectPart part, int face) 1617 protected LSL_Vector GetColor(SceneObjectPart part, int face)
1613 { 1618 {
1614 Primitive.TextureEntry tex = part.Shape.Textures; 1619 Primitive.TextureEntry tex = part.Shape.Textures;
1615 Color4 texcolor; 1620 Color4 texcolor;
@@ -1650,7 +1655,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1650 { 1655 {
1651 m_host.AddScriptLPS(1); 1656 m_host.AddScriptLPS(1);
1652 SetTexture(m_host, texture, face); 1657 SetTexture(m_host, texture, face);
1653 // ScriptSleep(200); 1658 ConditionalScriptSleep(200);
1654 } 1659 }
1655 1660
1656 public void llSetLinkTexture(int linknumber, string texture, int face) 1661 public void llSetLinkTexture(int linknumber, string texture, int face)
@@ -1662,10 +1667,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 foreach (SceneObjectPart part in parts) 1667 foreach (SceneObjectPart part in parts)
1663 SetTexture(part, texture, face); 1668 SetTexture(part, texture, face);
1664 1669
1665 // ScriptSleep(200); 1670 ConditionalScriptSleep(200);
1666 } 1671 }
1667 1672
1668 private void SetTexture(SceneObjectPart part, string texture, int face) 1673 protected void SetTexture(SceneObjectPart part, string texture, int face)
1669 { 1674 {
1670 UUID textureID=new UUID(); 1675 UUID textureID=new UUID();
1671 1676
@@ -1707,10 +1712,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1707 m_host.AddScriptLPS(1); 1712 m_host.AddScriptLPS(1);
1708 1713
1709 ScaleTexture(m_host, u, v, face); 1714 ScaleTexture(m_host, u, v, face);
1710 // ScriptSleep(200); 1715 ConditionalScriptSleep(200);
1711 } 1716 }
1712 1717
1713 private void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1718 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1714 { 1719 {
1715 Primitive.TextureEntry tex = part.Shape.Textures; 1720 Primitive.TextureEntry tex = part.Shape.Textures;
1716 if (face >= 0 && face < GetNumberOfSides(part)) 1721 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1743,10 +1748,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1743 { 1748 {
1744 m_host.AddScriptLPS(1); 1749 m_host.AddScriptLPS(1);
1745 OffsetTexture(m_host, u, v, face); 1750 OffsetTexture(m_host, u, v, face);
1746 // ScriptSleep(200); 1751 ConditionalScriptSleep(200);
1747 } 1752 }
1748 1753
1749 private void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1754 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1750 { 1755 {
1751 Primitive.TextureEntry tex = part.Shape.Textures; 1756 Primitive.TextureEntry tex = part.Shape.Textures;
1752 if (face >= 0 && face < GetNumberOfSides(part)) 1757 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1779,10 +1784,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1779 { 1784 {
1780 m_host.AddScriptLPS(1); 1785 m_host.AddScriptLPS(1);
1781 RotateTexture(m_host, rotation, face); 1786 RotateTexture(m_host, rotation, face);
1782 // ScriptSleep(200); 1787 ConditionalScriptSleep(200);
1783 } 1788 }
1784 1789
1785 private void RotateTexture(SceneObjectPart part, double rotation, int face) 1790 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1786 { 1791 {
1787 Primitive.TextureEntry tex = part.Shape.Textures; 1792 Primitive.TextureEntry tex = part.Shape.Textures;
1788 if (face >= 0 && face < GetNumberOfSides(part)) 1793 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1814,7 +1819,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 return GetTexture(m_host, face); 1819 return GetTexture(m_host, face);
1815 } 1820 }
1816 1821
1817 private LSL_String GetTexture(SceneObjectPart part, int face) 1822 protected LSL_String GetTexture(SceneObjectPart part, int face)
1818 { 1823 {
1819 Primitive.TextureEntry tex = part.Shape.Textures; 1824 Primitive.TextureEntry tex = part.Shape.Textures;
1820 if (face == ScriptBaseClass.ALL_SIDES) 1825 if (face == ScriptBaseClass.ALL_SIDES)
@@ -1842,7 +1847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1842 ScriptSleep(200); 1847 ScriptSleep(200);
1843 } 1848 }
1844 1849
1845 private void SetPos(SceneObjectPart part, LSL_Vector targetPos) 1850 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1846 { 1851 {
1847 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 1852 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1848 LSL_Vector currentPos = llGetLocalPos(); 1853 LSL_Vector currentPos = llGetLocalPos();
@@ -1928,7 +1933,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1928 ScriptSleep(200); 1933 ScriptSleep(200);
1929 } 1934 }
1930 1935
1931 private void SetRot(SceneObjectPart part, Quaternion rot) 1936 protected void SetRot(SceneObjectPart part, Quaternion rot)
1932 { 1937 {
1933 part.UpdateRotation(rot); 1938 part.UpdateRotation(rot);
1934 // Update rotation does not move the object in the physics scene if it's a linkset. 1939 // Update rotation does not move the object in the physics scene if it's a linkset.
