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authorlbsa712008-06-24 21:09:49 +0000
committerlbsa712008-06-24 21:09:49 +0000
commit6b7930104bdb845d3b9c085dc04f52b6446f23b1 (patch)
tree05ee45781a455817fa400bb99f30f4d19d4eb1f8 /OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs
parentbased on positive feedback on performance of making keys fixed length (diff)
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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs393
1 files changed, 0 insertions, 393 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs
deleted file mode 100644
index 8a25098..0000000
--- a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs
+++ /dev/null
@@ -1,393 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using OpenSim.Framework;
32using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.ScriptEngine.XEngine.Script;
34
35namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
36{
37 public class SensorRepeat
38 {
39 public AsyncCommandManager m_CmdManager;
40
41 public SensorRepeat(AsyncCommandManager CmdManager)
42 {
43 m_CmdManager = CmdManager;
44 }
45
46 public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
47 new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
48 private Object SenseLock = new Object();
49
50 //
51 // SenseRepeater and Sensors
52 //
53 private class SenseRepeatClass
54 {
55 public uint localID;
56 public LLUUID itemID;
57 public double interval;
58 public DateTime next;
59
60 public string name;
61 public LLUUID keyID;
62 public int type;
63 public double range;
64 public double arc;
65 public SceneObjectPart host;
66 }
67
68 private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
69 private object SenseRepeatListLock = new object();
70
71 public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
72 string name, LLUUID keyID, int type, double range,
73 double arc, double sec, SceneObjectPart host)
74 {
75 Console.WriteLine("SetSensorEvent");
76
77 // Always remove first, in case this is a re-set
78 UnSetSenseRepeaterEvents(m_localID, m_itemID);
79 if (sec == 0) // Disabling timer
80 return;
81
82 // Add to timer
83 SenseRepeatClass ts = new SenseRepeatClass();
84 ts.localID = m_localID;
85 ts.itemID = m_itemID;
86 ts.interval = sec;
87 ts.name = name;
88 ts.keyID = keyID;
89 ts.type = type;
90 ts.range = range;
91 ts.arc = arc;
92 ts.host = host;
93
94 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
95 lock (SenseRepeatListLock)
96 {
97 SenseRepeaters.Add(ts);
98 }
99 }
100
101 public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
102 {
103 // Remove from timer
104 lock (SenseRepeatListLock)
105 {
106 List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
107 foreach (SenseRepeatClass ts in SenseRepeaters)
108 {
109 if (ts.localID != m_localID && ts.itemID != m_itemID)
110 {
111 NewSensors.Add(ts);
112 }
113 }
114 SenseRepeaters.Clear();
115 SenseRepeaters = NewSensors;
116 }
117 }
118
119 public void CheckSenseRepeaterEvents()
120 {
121 // Nothing to do here?
122 if (SenseRepeaters.Count == 0)
123 return;
124
125 lock (SenseRepeatListLock)
126 {
127 // Go through all timers
128 foreach (SenseRepeatClass ts in SenseRepeaters)
129 {
130 // Time has passed?
131 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
132 {
133 SensorSweep(ts);
134 // set next interval
135 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
136 }
137 }
138 } // lock
139 }
140
141 public void SenseOnce(uint m_localID, LLUUID m_itemID,
142 string name, LLUUID keyID, int type,
143 double range, double arc, SceneObjectPart host)
144 {
145 // Add to timer
146 SenseRepeatClass ts = new SenseRepeatClass();
147 ts.localID = m_localID;
148 ts.itemID = m_itemID;
149 ts.interval = 0;
150 ts.name = name;
151 ts.keyID = keyID;
152 ts.type = type;
153 ts.range = range;
154 ts.arc = arc;
155 ts.host = host;
156 SensorSweep(ts);
157 }
158
159 public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
160 {
161 lock (SenseLock)
162 {
163 Dictionary<LLUUID, LSL_Types.list> Obj = null;
164 if (!SenseEvents.TryGetValue(m_localID, out Obj))
165 {
166 m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
167 return null;
168 }
169 lock (Obj)
170 {
171 // Get script
172 LSL_Types.list SenseList = null;
173 if (!Obj.TryGetValue(m_itemID, out SenseList))
174 {
175 m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
176 return null;
177 }
178 return SenseList;
179 }
180 }
181 }
182
183 private void SensorSweep(SenseRepeatClass ts)
184 {
185 //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
186 SceneObjectPart SensePoint = ts.host;
187
188 if (SensePoint == null)
189 {
190 //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
191 return;
192 }
193 //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
194
195 LLVector3 sensorPos = SensePoint.AbsolutePosition;
196 LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
197 LLVector3 fromRegionPos = sensorPos + regionPos;
198
199 LLQuaternion q = SensePoint.RotationOffset;
200 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
201 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
202 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
203
204 // Here we should do some smart culling ...
