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authorMelanie2010-06-09 03:51:43 +0100
committerMelanie2010-06-09 03:51:43 +0100
commit16439fa3549f48f67532b91a58c1c88984fbcc67 (patch)
tree4e627dc73e70407119261084afce4d1fdf75dafa /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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If a script is deleted before it gets compiled, don't even bother to try
compiling it
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 54074ed..61a2088 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -122,6 +122,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
122 122
123 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); 123 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
124 IWorkItemResult m_CurrentCompile = null; 124 IWorkItemResult m_CurrentCompile = null;
125 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
125 126
126 public string ScriptEngineName 127 public string ScriptEngineName
127 { 128 {
@@ -492,6 +493,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
492 else 493 else
493 { 494 {
494 m_CompileQueue.Enqueue(parms); 495 m_CompileQueue.Enqueue(parms);
496 lock (m_CompileDict)
497 {
498 m_CompileDict[itemID] = 0;
499 }
495 500
496 if (m_CurrentCompile == null) 501 if (m_CurrentCompile == null)
497 { 502 {
@@ -554,6 +559,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
554 bool postOnRez = (bool)p[4]; 559 bool postOnRez = (bool)p[4];
555 StateSource stateSource = (StateSource)p[5]; 560 StateSource stateSource = (StateSource)p[5];
556 561
562 lock(m_CompileDict)
563 {
564 if (!m_CompileDict.ContainsKey(itemID))
565 return false;
566 m_CompileDict.Remove(itemID);
567 }
568
557 // Get the asset ID of the script, so we can check if we 569 // Get the asset ID of the script, so we can check if we
558 // already have it. 570 // already have it.
559 571
@@ -794,6 +806,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
794 806
795 public void OnRemoveScript(uint localID, UUID itemID) 807 public void OnRemoveScript(uint localID, UUID itemID)
796 { 808 {
809 // If it's not yet been compiled, make sure we don't try
810 lock (m_CompileDict)
811 {
812 if (m_CompileDict.ContainsKey(itemID))
813 m_CompileDict.Remove(itemID);
814 }
815
797 lock (m_Scripts) 816 lock (m_Scripts)
798 { 817 {
799 // Do we even have it? 818 // Do we even have it?