@@ -2208,7 +2213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2208 { 2213 {
2209 m_host.AddScriptLPS(1); 2214 m_host.AddScriptLPS(1);
2210 m_host.PreloadSound(sound); 2215 m_host.PreloadSound(sound);
2211 // ScriptSleep(1000); 2216 ConditionalScriptSleep(1000);
2212 } 2217 }
2213 2218
2214 /// <summary> 2219 /// <summary>
@@ -2501,28 +2506,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2501 { 2506 {
2502 m_host.AddScriptLPS(1); 2507 m_host.AddScriptLPS(1);
2503 Deprecated("llMakeExplosion"); 2508 Deprecated("llMakeExplosion");
2504 // ScriptSleep(100); 2509 ConditionalScriptSleep(100);
2505 } 2510 }
2506 2511
2507 public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) 2512 public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
2508 { 2513 {
2509 m_host.AddScriptLPS(1); 2514 m_host.AddScriptLPS(1);
2510 Deprecated("llMakeFountain"); 2515 Deprecated("llMakeFountain");
2511 // ScriptSleep(100); 2516 ConditionalScriptSleep(100);
2512 } 2517 }
2513 2518
2514 public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 2519 public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
2515 { 2520 {
2516 m_host.AddScriptLPS(1); 2521 m_host.AddScriptLPS(1);
2517 Deprecated("llMakeSmoke"); 2522 Deprecated("llMakeSmoke");
2518 // ScriptSleep(100); 2523 ConditionalScriptSleep(100);
2519 } 2524 }
2520 2525
2521 public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 2526 public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
2522 { 2527 {
2523 m_host.AddScriptLPS(1); 2528 m_host.AddScriptLPS(1);
2524 Deprecated("llMakeFire"); 2529 Deprecated("llMakeFire");
2525 // ScriptSleep(100); 2530 ConditionalScriptSleep(100);
2526 } 2531 }
2527 2532
2528 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) 2533 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
@@ -2586,7 +2591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2586 } 2591 }
2587 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 2592 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
2588 ScriptSleep((int)((groupmass * velmag) / 10)); 2593 ScriptSleep((int)((groupmass * velmag) / 10));
2589 // ScriptSleep(100); 2594 ConditionalScriptSleep(100);
2590 return; 2595 return;
2591 } 2596 }
2592 } 2597 }
@@ -2642,7 +2647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2642 AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); 2647 AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec);
2643 } 2648 }
2644 2649
2645 public void llSleep(double sec) 2650 public virtual void llSleep(double sec)
2646 { 2651 {
2647 m_host.AddScriptLPS(1); 2652 m_host.AddScriptLPS(1);
2648 Thread.Sleep((int)(sec * 1000)); 2653 Thread.Sleep((int)(sec * 1000));
@@ -2872,7 +2877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2872 } 2877 }
2873 2878
2874 emailModule.SendEmail(m_host.UUID, address, subject, message); 2879 emailModule.SendEmail(m_host.UUID, address, subject, message);
2875 // ScriptSleep(20000); 2880 ConditionalScriptSleep(20000);
2876 } 2881 }
2877 2882
2878 public void llGetNextEmail(string address, string subject) 2883 public void llGetNextEmail(string address, string subject)
@@ -3676,7 +3681,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3676 // destination is an object 3681 // destination is an object
3677 World.MoveTaskInventoryItem(destId, m_host, objId); 3682 World.MoveTaskInventoryItem(destId, m_host, objId);
3678 } 3683 }
3679 // ScriptSleep(3000); 3684 ConditionalScriptSleep(3000);
3680 } 3685 }
3681 3686
3682 public void llRemoveInventory(string name) 3687 public void llRemoveInventory(string name)
@@ -3777,7 +3782,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3777 AsyncCommands. 3782 AsyncCommands.