205 // math seems quicker than strings so try that first
206 LSL_Types.list SensedObjects = new LSL_Types.list();
207 LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
208
209 foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values)
210 {
211 LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
212 double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos));
213 if (dis <= ts.range)
214 {
215 // In Range, is it the right Type ?
216 int objtype = 0;
217
218 if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
219 if (ent.Velocity.Equals(ZeroVector))
220 objtype |= 0x04; // passive non-moving
221 else
222 objtype |= 0x02; // active moving
223 if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
224
225 if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
226 {
227 // docs claim AGENT|ACTIVE should find agent objects OR active objects
228 // so the bitwise AND with object type should be non-zero
229
230 // Right type too, what about the other params , key and name ?
231 bool keep = true;
232 if (ts.arc < Math.PI)
233 {
234 // not omni-directional. Can you see it ?
235 // vec forward_dir = llRot2Fwd(llGetRot())
236 // vec obj_dir = toRegionPos-fromRegionPos
237 // dot=dot(forward_dir,obj_dir)
238 // mag_fwd = mag(forward_dir)
239 // mag_obj = mag(obj_dir)
240 // ang = acos(dot /(mag_fwd*mag_obj))
241 double ang_obj = 0;
242 try
243 {
244 LLVector3 diff = toRegionPos - fromRegionPos;
245 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
246 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
247 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
248 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
249 }
250 catch
251 {
252 }
253
254 if (ang_obj > ts.arc) keep = false;
255 }
256
257 if (keep && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
258 {
259 keep = false;
260 }
261
262 if (keep && (ts.name.Length > 0))
263 {
264 string avatarname=null;
265 string objectname=null;
266 string entname =ent.Name;
267
268 // try avatar username surname
269 UserProfileData profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserService.GetUserProfile(ent.UUID);
270 if (profile != null)
271 {
272 avatarname = profile.FirstName + " " + profile.SurName;
273 }
274 // try an scene object
275 SceneObjectPart SOP = m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(ent.UUID);
276 if (SOP != null)
277 {
278 objectname = SOP.Name;
279 }
280
281 if ((ts.name != entname) && (ts.name != avatarname) && (ts.name != objectname))
282 {
283 keep = false;
284 }
285 }
286
287 if (keep == true) SensedObjects.Add(ent.UUID);
288 }
289 }
290 }
291 //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
292
293 lock (SenseLock)
294 {
295 // Create object if it doesn't exist
296 if (SenseEvents.ContainsKey(ts.localID) == false)
297 {
298 SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
299 }
300 // clear if previous traces exist
301 Dictionary<LLUUID, LSL_Types.list> Obj;
302 SenseEvents.TryGetValue(ts.localID, out Obj);
303 if (Obj.ContainsKey(ts.itemID) == true)
304 Obj.Remove(ts.itemID);
305
306 // note list may be zero length
307 Obj.Add(ts.itemID, SensedObjects);
308
309 if (SensedObjects.Length == 0)
310 {
311 // send a "no_sensor"
312 // Add it to queue
313 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
314 new XEventParams("no_sensor", new Object[0],
315 new XDetectParams[0]));
316 }
317 else
318 {
319 XDetectParams[] detect =
320 new XDetectParams[SensedObjects.Length];
321
322 int idx;
323 for (idx = 0; idx < SensedObjects.Length; idx++)
324 {
325 detect[idx] = new XDetectParams();
326 detect[idx].Key=(LLUUID)(SensedObjects.Data[idx]);
327 detect[idx].Populate(m_CmdManager.m_ScriptEngine.World);
328 }
329
330 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
331 new XEventParams("sensor",
332 new Object[] {
333 new LSL_Types.LSLInteger(SensedObjects.Length) },
334 detect));
335 }
336 }
337 }
338
339 public Object[] GetSerializationData(LLUUID itemID)
340 {
341 List<Object> data = new List<Object>();
342
343 foreach (SenseRepeatClass ts in SenseRepeaters)
344 {
345 if (ts.itemID == itemID)
346 {
347 data.Add(ts.interval);
348 data.Add(ts.name);
349 data.Add(ts.keyID);
350 data.Add(ts.type);
351 data.Add(ts.range);
352 data.Add(ts.arc);
353 }
354 }
355 return data.ToArray();
356 }
357
358 public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID,
359 Object[] data)
360 {
361 SceneObjectPart part =
362 m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(
363 objectID);
364
365 if (part == null)
366 return;
367
368 int idx = 0;
369
370 while (idx < data.Length)
371 {
372 SenseRepeatClass ts = new SenseRepeatClass();
373
374 ts.localID = localID;
375 ts.itemID = itemID;
376
377 ts.interval = (double)data[idx];
378 ts.name = (string)data[idx+1];
379 ts.keyID = (LLUUID)data[idx+2];
380 ts.type = (int)data[idx+3];
381 ts.range = (double)data[idx+4];
382 ts.arc = (double)data[idx+5];
383 ts.host = part;
384
385 ts.next =
386 DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
387
388 SenseRepeaters.Add(ts);
389 idx += 6;
390 }
391 }
392 }
393}