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author | Justin Clark-Casey (justincc) | 2012-02-11 02:26:53 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-11 02:28:40 +0000 |
commit | f49897a4195df5fbd00e2c16461bcebb36ce8f72 (patch) | |
tree | 88de016a5c83a09130a0299faedc1ad947a50329 /OpenSim/Region/ScriptEngine/Shared | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-f49897a4195df5fbd00e2c16461bcebb36ce8f72.zip opensim-SC_OLD-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.gz opensim-SC_OLD-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.bz2 opensim-SC_OLD-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.xz |
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
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