3778 DataserverPlugin.DataserverReply(rq.ToString(), reply); 3783 DataserverPlugin.DataserverReply(rq.ToString(), reply);
3779 3784
3780 // ScriptSleep(100); 3785 ConditionalScriptSleep(100);
3781 return tid.ToString(); 3786 return tid.ToString();
3782 } 3787 }
3783 3788
@@ -3815,11 +3820,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3815 reply); 3820 reply);
3816 }); 3821 });
3817 3822
3818 // ScriptSleep(1000); 3823 ConditionalScriptSleep(1000);
3819 return tid.ToString(); 3824 return tid.ToString();
3820 } 3825 }
3821 } 3826 }
3822 // ScriptSleep(1000); 3827 ConditionalScriptSleep(1000);
3823 return String.Empty; 3828 return String.Empty;
3824 } 3829 }
3825 3830
@@ -3848,7 +3853,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3848 } 3853 }
3849 } 3854 }
3850 } 3855 }
3851 // ScriptSleep(5000); 3856 ConditionalScriptSleep(5000);
3852 } 3857 }
3853 3858
3854 public void llTextBox(string avatar, string message, int chat_channel) 3859 public void llTextBox(string avatar, string message, int chat_channel)
@@ -4154,7 +4159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4154 // this function to understand which shape it is (taken from meshmerizer) 4159 // this function to understand which shape it is (taken from meshmerizer)
4155 // quite useful can be used by meshmerizer to have a centralized point of understanding the shape 4160 // quite useful can be used by meshmerizer to have a centralized point of understanding the shape
4156 // except that it refers to scripting constants 4161 // except that it refers to scripting constants
4157 private int getScriptPrimType(PrimitiveBaseShape primShape) 4162 protected int getScriptPrimType(PrimitiveBaseShape primShape)
4158 { 4163 {
4159 if (primShape.SculptEntry) 4164 if (primShape.SculptEntry)
4160 return ScriptBaseClass.PRIM_TYPE_SCULPT; 4165 return ScriptBaseClass.PRIM_TYPE_SCULPT;
@@ -4189,7 +4194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4189 } 4194 }
4190 4195
4191 // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces 4196 // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
4192 private void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, 4197 protected void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
4193 out bool hasDimple, out bool hasProfileCut) 4198 out bool hasDimple, out bool hasProfileCut)
4194 { 4199 {
4195 if (primType == ScriptBaseClass.PRIM_TYPE_BOX 4200 if (primType == ScriptBaseClass.PRIM_TYPE_BOX
@@ -4215,7 +4220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4215 return GetNumberOfSides(m_host); 4220 return GetNumberOfSides(m_host);
4216 } 4221 }
4217 4222
4218 private int GetNumberOfSides(SceneObjectPart part) 4223 protected int GetNumberOfSides(SceneObjectPart part)
4219 { 4224 {
4220 int ret = 0; 4225 int ret = 0;
4221 bool hasCut; 4226 bool hasCut;
@@ -4461,7 +4466,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4461 return GetTextureOffset(m_host, face); 4466 return GetTextureOffset(m_host, face);
4462 } 4467 }
4463 4468
4464 private LSL_Vector GetTextureOffset(SceneObjectPart part, int face) 4469 protected LSL_Vector GetTextureOffset(SceneObjectPart part, int face)
4465 { 4470 {
4466 Primitive.TextureEntry tex = part.Shape.Textures; 4471 Primitive.TextureEntry tex = part.Shape.Textures;
4467 LSL_Vector offset = new LSL_Vector(); 4472 LSL_Vector offset = new LSL_Vector();
@@ -4503,7 +4508,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4503 return GetTextureRot(m_host, face); 4508 return GetTextureRot(m_host, face);
4504 } 4509 }
