aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-11 00:23:54 +0100
committerJustin Clark-Casey (justincc)2011-08-11 00:23:54 +0100
commit951ffad81e15a35bc9f847ea1448dd247a2e6e6f (patch)
tree7c37d9bf1c624812e06d4ef5c2aa5b64efa3741a /OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
parentAdd a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() (diff)
downloadopensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.zip
opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.tar.gz
opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.tar.bz2
opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.tar.xz
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs')
0 files changed, 0 insertions, 0 deletions