From 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 21 Nov 2008 21:16:42 +0000 Subject: * refactor: Rip out SOP inventory from the partial into a separate class * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 98d4f3b..0b19e85 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -366,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine localID); TaskInventoryItem item = - part.GetInventoryItem(itemID); + part.Inventory.GetInventoryItem(itemID); ScenePresence presence = m_Scene.GetScenePresence( @@ -464,7 +464,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine return false; } - TaskInventoryItem item = part.GetInventoryItem(itemID); + TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); if (item == null) return false; -- cgit v1.1