4505 4510
4506 private LSL_Float GetTextureRot(SceneObjectPart part, int face) 4511 protected LSL_Float GetTextureRot(SceneObjectPart part, int face)
4507 { 4512 {
4508 Primitive.TextureEntry tex = part.Shape.Textures; 4513 Primitive.TextureEntry tex = part.Shape.Textures;
4509 if (face == -1) 4514 if (face == -1)
@@ -5299,7 +5304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5299 { 5304 {
5300 m_host.AddScriptLPS(1); 5305 m_host.AddScriptLPS(1);
5301 m_host.AdjustSoundGain(volume); 5306 m_host.AdjustSoundGain(volume);
5302 // ScriptSleep(100); 5307 ConditionalScriptSleep(100);
5303 } 5308 }
5304 5309
5305 public void llSetSoundQueueing(int queue) 5310 public void llSetSoundQueueing(int queue)
@@ -5383,7 +5388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5383 World.TeleportClientHome(agentId, presence.ControllingClient); 5388 World.TeleportClientHome(agentId, presence.ControllingClient);
5384 } 5389 }
5385 } 5390 }
5386 // ScriptSleep(5000); 5391 ConditionalScriptSleep(5000);
5387 } 5392 }
5388 5393
5389 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) 5394 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
@@ -5733,7 +5738,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5733 return returnval; 5738 return returnval;
5734 } 5739 }
5735 5740
5736 private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() 5741 protected Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
5737 { 5742 {
5738 Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); 5743 Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
5739 5744
@@ -5906,7 +5911,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5906 NotImplemented("llGroundRepel"); 5911 NotImplemented("llGroundRepel");
5907 } 5912 }
5908 5913
5909 private UUID GetTaskInventoryItem(string name) 5914 protected UUID GetTaskInventoryItem(string name)
5910 { 5915 {
5911 lock (m_host.TaskInventory) 5916 lock (m_host.TaskInventory)
5912 { 5917 {
@@ -6075,7 +6080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6075 land.ParcelAccessList.Add(entry); 6080 land.ParcelAccessList.Add(entry);
6076 } 6081 }
6077 } 6082 }
6078 // ScriptSleep(100); 6083 ConditionalScriptSleep(100);
6079 } 6084 }
6080 6085
6081 public void llSetTouchText(string text) 6086 public void llSetTouchText(string text)
@@ -6172,7 +6177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6172 av, m_host.Name, m_host.UUID, m_host.OwnerID, 6177 av, m_host.Name, m_host.UUID, m_host.OwnerID,
6173 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); 6178 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
6174 6179
6175 // ScriptSleep(1000); 6180 ConditionalScriptSleep(1000);
6176 } 6181 }
6177 6182
6178 public void llVolumeDetect(int detect) 6183 public void llVolumeDetect(int detect)
@@ -6197,7 +6202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6197 m_host.AddScriptLPS(1); 6202 m_host.AddScriptLPS(1);
6198 // Report an error as it does in SL 6203 // Report an error as it does in SL
6199 ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead."); 6204 ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
6200 // ScriptSleep(3000); 6205 ConditionalScriptSleep(3000);
6201 } 6206 }
6202 6207
6203 public void llSetRemoteScriptAccessPin(int pin) 6208 public void llSetRemoteScriptAccessPin(int pin)
@@ -6270,14 +6275,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6270 "remote_data", resobj, 6275 "remote_data", resobj,
6271 new DetectParams[0])); 6276 new DetectParams[0]));
6272 } 6277 }
6273 // ScriptSleep(1000); 6278 ConditionalScriptSleep(1000);
