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authorJustin Clark-Casey (justincc)2013-01-17 23:39:09 +0000
committerJustin Clark-Casey (justincc)2013-01-17 23:39:09 +0000
commitc8afc8523b9caf931afb3d5b3f9874b26b866a77 (patch)
treeb1a84d82591f462ae61b3aeed4f4b6dd3c5c06e8 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs17
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index a17a018..8a02590 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -53,6 +53,7 @@ using OpenSim.Region.ScriptEngine.Shared.Instance;
53using OpenSim.Region.ScriptEngine.Shared.Api; 53using OpenSim.Region.ScriptEngine.Shared.Api;
54using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 54using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
55using OpenSim.Region.ScriptEngine.Interfaces; 55using OpenSim.Region.ScriptEngine.Interfaces;
56using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
56using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; 57using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
57 58
58using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>; 59using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
@@ -176,6 +177,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
176 get { return "XEngine"; } 177 get { return "XEngine"; }
177 } 178 }
178 179
180 public string ScriptBaseClassName { get; private set; }
181
182 public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
183
184 public string[] ScriptReferencedAssemblies { get; private set; }
185
179 public Scene World 186 public Scene World
180 { 187 {
181 get { return m_Scene; } 188 get { return m_Scene; }
@@ -230,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
230 237
231 m_ScriptConfig = configSource.Configs["XEngine"]; 238 m_ScriptConfig = configSource.Configs["XEngine"];
232 m_ConfigSource = configSource; 239 m_ConfigSource = configSource;
240
241 ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
242 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
243 ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
244
245 Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
233 } 246 }
234 247
235 public void AddRegion(Scene scene) 248 public void AddRegion(Scene scene)
@@ -1179,7 +1192,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1179 } 1192 }
1180 catch (Exception e) 1193 catch (Exception e)
1181 { 1194 {
1182// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace); 1195// m_log.ErrorFormat(
1196// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}",
1197// itemID, e.Message, e.StackTrace);
1183 1198
1184 // try 1199 // try
1185 // { 1200 // {