From c8afc8523b9caf931afb3d5b3f9874b26b866a77 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 17 Jan 2013 23:39:09 +0000 Subject: Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait. This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/ or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled. --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index a17a018..8a02590 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -53,6 +53,7 @@ using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; using OpenSim.Region.ScriptEngine.Interfaces; +using OpenSim.Region.ScriptEngine.XEngine.ScriptBase; using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; using ScriptCompileQueue = OpenSim.Framework.LocklessQueue; @@ -176,6 +177,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine get { return "XEngine"; } } + public string ScriptBaseClassName { get; private set; } + + public ParameterInfo[] ScriptBaseClassParameters { get; private set; } + + public string[] ScriptReferencedAssemblies { get; private set; } + public Scene World { get { return m_Scene; } @@ -230,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_ScriptConfig = configSource.Configs["XEngine"]; m_ConfigSource = configSource; + + ScriptBaseClassName = typeof(XEngineScriptBase).FullName; + ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters(); + ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) }; + + Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]); } public void AddRegion(Scene scene) @@ -1179,7 +1192,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine } catch (Exception e) { -// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace); +// m_log.ErrorFormat( +// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}", +// itemID, e.Message, e.StackTrace); // try // { -- cgit v1.1