6274 } 6279 }
6275 6280
6276 public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) 6281 public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata)
6277 { 6282 {
6278 m_host.AddScriptLPS(1); 6283 m_host.AddScriptLPS(1);
6279 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 6284 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
6280 // ScriptSleep(3000); 6285 ConditionalScriptSleep(3000);
6281 return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); 6286 return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
6282 } 6287 }
6283 6288
@@ -6286,7 +6291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6286 m_host.AddScriptLPS(1); 6291 m_host.AddScriptLPS(1);
6287 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 6292 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
6288 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); 6293 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
6289 // ScriptSleep(3000); 6294 ConditionalScriptSleep(3000);
6290 } 6295 }
6291 6296
6292 public void llCloseRemoteDataChannel(string channel) 6297 public void llCloseRemoteDataChannel(string channel)
@@ -6294,7 +6299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6294 m_host.AddScriptLPS(1); 6299 m_host.AddScriptLPS(1);
6295 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 6300 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
6296 xmlrpcMod.CloseXMLRPCChannel((UUID)channel); 6301 xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
6297 // ScriptSleep(1000); 6302 ConditionalScriptSleep(1000);
6298 } 6303 }
6299 6304
6300 public LSL_String llMD5String(string src, int nonce) 6305 public LSL_String llMD5String(string src, int nonce)
@@ -6309,7 +6314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6309 return Util.SHA1Hash(src).ToLower(); 6314 return Util.SHA1Hash(src).ToLower();
6310 } 6315 }
6311 6316
6312 private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6317 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6313 { 6318 {
6314 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6319 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6315 6320
@@ -6379,7 +6384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6379 return shapeBlock; 6384 return shapeBlock;
6380 } 6385 }
6381 6386
6382 private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6387 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6383 { 6388 {
6384 ObjectShapePacket.ObjectDataBlock shapeBlock; 6389 ObjectShapePacket.ObjectDataBlock shapeBlock;
6385 6390
@@ -6427,7 +6432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6427 part.UpdateShape(shapeBlock); 6432 part.UpdateShape(shapeBlock);
6428 } 6433 }
6429 6434
6430 private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6435 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6431 { 6436 {
6432 ObjectShapePacket.ObjectDataBlock shapeBlock; 6437 ObjectShapePacket.ObjectDataBlock shapeBlock;
6433 6438
@@ -6468,7 +6473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6468 part.UpdateShape(shapeBlock); 6473 part.UpdateShape(shapeBlock);
6469 } 6474 }
6470 6475
6471 private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6476 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6472 { 6477 {
6473 ObjectShapePacket.ObjectDataBlock shapeBlock; 6478 ObjectShapePacket.ObjectDataBlock shapeBlock;
6474 6479
@@ -6588,7 +6593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6588 part.UpdateShape(shapeBlock); 6593 part.UpdateShape(shapeBlock);
