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authorJustin Clarke Casey2008-11-21 21:16:42 +0000
committerJustin Clarke Casey2008-11-21 21:16:42 +0000
commit915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch)
tree1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Region/ScriptEngine/XEngine
parent* Extend sog delete to inventory test to crank the normally async sog deleter... (diff)
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 98d4f3b..0b19e85 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -366,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
366 localID); 366 localID);
367 367
368 TaskInventoryItem item = 368 TaskInventoryItem item =
369 part.GetInventoryItem(itemID); 369 part.Inventory.GetInventoryItem(itemID);
370 370
371 ScenePresence presence = 371 ScenePresence presence =
372 m_Scene.GetScenePresence( 372 m_Scene.GetScenePresence(
@@ -464,7 +464,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
464 return false; 464 return false;
465 } 465 }
466 466
467 TaskInventoryItem item = part.GetInventoryItem(itemID); 467 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
468 if (item == null) 468 if (item == null)
469 return false; 469 return false;
470 470