6589 } 6594 }
6590 6595
6591 private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6596 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6592 { 6597 {
6593 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6598 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6594 UUID sculptId; 6599 UUID sculptId;
@@ -6638,7 +6643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6638 SetPrimParams(part, rules); 6643 SetPrimParams(part, rules);
6639 } 6644 }
6640 6645
6641 private void SetPrimParams(SceneObjectPart part, LSL_List rules) 6646 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6642 { 6647 {
6643 int idx = 0; 6648 int idx = 0;
6644 6649
@@ -7019,7 +7024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7019 { 7024 {
7020 m_host.AddScriptLPS(1); 7025 m_host.AddScriptLPS(1);
7021 Deprecated("llXorBase64Strings"); 7026 Deprecated("llXorBase64Strings");
7022 // ScriptSleep(300); 7027 ConditionalScriptSleep(300);
7023 return String.Empty; 7028 return String.Empty;
7024 } 7029 }
7025 7030
@@ -7067,7 +7072,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7067 7072
7068 land.SetMusicUrl(url); 7073 land.SetMusicUrl(url);
7069 7074
7070 // ScriptSleep(2000); 7075 ConditionalScriptSleep(2000);
7071 } 7076 }
7072 7077
7073 public LSL_Vector llGetRootPosition() 7078 public LSL_Vector llGetRootPosition()
@@ -7553,7 +7558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7553 // base-64 characters 7558 // base-64 characters
7554 // </summary> 7559 // </summary>
7555 7560
7556 private static readonly char[] i2ctable = 7561 protected static readonly char[] i2ctable =
7557 { 7562 {
7558 'A','B','C','D','E','F','G','H', 7563 'A','B','C','D','E','F','G','H',
7559 'I','J','K','L','M','N','O','P', 7564 'I','J','K','L','M','N','O','P',
@@ -7573,7 +7578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7573 // into 6-bit integers. 7578 // into 6-bit integers.
7574 // </summary> 7579 // </summary>
7575 7580
7576 private static readonly int[] c2itable = 7581 protected static readonly int[] c2itable =
7577 { 7582 {
7578 -1,-1,-1,-1,-1,-1,-1,-1, // 0x 7583 -1,-1,-1,-1,-1,-1,-1,-1, // 0x
7579 -1,-1,-1,-1,-1,-1,-1,-1, 7584 -1,-1,-1,-1,-1,-1,-1,-1,
@@ -8104,7 +8109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8104 case 5: // DATA_SIM_POS 8109 case 5: // DATA_SIM_POS
8105 if (info == null) 8110 if (info == null)
8106 { 8111 {
8107 // ScriptSleep(1000); 8112 ConditionalScriptSleep(1000);
8108 return UUID.Zero.ToString(); 8113 return UUID.Zero.ToString();
8109 } 8114 }
8110 reply = new LSL_Vector( 8115 reply = new LSL_Vector(
@@ -8121,7 +8126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8121 case 7: // DATA_SIM_RATING 8126 case 7: // DATA_SIM_RATING
8122 if (info == null) 8127 if (info == null)
8123 { 8128 {
8124 // ScriptSleep(1000); 8129 ConditionalScriptSleep(1000);
8125 return UUID.Zero.ToString(); 8130 return UUID.Zero.ToString();
8126 } 8131 }
8127 int access = info.RegionSettings.Maturity; 8132 int access = info.RegionSettings.Maturity;
@@ -8140,7 +8145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8140 reply = "OpenSim"; 8145 reply = "OpenSim";
8141 break; 8146 break;
8142 default: 8147 default:
8143 // ScriptSleep(1000); 8148 ConditionalScriptSleep(1000);
8144 return UUID.Zero.ToString(); // Raise no event 8149 return UUID.Zero.ToString(); // Raise no event
8145 } 8150 }
8146 UUID rq = UUID.Random(); 8151 UUID rq = UUID.Random();
@@ -8151,7 +8156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8151 AsyncCommands. 8156 AsyncCommands.
8152 DataserverPlugin.DataserverReply(rq.ToString(), reply); 8157 DataserverPlugin.DataserverReply(rq.ToString(), reply);
8153 8158
8154 // ScriptSleep(1000); 8159 ConditionalScriptSleep(1000);
8155 return tid.ToString(); 8160 return tid.ToString();
8156 } 8161 }
8157 catch(Exception) 8162 catch(Exception)
@@ -8295,7 +8300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8295 dm.SendUrlToUser( 8300 dm.SendUrlToUser(
8296 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); 8301 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url);
8297 8302
8298 // ScriptSleep(10000); 8303 ConditionalScriptSleep(10000);
8299 } 8304 }
8300 8305
8301 public void llParcelMediaCommandList(LSL_List commandList) 8306 public void llParcelMediaCommandList(LSL_List commandList)
@@ -8531,7 +8536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8531 time); 8536 time);
8532 } 8537 }
8533 } 8538 }
8534 // ScriptSleep(2000); 8539 ConditionalScriptSleep(2000);
8535 } 8540 }
8536 8541
8537 public LSL_List llParcelMediaQuery(LSL_List aList) 8542 public LSL_List llParcelMediaQuery(LSL_List aList)
@@ -8569,7 +8574,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8569 8574
8570 } 8575 }
8571 } 8576 }
8572 // ScriptSleep(2000); 8577 ConditionalScriptSleep(2000);
8573 return list; 8578 return list;
8574 } 8579 }
8575 8580
@@ -8578,7 +8583,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8578 m_host.AddScriptLPS(1); 8583 m_host.AddScriptLPS(1);
8579 Int64 tmp = 0; 8584 Int64 tmp = 0;
8580 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); 8585 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
8581 // ScriptSleep(1000); 8586 ConditionalScriptSleep(1000);
8582 return Convert.ToInt32(tmp); 8587 return Convert.ToInt32(tmp);
8583 } 8588 }
8584 8589
@@ -8682,7 +8687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8682 public void llSetPrimURL(string url) 8687 public void llSetPrimURL(string url)
8683 { 8688 {
8684 m_host.AddScriptLPS(1); 8689 m_host.AddScriptLPS(1);
8685 // ScriptSleep(2000); 8690 ConditionalScriptSleep(2000);
8686 } 8691 }
8687 8692
8688 /// <summary> 8693 /// <summary>
@@ -8693,7 +8698,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8693 { 8698 {
8694 m_host.AddScriptLPS(1); 8699 m_host.AddScriptLPS(1);
8695 ShoutError("llRefreshPrimURL - not yet supported"); 8700 ShoutError("llRefreshPrimURL - not yet supported");
8696 // ScriptSleep(20000); 8701 ConditionalScriptSleep(20000);
8697 } 8702 }
8698 8703
8699 public LSL_String llEscapeURL(string url) 8704 public LSL_String llEscapeURL(string url)
@@ -8735,7 +8740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8735 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 8740 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
8736 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 8741 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
8737 } 8742 }
8738 // ScriptSleep(1000); 8743 ConditionalScriptSleep(1000);
8739 } 8744 }
8740 8745
8741 public void llAddToLandBanList(string avatar, double hours) 8746 public void llAddToLandBanList(string avatar, double hours)
@@ -8754,7 +8759,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8754 land.ParcelAccessList.Add(entry); 8759 land.ParcelAccessList.Add(entry);
8755 } 8760 }
8756 } 8761 }
8757 // ScriptSleep(100); 8762 ConditionalScriptSleep(100);
8758 } 8763 }
8759 8764
8760 public void llRemoveFromLandPassList(string avatar) 8765 public void llRemoveFromLandPassList(string avatar)
@@ -8776,7 +8781,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8776 } 8781 }
8777 } 8782 }
8778 } 8783 }
8779 // ScriptSleep(100); 8784 ConditionalScriptSleep(100);
8780 } 8785 }
8781 8786
8782 public void llRemoveFromLandBanList(string avatar) 8787 public void llRemoveFromLandBanList(string avatar)
@@ -8798,7 +8803,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8798 } 8803 }
8799 } 8804 }
8800 } 8805 }
8801 // ScriptSleep(100); 8806 ConditionalScriptSleep(100);
8802 } 8807 }
8803 8808
8804 public void llSetCameraParams(LSL_List rules) 8809 public void llSetCameraParams(LSL_List rules)
@@ -9044,7 +9049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9044 } 9049 }
9045 } 9050 }
9046 } 9051 }
9047 // ScriptSleep(100); 9052 ConditionalScriptSleep(100);
9048 } 9053 }
9049 9054
9050 public void llResetLandPassList() 9055 public void llResetLandPassList()
@@ -9061,7 +9066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9061 } 9066 }
9062 } 9067 }
9063 } 9068 }
9064 // ScriptSleep(100); 9069 ConditionalScriptSleep(100);
9065 } 9070 }
9066 9071
9067 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) 9072 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
@@ -9140,7 +9145,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9140 ret.Add(detectedParams.Value); 9145 ret.Add(detectedParams.Value);
9141 } 9146 }
9142 } 9147 }
9143 // ScriptSleep(2000); 9148 ConditionalScriptSleep(2000);
9144 return ret; 9149 return ret;
9145 } 9150 }
9146 9151
@@ -9351,7 +9356,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9351 } 9356 }
9352 9357
9353 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); 9358 public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
9354 private void WithNotecard(UUID assetID, AssetRequestCallback cb) 9359 protected void WithNotecard(UUID assetID, AssetRequestCallback cb)
9355 { 9360 {
9356 World.AssetService.Get(assetID.ToString(), this, 9361 World.AssetService.Get(assetID.ToString(), this,
9357 delegate(string i, object sender, AssetBase a) 9362 delegate(string i, object sender, AssetBase a)
@@ -9398,7 +9403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9398 AsyncCommands. 9403 AsyncCommands.
9399 DataserverPlugin.DataserverReply(assetID.ToString(), 9404 DataserverPlugin.DataserverReply(assetID.ToString(),
9400 NotecardCache.GetLines(assetID).ToString()); 9405 NotecardCache.GetLines(assetID).ToString());
9401 // ScriptSleep(100); 9406 ConditionalScriptSleep(100);
9402 return tid.ToString(); 9407 return tid.ToString();
9403 } 9408 }
9404 9409
@@ -9420,7 +9425,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9420 NotecardCache.GetLines(id).ToString()); 9425 NotecardCache.GetLines(id).ToString());
9421 }); 9426 });
9422 9427
9423 // ScriptSleep(100); 9428 ConditionalScriptSleep(100);
9424 return tid.ToString(); 9429 return tid.ToString();
9425 } 9430 }
9426 9431
@@ -9460,7 +9465,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9460 AsyncCommands. 9465 AsyncCommands.
9461 DataserverPlugin.DataserverReply(assetID.ToString(), 9466 DataserverPlugin.DataserverReply(assetID.ToString(),
9462 NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); 9467 NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
9463 // ScriptSleep(100); 9468 ConditionalScriptSleep(100);
9464 return tid.ToString(); 9469 return tid.ToString();
9465 } 9470 }
9466 9471
@@ -9482,7 +9487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9482 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax)); 9487 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
9483 }); 9488 });
9484 9489
9485 // ScriptSleep(100); 9490 ConditionalScriptSleep(100);
9486 return tid.ToString(); 9491 return tid.ToString();
9487 } 9492 }
9488 9493
@@ -9490,13 +9495,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9490 9495
9491 public class NotecardCache 9496 public class NotecardCache
9492 { 9497 {
9493 private class Notecard 9498 protected class Notecard
9494 { 9499 {
9495 public string[] text; 9500 public string[] text;
9496 public DateTime lastRef; 9501 public DateTime lastRef;
9497 } 9502 }
9498 9503
9499 private static Dictionary<UUID, Notecard> m_Notecards = 9504 protected static Dictionary<UUID, Notecard> m_Notecards =
9500 new Dictionary<UUID, Notecard>(); 9505 new Dictionary<UUID, Notecard>();
9501 9506
9502 public static void Cache(UUID assetID, string text) 9507 public static void Cache(UUID assetID, string text)
@@ -9515,7 +9520,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9515 } 9520 }
9516 } 9521 }
9517 9522
9518 private static string[] ParseText(string[] input) 9523 protected static string[] ParseText(string[] input)
9519 { 9524 {
9520 int idx = 0; 9525 int idx = 0;
9521 int level = 0; 9526 int level = 0;